gluPerspective
NAME
gluPerspective -- set up a perspective projection matrix
C SPECIFICATION
void gluPerspective(GLdouble fovy,
GLdouble aspect,
GLdouble zNear,
GLdouble zFar)
PARAMETERS
- fovy
-
Specifies the field of view angle, in degrees, in the y direction.
- aspect
-
Specifies the aspect ratio that determines the field of view in the
x direction. The aspect ratio is the ratio of x (width) to
y (height).
- zNear
-
Specifies the distance from the viewer to the near clipping plane (always
positive).
- zFar
-
Specifies the distance from the viewer to the far clipping plane (always
positive).
DESCRIPTION
gluPerspective specifies a viewing frustum into the world coordinate
system. In general, the aspect ratio in gluPerspective should match the
aspect ratio of the associated viewport. For example, aspect = 2.0 means
the viewer's angle of view is twice as wide in x as it is in y.
If the viewport is twice as wide as it is tall, it displays the image without
distortion.
The matrix generated by gluPerspective is multipled by the current
matrix, just as if glMultMatrix were
called with the generated matrix. To load the perspective matrix onto the
current matrix stack instead, precede the call to gluPerspective with a
call to glLoadIdentity.
SEE ALSO
glFrustum,
glLoadIdentity,
glMultMatrix,
gluOrtho2D
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© 1995 Uwe Behrens All rights reserved