Perlin Textures in Real Time Using OpenGL

( Antoine Mine and Fabrice Neyret)

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Abstract

This technical report deals with the problem of real-time procedural texture synthesis, and more precisely Perlin textures. These textures need a per-pixel calculation, while 3D graphics libraries such as OpenGL usually have a very constrained grammar, which only allows a control at the level of faces and mesh nodes. Thanks to the numerous OpenGL extensions such as multipass, blending, 3D textures and lookup-tables, it is however possible to translate the per-pixel procedural algorithm into OpenGL operations.


The paper im Postscript format (1. Mb) or PDF (.4 Mb).

The bibtex entry for this publication:
@TechReport{neyret:1999:PTR,
  author =       "Antoine MinÚ and Fabrice Neyret",
  title =        "Perlin Textures in Real Time Using {OpenGL}",
  year =         "1999",
  institution =  "RR-3713, INRIA",
  note = "http://www-evasion.imag.fr/Membres/Fabrice.Neyret/publis/RR-3713-eng.html",
}

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