Back to demo page
( last update:
26 oct 2018 )
Gabor, bombing, etc
https://www.shadertoy.com/view/lttyR2
https://www.shadertoy.com/view/MdyfDV
Gabor
& complex: https://www.shadertoy.com/view/XlsGDs
anisotropic procedural
https://www.shadertoy.com/view/4sGBRy
https://www.shadertoy.com/view/ldfGD2
https://www.shadertoy.com/view/XssGWf
https://www.shadertoy.com/results?query=%20Tiny%20Clouds&sort=newest&filter=
https://www.shadertoy.com/results?query=trabeculum
pushing hole in noise
https://www.shadertoy.com/view/ll3fRj
https://www.shadertoy.com/view/ltcBRj
https://www.shadertoy.com/view/MscyRf
other procedurals
multiplicative noise
https://www.shadertoy.com/view/ldjGWc
fake
3D textured ellipsoids
https://www.shadertoy.com/view/XsfXW8
analytical
subsurface lighting: https://www.shadertoy.com/view/4slGWM
permutations ( as hash, cycles, random number generation... )
https://www.shadertoy.com/results?query=permutations
smart blend
https://www.shadertoy.com/view/ls3czS
https://www.shadertoy.com/results?query=Tuning+noise+without+sliding
https://www.shadertoy.com/results?query=varying+pattern
https://www.shadertoy.com/view/Xd3XDr
https://www.shadertoy.com/view/4dcSDr
all:
https://www.shadertoy.com/results?query=smartblend
keep noise variance
screenspace: https://www.shadertoy.com/view/4s3cWN
filtering with Cmap/histogram
filtering Cmap(noise):
https://www.shadertoy.com/view/XtjBDw
top-down
iso-histo paint: https://www.shadertoy.com/view/4lV3Rw
bluenoise
https://www.shadertoy.com/view/ltdfWH
https://www.shadertoy.com/view/XtdcRB
https://www.shadertoy.com/view/XltyRB
https://www.shadertoy.com/results?query=bluenoisetexture
https://www.shadertoy.com/results?query=bluenoise
Poisson-disc: https://www.shadertoy.com/results?query=poisson-disc
random walk stats
https://www.shadertoy.com/view/4tKyRK
https://www.shadertoy.com/view/llGczV
perception of correlations (etc)
https://www.shadertoy.com/results?query=glass+pattern
https://www.shadertoy.com/results?query=perception+of
temporal coherence: https://www.shadertoy.com/view/4tG3Wy
autocorrelation in images / temporal coherency
https://www.shadertoy.com/view/lsXfRj
https://www.shadertoy.com/view/XdBczG
paradoxical
Perlin noise: https://www.shadertoy.com/view/4dByzc
Fourier
infinite zoom: https://www.shadertoy.com/view/4djyzy
texture advection / flow
galaxy:
https://www.shadertoy.com/results?query=galaxy+spirals
https://www.shadertoy.com/view/ls3cR4
https://www.shadertoy.com/results?query=rollwaves
https://www.shadertoy.com/results?query=curlnoise
https://www.shadertoy.com/results?query=flownoise
https://www.shadertoy.com/results?query=textureadvection
flows by stream function
https://www.shadertoy.com/results?query=+stream+function
vortex simulation
https://www.shadertoy.com/results?query=vortex+simulation
lagrangian coherent structures
https://www.shadertoy.com/view/4lXyDf
https://www.shadertoy.com/view/llsyD2
physical colors & image: blackbody, star PSF, perceived
https://www.shadertoy.com/view/XdsGWs
https://www.shadertoy.com/view/4tdGWM
https://www.shadertoy.com/view/llKSDz
https://www.shadertoy.com/view/llVSDz
https://www.shadertoy.com/view/ltSBRt
GeneralPurpose Mipmap
https://www.shadertoy.com/results?query=gpmipmap&sort=newest&filter=
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Fabrice