/* * @(#)BoxExample.java 1.16 00/03/31 14:29:17 * * Copyright (c) 1996-2000 Sun Microsystems, Inc. All Rights Reserved. * * Sun grants you ("Licensee") a non-exclusive, royalty free, license to use, * modify and redistribute this software in source and binary code form, * provided that i) this copyright notice and license appear on all copies of * the software; and ii) Licensee does not utilize the software in a manner * which is disparaging to Sun. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING ANY * IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR * NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE * LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING * OR DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR ITS * LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, * INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER * CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF * OR INABILITY TO USE SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * This software is not designed or intended for use in on-line control of * aircraft, air traffic, aircraft navigation or aircraft communications; or in * the design, construction, operation or maintenance of any nuclear * facility. Licensee represents and warrants that it will not use or * redistribute the Software for such purposes. */ import com.sun.j3d.utils.image.TextureLoader; import com.sun.j3d.utils.geometry.Box; import com.sun.j3d.utils.behaviors.mouse.*; import java.applet.Applet; import java.awt.*; import java.awt.event.*; import com.sun.j3d.utils.applet.MainFrame; import com.sun.j3d.utils.universe.*; import javax.media.j3d.*; import javax.vecmath.*; public class BoxExample extends Applet { public BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); // Create a Transformgroup to scale all objects so they // appear in the scene. TransformGroup objScale = new TransformGroup(); Transform3D t3d = new Transform3D(); t3d.setScale(0.4); objScale.setTransform(t3d); objRoot.addChild(objScale); TransformGroup objTrans = new TransformGroup(); //write-enable for behaviors objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objTrans.setCapability( TransformGroup.ALLOW_TRANSFORM_READ ); objTrans.setCapability(TransformGroup.ENABLE_PICK_REPORTING); objScale.addChild(objTrans); Appearance ap = new Appearance(); Color3f aColor = new Color3f(0.1f, 0.1f, 0.1f); Color3f eColor = new Color3f(0.0f, 0.0f, 0.0f); Color3f dColor = new Color3f(0.8f, 0.8f, 0.8f); Color3f sColor = new Color3f(1.0f, 1.0f, 1.0f); Material m = new Material(aColor, eColor, dColor, sColor, 80.0f); m.setLightingEnable(true); ap.setMaterial(m); //Create a Box //Box BoxObj = new Box(1.5f, 1.5f, 0.8f, Box.GENERATE_NORMALS , ap); // add it to the scene graph. //objTrans.addChild(BoxObj); Mesh3 mesh = new Mesh3(10,10); //objTrans.addChild(mesh.); Shape3D shape = new Shape3D(mesh,ap); objTrans.addChild(shape); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0); // Create the rotate behavior node MouseRotate behavior = new MouseRotate(objTrans); objTrans.addChild(behavior); behavior.setSchedulingBounds(bounds); // Create the zoom behavior node MouseZoom behavior2 = new MouseZoom(objTrans); objTrans.addChild(behavior2); behavior2.setSchedulingBounds(bounds); //Shine it with two lights. Color3f lColor1 = new Color3f(0.7f, 0.7f, 0.7f); Color3f lColor2 = new Color3f(0.2f, 0.2f, 0.1f); Vector3f lDir1 = new Vector3f(-1.0f, -1.0f, -1.0f); Vector3f lDir2 = new Vector3f(0.0f, 0.0f, -1.0f); DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1); DirectionalLight lgt2 = new DirectionalLight(lColor2, lDir2); lgt1.setInfluencingBounds(bounds); lgt2.setInfluencingBounds(bounds); objScale.addChild(lgt1); objScale.addChild(lgt2); // Let Java 3D perform optimizations on this scene graph. objRoot.compile(); return objRoot; } public BoxExample (){ } public void init() { setLayout(new BorderLayout()); GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration(); Canvas3D c = new Canvas3D(config); add("Center", c); BranchGroup scene = createSceneGraph(); SimpleUniverse u = new SimpleUniverse(c); // This will move the ViewPlatform back a bit so the // objects in the scene can be viewed. u.getViewingPlatform().setNominalViewingTransform(); u.addBranchGraph(scene); } public static void main(String args[]) { java.net.URL url = null; if (args.length > 0) { try { url = new java.net.URL("file:" + args[0]); } catch (java.net.MalformedURLException ex) { System.out.println(ex.getMessage()); System.exit(1); } } else { // the path to the image file for an application try { url = new java.net.URL("file:../images/earth.jpg"); } catch (java.net.MalformedURLException ex) { System.out.println(ex.getMessage()); System.exit(1); } } new MainFrame(new BoxExample(), 750, 750); } }