Next: 10.4 glutStrokeWidth
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glutStrokeCharacter renders a stroke character using OpenGL.
Usage
void glutStrokeCharacter(void *font, int character);
- font
-
Stroke font to use.
- character
-
Character to render (not confined to 8 bits).
Description
Without using any display lists, glutStrokeCharacter renders the character
in the named stroke font. The available fonts are:
- GLUT_STROKE_ROMAN
-
A proportionally spaced Roman Simplex font
for ASCII characters 32 through 127. The maximum top character in the font
is 119.05 units; the bottom descends 33.33 units.
- GLUT_STROKE_MONO_ROMAN
-
A mono-spaced spaced Roman Simplex font (same characters as GLUT_STROKE_ROMAN)
for ASCII characters 32 through 127. The maximum top character in the font
is 119.05 units; the bottom descends 33.33 units. Each character is 104.76
units wide.
Rendering a nonexistent character has no effect. A glTranslatef is used
to translate the current model view matrix to advance the width of the
character.
Next: 10.4 glutStrokeWidth
Up: 10 Font Rendering
Previous: 10.2 glutBitmapWidth
Mark Kilgard
Fri Feb 23 08:05:02 PST 1996