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SbViewVolume Member List
This is the complete list of members for SbViewVolume, including all inherited members.
- getAlignRotation(SbBool rightAngleOnly=FALSE) const
- getCameraSpaceMatrix(void) const
- getDepth(void) const
- getHeight(void) const
- getMatrices(SbMatrix &affine, SbMatrix &proj) const
- getMatrix(void) const
- getNearDist(void) const
- getOrthoProjection(const float left, const float right, const float bottom, const float top, const float nearval, const float farval) (defined in SbViewVolume)
[private, static]
- getPerspectiveProjection(const float left, const float right, const float bottom, const float top, const float nearval, const float farval) (defined in SbViewVolume)
[private, static]
- getPlane(const float distFromEye) const
- getPlanePoint(const float distFromEye, const SbVec2f &normPoint) const
- getPlaneRectangle(const float depth, SbVec3f &lowerleft, SbVec3f &lowerright, SbVec3f &upperleft, SbVec3f &upperright) const (defined in SbViewVolume)
[private]
- getProjectionDirection(void) const
- getProjectionPoint(void) const
- getProjectionType(void) const
- getSightPoint(const float distFromEye) const
- getViewUp(void) const
- getViewVolumePlanes(SbPlane planes[6]) const
- getWidth(void) const
- getWorldToScreenScale(const SbVec3f &worldCenter, float normRadius) const
- llf
- lrf
- narrow(float left, float bottom, float right, float top) const
- narrow(const SbBox3f &box) const
- nearDist
- nearToFar
- ortho(float left, float right, float bottom, float top, float nearval, float farval)
- ORTHOGRAPHIC enum value
- perspective(float fovy, float aspect, float nearval, float farval)
- PERSPECTIVE enum value
- print(FILE *fp) const
- projDir
- projectBox(const SbBox3f &box) const
- ProjectionType enum name
- projectPointToLine(const SbVec2f &pt, SbLine &line) const
- projectPointToLine(const SbVec2f &pt, SbVec3f &line0, SbVec3f &line1) const
- projectToScreen(const SbVec3f &src, SbVec3f &dst) const
- projPoint
- rotateCamera(const SbRotation &q)
- SbViewVolume(void)
- scale(float factor)
- scaleHeight(float ratio)
- scaleWidth(float ratio)
- transform(const SbMatrix &matrix)
- translateCamera(const SbVec3f &v)
- type
- ulf
- zNarrow(float nearval, float farval) const
- zVector(void) const
- ~SbViewVolume(void)
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