@article{Bonneau2014, title = "Flexible \{G1\} interpolation of quad meshes ", journal = "Graphical Models ", volume = "", number = "0", pages = " - ", year = "2014", note = "", issn = "1524-0703", doi = "http://dx.doi.org/10.1016/j.gmod.2014.09.001", url = "http://www.sciencedirect.com/science/article/pii/S1524070314000484", author = "Georges-Pierre Bonneau and Stefanie Hahmann", keywords = "G1-continuity", keywords = "Arbitrary topology", keywords = "Interpolation", keywords = "Quad meshes", keywords = "Bézier surfaces", keywords = "4-split", keywords = "Smooth surfaces ", abstract = "Abstract Transforming an arbitrary mesh into a smooth \{G1\} surface has been the subject of intensive research works. To get a visual pleasing shape without any imperfection even in the presence of extraordinary mesh vertices is still a challenging problem in particular when interpolation of the mesh vertices is required. We present a new local method, which produces visually smooth shapes while solving the interpolation problem. It consists of combining low degree biquartic Bézier patches with minimum number of pieces per mesh face, assembled together with G1-continuity. All surface control points are given explicitly. The construction is local and free of zero-twists. We further show that within this economical class of surfaces it is however possible to derive a sufficient number of meaningful degrees of freedom so that standard optimization techniques result in high quality surfaces. " }