animation
2000
SIGGRAPH
As-Rigid-As-Possible
Shape Interpolation
key: transformation
Marc Alexa (Technische Universität Darmstadt),
Daniel
Cohen-Or, David Levin
(Tel Aviv University)
Pose Space
Deformations: A Unified Approach to Shape Interpolation and
Skeleton-Driven Deformation
key: skinning, learning
J.P. Lewis (The Walt Disney Company), Matt
Cordner, Nickson Fong (Centropolis)
The
EMOTE Model for Effort and Shape
Monica Costa, Liwei
Zhao, Diane M.
Chi, Normal
I. Badler (University of
Pennsylvania)
Style Machines
key: body, mocap, learning
Matthew Brand (Mitsubishi Electric Research Laboratory),
Aaron Hertzmann (New York University)
Timewarp
Rigid Body Simulation (project page)
key: physics, rigid
Brian Mirtich (Mitsubishi Electric Research Laboratory)
Interactive
Control for Physically Based Animation
key: body, physics
Joseph Lazlo,
Michiel van de Panne,
Eugene Fiume (University of Toronto)
Interactive
Manipulation of Rigid Body Simulations
key: interface, rigid, physics
Jovan Popovic, Steve Seitz, Michael Erdmann (Carnegie Mellon University), Zoran Popovic (University of Washington),
Andrew Witkin (Pixar Animation Studios)
Sampling
Plausible Solutions to Multi-Body Constraint Problems
Stephen Chenney,
David Forsyth (University of California, Berkeley)
2001
SIGGRAPH
Scanning
Physical Interaction Behavior of 3D Objects
key: interface, physics
Dinesh K. Pai, Kees van Den Doel, Doug L. James, Jochen Lang,
John E. Lloyd, Joshua L. Richmond,
Som H. Yau (University of British
Columbia)
Composable
Controller for Physics-Based Character Animation
key: body, physics, controller
Petros Faloutsos,
Michiel van de
Panne (University of Toronto),
Demetri Terzopoulos (New York University and University of Toronto)
Automating
Gait Animation
key: body, controller
Harold C. Sun, Dimitris Metaxas (University of Pennsylvania)
BEAT:
The Behavior Expression Animation Toolkit
key: hci
Justine
Cassell, Hannes
Vilhjalmsson, Tim
Bickmore (Massachusetts
Institute of Technology)
Expression Cloning
key: face, mocap
Jun-yong Noh, Ulrich Neumann (University of Southern California)
2002
SIGGRAPH
Linear
Combination of Transformations
key: transformation
Marc Alexa (Technische Universtat Darmstadt)
Trainable
Videorealistic Speech Animation
key: face, video
Tony
Ezzat, Gadi
Geiger, Tomaso
Poggio (Massachusetts
Institute of Technology, Center for Biological and Computational
Learning)
Turning
to the Masters: Motion Capturing Cartoons
key: vision, learning
Christoph
Bregler, Lorie Loeb,
Erika Chuang, Hrishikesh Deshpande (Stanford University)
Synthesis
of Complex Dynamic Character Motion From Simple Animations
key: mocap, body, physics
C. Karen
Liu, Zoran
Popovic (University of
Washington)
Integrated
Learning for Interactive Synthetic Characters
key: hci
Bruce Blumberg, Marc Downie, Yuri Ivanov, Matt Berlin, Michael Patrick Johnson,
William Tomlinson
(Massachusetts Institute of
Technology, The Media Laboratory)
Motion
Textures: A Two-Level Statistical Model for Character Motion Synthesis
(PDF)
key: body, learning
Yan Li, Tianshu Wang, Heung-Yeung Shum (Microsoft
Research China)
Motion
Graphs
key: body, mocap
Lucas Kovar, Michael Gleicher (University of Wisconson-Madison),
Fred Pighin (USC Institute for
Creative Technologies)
Interactive
Motion Generation From Examples
key: body, mocap
Okan Arikan, D.A. Forsyth (University of California, Berkeley)
Interactive
Contol of Avatars Animated With Human Motion Data
key: body, mocap
Jehee
Lee, Jinxiang Chai (Carnegie Mellon University), Paul S. A. Reitsma (Brown University), Jessica K. Hodgins (Carnegie Mellon University), Nancy S. Pollard (Brown University)
Motion
Capture Assisted Animation: Texturing and Synthesis
key: body, mocap
Katherine
Pullen, Christoph
Bregler (Stanford
University)
DyRT:
Dynamic Response Textures for Real Time Deformation Simulation with
Graphics Hardware
key: physics
Doug L. James, Dinesh K. Pai (University of British Columbia)
Interactive
Skeleton-Driven Dynamic Deformations
key: physics
Steve
Capell, Seth Green,
Brian Curless,
Tom Duchamp,
Zoran Popovic
(University of Washington)
Articulated
Body Deformation From Range Scan Data
key: body, scan, learning
Brett Allen,
Brian Curless,
Zoran Popovic
(University of Washington)
Eyes
Alive
key: face
Sooha P. Lee (University of Pennsylvania),
Jeremy B. Badler (The Smith-Kettlewell
Eye Research Institute), Norman I. Badler
(University of Pennsylvania)
2003
SIGGRAPH
Rythmic-Motion
Synthesis Based on Motion-Beat Analysis (tech
report)
key: body, sound
Tae-hoon Kim,
Sang Il Park, Sung Yong
Shin
(Korea Advanced
Institute of Science and Technology)
Motion
Synthesis From Annotations
key: body, learning
Okan Arikan, David A. Forsyth, James F. O'Brien
(University of California,
Berkeley)
Layered
Acting For Character Animation (project
page) (project
page)
key: body
Mira Dontcheva,
Gary Yngve, Zoran Popović
(University of
Washington)
Efficient Synthesis
of Physically Valid Human Motion
key: body, physics
Anthony C. Fang, Nancy S. Pollard
(Brown University)
Perceptual Metrics
for Character Animation: Sensitivity to Errors
in Ballistic Motion
Paul S. A. Reitsma,
Nancy S. Pollard
(Brown University)
Reanimating the
Dead: Reconstruction of Expressive Faces From
Skull Data (research
group page)
Kolja Kähler,
Joerg Haber, Hans-Peter
Seidel
(MPI Informatik)
Building
Efficient, Accurate Character Skins from Examples
Alex Mohr, Michael Gleicher
(University
of Wisconsin)
Free-Viewpoint
Video of Human Actors
Joel Carranza, Christian
Theobalt, Marcus A.
Magnor, Hans-Peter
Seidel
(MPI Informatik)
Continuous Capture
of Skin Deformation
Peter Sand
(Massachusetts Institute of
Technology), Leonard
McMillan
(Massachusetts Institute of
Technology and University of
North Carolina at
Chapel Hill), Jovan
Popović
(Massachusetts Institute of
Technology)
The
Space of Human Body Shapes: Reconstruction and
Parameterization From Range Scans (research
group page)
Brett Allen,
Brian
Curless, Zoran
Popović
(University of
Washington)
Precomputing
Interactive Dynamic Deformable Scenes
Doug L. James, Kayvon Fatahalian
(Carnegie Mellon University)
Realistic
Modeling of Bird Flight Animations
Jia-chi Wu, Zoran Popović
(University of
Washington)
UIST
Snap-Together
Motion: Assembling Run-Time Animation
Michael Gleicher,
Hyun Joon Shin, Lucas Kovar, Andrew Jepsen
(University
of Wisconsin)
EG
Cloth Motion
Capture
David Pritchard, Wolfgang Heidrich (University of British Columbia)
Visyllable
Based Speech Animation
Sumedha
Kshirsagar, Nadia
Magnenat-Thalmann (University
of Geneva, Switzerland)
Reanimating
Faces in Images and Video
Volker Blanz
(Max-Planck-Institut fur
Informatik, Germany),
Curzio Basso, Tomaso
Poggio (Massachusetts
Institute of Technology, Center for Biological and Computational
Learning), Thomas
Vetter
Narrative
use of Sign Language by a Virtual Character for the Hearing Impaired
Norbert
Braun (Darmstadt
University of Technology)
I3D
A
general
joint component framework for realistic articulation in human characters
Wei Shao, Victor Ng-Thow-Hing
An
automatic modeling of human bodies from sizing parameters
Hyewon Seo, N.
Magnenat-Thalmann
Direct
manipulation of interactive character skins
Alex Mohr, Luke
Tokheim, Michael Gleicher
SCA
Estimating
Cloth Simulation Parameters from Video
Kiran Bhat, Christopher Twigg, Jessica Hodgins, Pradeep Khosla
(Carnegie Mellon University),
Zoran Popović,
Steven Seitz
(University of Washington)
Discrete
Shells
Eitan Grinspun,
(California Institute of Technology),
Anil Hirani
(Caltech), Mathieu Desbrun (University of Southern
California), Peter
Schroder (California Institute
of Technology)
Finite Volume
Methods for the Simulation of Skeletal Muscle
Joseph Teran
(Stanford University),
Silvia Blemker (Stanford University),
Victor Ng Thow
Hing (Honda Research Institute), Ronald P. Fedkiw (Stanford University)
Construction and
Animation of Anatomically Based Human Hand Models
Irene Albrecht,
Joerg Haber, Hans-Peter Seidel (Max-Planck-Institut fur
Informatik, Germany)
Handrix:
Animating the Human Hand (project
page)
George ElKoura,
Karan Singh (University of Toronto)
Synthesizing
Animatable Body Models with Parameterized Shape Modifications
Hyewon
Seo, Frederic
Cordier, Nadia
Magnenat-Thalmann, (University
of Geneva, Switzerland)
An Example-Based
Approach for Facial Expression Cloning (tech
report)
Hyewon Pyun, Yejin Kim, Wonseok
Chae, Hyung Woo Kang, Sung Yong Shin (Korea Advanced Institute of
Science and Technology)
Geometry-Driven
Photorealistic Facial Expression Synthesis (PDF)
Qingshan Zhang (Microsoft
Research Asia), Zicheng
Liu (Microsoft Research),
Baining
Guo, Heung-Yeung
Shum (Microsoft
Research Asia)
Learning
Controls for Blend Shape Based Realistic Facial Animation (Project
page)
Pushkar Joshi, Wen
Tien, Mathieu Desbrun,
Frederic Pighin (University of Southern
California)
Vision-based Control
of 3D Facial Animation
Jinxiang Chai, Jing Xiao, Jessica Hodgins (Carnegie Mellon University)
Flexible
Automatic Motion Blending with Registration Curves
Lucas Kovar, Michael Gleicher (University
of Wisconsin)
Unsupervised
Learning for Speech Motion Editing
Yong Cao (UCLA and USC Institute for Creative Technologies),
Frederic Pighin (USC Institute for Creative Technologies),
Petros Faloutsos (UCLA)
An
Evaluation of a Cost Metric for Selecting Transitions between Motion
Segments
Jing Wang, Bobby
Bodenheimer
(Vanderbilt
University)
Aesthetic
Edits For Character Animation
Michael Neff, Eugene Fiume (University of Toronto)
Mapping
Optical Motion Capture Data to Skeletal Motion Using a Physical Model
Victor Zordan,
Nicholas Van Der Horst (UC Riverside)
Trackable Surfaces
Igor Guskov, Sergey Klibanov,
Benjamin Bryant (University of Michigan
at Ann Arbor)
A 2-Stages Locomotion
Planner for Digital Actors
Julien Pettre, Jean-Paul Laumond, Thierry Simeon (LAAS / CNRS)
Stylizing
Motion with Drawings
Yin Li (University of Science and Technology,
Hong Kong), Michael
Gleicher (University
of Wisconsin), Ying-Qing
Xu, Heung-Yeung
Shum (Microsoft
Research Asia)
A
Sketching Interface for Articulated Figure Animation
James Davis
(Honda Research Institute), Maneesh Agrawala
(Microsoft Research), Erika Chuang (Stanford University), Zoran Popović (University of Washington), David Salesin (University of Washington and Microsoft Research)
FootSee:
an Interactive Animation System
KangKang Yin (University of British Columbia), Dinesh K. Pai (Rutgers, the State University of New
Jersey)
Interactive
Control of Component-based Morphing
Yonghong Zhao, Hong
Yang Ong, Tiow Seng
Tan, Yongguan
Xiao (National
University of Singapore)
PG
Interactive
3D Model Acquisition and Registration
Yushuang Liu, Wolfgang
Heidrich
Enhancing
Silhouette-based Human Motion Capture with 3D Motion Fields
Christian Theobalt,
Joel Carranza, Marcus A. Magnor, Hans-Peter Seidel
Physical
Touch-Up of Human Motions
Hyun Joon Shin, Lucas Kovar, Michael Gleicher
Modeling and Deformation of Arms and Legs Based on Ellipsoidal
Sweeping
Dae-Eun Hyun,
Seung-Hyun Yoon, Myung-Soo Kim,
Bert Juttler
2004
SIGGRAPH
Flow-Based
Video Synthesis and Editing
Kiran Bhat (Carnegie Mellon University), Steve Seitz (University of Washington), Jessica Hodgins, Pradeep Khosla
(Carnegie Mellon University)
BD-Tree:
Output-Sensitive Collision Detection for Reduced Deformable Models
Doug L. James (Carnegie Mellon University), Dinesh K. Pai (Rutgers University)
Deformation
Transfer for Triangle Meshes
Robert W.
Sumner, Jovan
Popović (Massachusetts
Institute of Technology)
Motion
Doodles: An Interface for Sketching Character Motion (thesis)
Matthew Thorne, David Burke, Michiel van de Panne (University of Bristish Columbia)
Speaking
With Hands: Creating Animated Conversational Characters From Recordings
of Human Performance
Matthew Stone,
Doug DeCarlo, Insuk Oh, Christian Rodriguez,
Adrian Stere (Rutgers University),
Alyssa Whitlock Lees, Christoph
Bregler (New York University)
Synthesizing
Physically Realistic Human Motion in Low-Dimensional, Behavior-Specific
Spaces
Alla Safonova, Jessica Hodgins, Nancy Pollard (Carnegie Mellon University)
Style-Based
Inverse Kinematics
Keith Grochow, Steven
L. Martin (University of
Washington), Aaron
Hertzmann (University of
Toronto), Zoran
Popović (University of
Washington)
Synthesizing
Animations of Human Manipulation Tasks
Katsu Yamane (University
of Tokyo), James Kuffner,
Jessica Hodgins, (Carnegie Mellon University)
Pitching
a Baseball: Tracking High-Speed Motion With Multi-Exposure Images
Christian
Theobalt, Irene
Albrecht, Jörg
Haber, Marcus Magnor,
Hans-Peter Seidel
(Max-Planck-Institut für
Informatik)
Spacetime
Faces: High-Resolution Capture for Modeling and Animation
Li Zhang,
Keith Noah
Snavely, Brian
Curless, Steve
M. Seitz (University of
Washington)
Automated
Extraction and Parameterization of Motions in Large Datasets
Lucas Kovar, Michael Gleicher (University
of Wisconsin)
Obscuring
Length Changes During Animated Motion
Jason Harrison,
Ronald A. Rensink, Michiel van de Panne (University of Bristish Columbia)
Keyframe-Based
Tracking for Rotoscoping and Animation
Aseem Agarwala (University of Washington), Aaron Hertzmann (University of Toronto), Steve Seitz (University of Washington), David H. Salesin (University of Washington and Microsoft Research)
An
Intuitive Framework for Real-Time Freeform Modeling
Mario Botsch, Leif P. Kobbelt, (RWTH Aachen)
Modeling by Example
Thomas Funkhouser,
Michael Kazhdan,
Philip Shilane
(Princeton University), Patrick Min (Universiteit Utrecht), William Kiefer (Princeton University), Ayellet Tal (Technion - Israel Institute of
Technology), Szymon
Rusinkiewicz, David
Dobkin (Princeton University)
Capture
of Hair Geometry From Multiple Images
Sylvain
Paris, Hector
Briceno, François
Sillion (ARTIS - GRAVIR/IMAG, INRIA),
Volumetric
Reconstruction and Interactive Rendering of Trees from Photographs
Alex Reche (REVES/INRIA
and CSTB), Ignacio Martin (GGG and Universitat de Girona), George Drettakis
(REVES/INRIA)
EG
A
System for View-Dependent Animation (Project)
Parag Chaudhuri,
Prem Kalra, Subhashis Banerjee
Exchanging
Faces in
Images (Project)
Volker Blanz,
Kristina
Scherbaum, Thomas
Vetter, Hans-Peter
Seidel
High
Resolution
Acquisition, Learning and Transfer of Dynamic 3D Facial Expressions
Yang Wang, Xiaolei Huang, Chan-Su
Lee, Song Zhang,
Zhiguo Li, Dimitris Samaras, Dimitris Metaxas,
Ahmed
Elgammal, Peisen
Huang
Hierarchical
Retargeting of Fine Facial Motions (PDF hosted locally at author's
request)
Kyunggun Na, Moonryul Jung
SCA
Breath Easy: Model
and
control of simulated respiration for animation (Movie)
Zordan, V. B.,
Chiu, B., Celly, B., Dilorenzo, P. C.
Layered
Dynamic Control for Interactive Character Swimming (Project)
Paul Yang, Joseph Laszlo, Karan Singh
Methods
for Exploring Expressive Stance (Movie)
Michael Neff, Eugene Fiume
Example-Based
Control of
Human Motion
Eugene Hsu, Sommer Gentry,
Jovan Popovic
Precomputing
Avatar
Behavior from Human Motion Data
Jehee Lee, Kang Hoon
Lee
Evaluating
Motion Graphs for Character Navigation
Paul Reitsma, Nancy Pollard
Enriching
a
Motion Collection by Transplanting Limbs
Leslie Ikemoto,
David Forsyth
Interactive
Motion Deformation with Prioritized Constraints
Benoit
Le
Callennec, Ronan Boulic
Momentum-based
Parameterization of Dynamic Character Motion
Yeuhi Abe, C. Karen Liu, Zoran Popovic
Wavelet Compression
of
Parametrically Coherent Mesh Sequences
Igor Guskov, Andrei Khodakovsky
Performance
Timing for Keyframe Animation
Silvio Terra, Ronald
Metoyer
Motion
Map: Image-based Retrieval and Segmentation of Motion Data
Yasuhiko
SAKAMOTO, Shigeru
KURIYAMA, Toyohisa
KANEKO
Animal
gaits from video
Laurent
Favreau, Lionel
Reveret, Christine
Depraz, Marie-Paule
Cani
Simulation
Levels
of Detail for Plant Motion
Jacob Beaudoin, John
Keyser
Synchronization of
interactively adapted motions
Stephane
Menardais, Richard
Kulpa, Franck
Multon, Bruno
Arnaldi
Computing
the Duration of Motion Transitions: An Empirical Approach
Jing Wang, Bobby
Bodenheimer
Real-time
Speech
Motion Synthesis from Recorded Motions
Yong Cao, Petros Faloutsos, Eddie Kohler, Fred Pighin
Modeling Deformable Human
Hands from Medical Images
Tsuneya Kurihara, Natsuki Miyata
Image-Based
Tomographic Reconstruction of Flames
Ivo Ihrke,
Marcus Magnor
PG
M^3:
Marker-free Model Reconstruction and Motion Tracking from 3D Voxel Data
Edilson de Aguiar,
Christian Theobalt,
Marcus A. Magnor, Holger Theisel, Hans-Peter Seidel
Perceptually
Based Approach for Planar Shape Morphing
Ligang Liu, Guopu Wang,
Bo Zhang, Baining
Guo, Heung-Yeung
Shum
Personalized
Real-time Idle Motion Synthesis
Arjan
Egges, Tom
Molet, Nadia
Magnenat-Thalmann
2005
SIGGRAPH
Skinning Mesh
Animations
Doug L. James, Christopher D. Twigg (Carnegie Mellon University)
SCAPE: Shape
Completion and Animation of People (Project)
Drago
Anguelov, Praveen
Srinivasan, Daphne
Koller, Sebastian Thrun,
J. Rodgers (Stanford University),
James Davis (University of California, Santa Cruz)
Automatic
Determination of Facial Muscle Activations From Sparse Motion Capture
Marker Data
Eftychios Sifakis,
Igor Neverov (Stanford University), Ron Fedkiw (Stanford University and Industrial Light & Magic)
Face Transfer With
Multilinear Models
Daniel Vlasic
(Massachusetts Institute of
Technology), Matt Brand,
Hanspeter Pfister
(Mitsubishi Electric Research
Laboratories), Jovan
Popovic (Massachusetts
Institute of Technology)
Meshless
Deformations Based on Shape Matching
Matthias Müller,
Bruno Heidelberger
(Eidgenössische Technische
Hochschule Zürich ), Matthias Teschner
(Universität
Freiburg), Markus
Gross (Eidgenössische
Technische Hochschule Zürich )
Linear
Rotation-Invariant Coordinates for Meshes
Yaron Lipman, Olga Sorkine, David Levin, Daniel Cohen-Or
(Tel Aviv University)
Mesh-based
Inverse Kinematics
Robert W.
Sumner, Matthias
Zwicker (Massachusetts
Institute of Technology), Craig Gotsman
(Harvard University), Jovan Popovic
(Massachusetts Institute of
Technology)
Large Mesh
Deformation Using the Volumetric Graph Laplacian
Kun Zhou
(Microsoft
Research Asia), Jin Huang (Zhejiang
University), John Snyder (Microsoft
Research), Xinguo Liu (Microsoft
Research Asia), Hujun
Bao (Zhejiang University),
Baining Guo,
Heung-Yeung
Shum (Microsoft
Research Asia)
Interactive Video
Cutout (Project)
Jue Wang,
Pravin Bhat
(University of Washington),
Alex Colburn, Maneesh Agrawala, Michael Cohen
(Microsoft Research)
Video Object
Cut and Paste
Yin Li, Jian
Sun, Heung-Yeung
Shum (Microsoft
Research Asia)
Action
Synopsis: Pose Selection and Illustration
Jackie Assa, Yaron Caspi, Daniel Cohen-Or
(Tel Aviv University)
Efficient
Content-Based Retrieval of Motion Capture Data
Meinard Mueller,
Tido Roeder,
Michael
Clausen
(Universität Bonn)
Performance
Animation From Low-dimensional Control Signals
Jinxiang Chai, Jessica K. Hodgins (Carnegie Mellon University)
Dynamic
Response for Motion Capture Animation
Victor Zordan, Bill
Chiu, Anna Majkowska,
Matthew Fast
( University of California,
Riverside)
Texture
Optimization for Example-based Synthesis
Vivek Kwatra, Irfan Essa, Aaron F. Bobick, Nipun Kwatra (Georgia Institute of Technology)
Acquisition
of Time-Varying Participating Media
Tim Hawkins, Per Einarsson, Paul
Debevec (University of
Southern California, Institute for Creative Technologies)
Modeling Hair From
Multiple Views
Yichen Wei
(Hong Kong University of Science
and Technology), Eyal Ofek
(Microsoft
Research Asia), Long Quan
(Hong Kong University of Science
and Technology), Heung-Yeung Shum
(Microsoft
Research Asia)
Panoramic
video textures
Aseem Agarwala, Colin Zheng
(University of Washington),
Chris Pal
(University of Massachusetts Amherst),
Maneesh Agrawala,
Michael F. Cohen
(Microsoft Research), Brian Curless, (University of Washington), David Salesin
(University of Washington
and Microsoft Research),
Richard
Szeliski (Microsoft
Research)
Animating
Pictures with Stochastic Motion Textures (TR)
Yung-Yu Chuang
(National
Taiwan University), Dan B.
Goldman, Colin
Zheng, Brian
Curless, (University of
Washington) David
Salesin
(University of Washington
and Microsoft Research),
Richard
Szeliski
(University of Washington)
Adaptive Dynamics of
Articulated Bodies
Stephane Redon,
Nico Galoppo, Ming C. Lin (University of North Carolina)
Fast
Frictional Dynamics for Rigid Bodies
Danny M.
Kaufman, Timothy
Edmunds, Dinesh K. Pai
(Rutgers University)
Meshless
Animation of Fracturing Solids
Mark Pauly
(Stanford University), Richard Keiser
(Eidgenössische Technische
Hochschule Zürich ), Bart Adams, Philip Dutré
(Katholieke Universiteit
Leuven), Markus
Gross
(Eidgenössische Technische
Hochschule Zürich), Leonidas Guibas
(Stanford University)
Real-Time
Subspace Integration for St.Venant-Kirchhoff Deformable Models
Jernej Barbic, Doug L. James (Carnegie Mellon University)
Geostatistical
Motion Interpolation
Tomohiko Mukai, Shigeru
Kuriyama (Toyohashi
University of Technology)
Learning
Physics-Based Motion Style With Nonlinear Inverse Optimization
C. Karen
Liu
(University of Washington),
Aaron Hertzmann
(University of Toronto), Zoran Popovic (University of Washington)
Style
Translation for Human Motion
Eugene
Hsu
(Massachusetts Institute of
Technology), Kari
Pulli
(Nokia / Massachusetts Institute of
Technology), Jovan
Popovic (Massachusetts
Institute of Technology)
A
Data-Driven Approach to Quantifying Natural Human Motion
Liu Ren
(Carnegie Mellon University),
Alton Patrick
(Georgia Institute of Technology),
Alexei Efros, Jessica K. Hodgins
(Carnegie Mellon University),
James Rehg (Georgia Institute of Technology)
As-Rigid-As-Possible
Shape Manipulation
Takeo
Igarashi (University of
Tokyo), Tomer
Moscovich, John F.
Hughes (Brown University)
A
Sketch-Based Interface for Detail-Preserving Mesh Editing
Andy Nealen
(Technische
Universität Darmstadt), Olga Sorkine
(Tel Aviv University), Marc
Alexa
(Technische
Universität Darmstadt), Daniel Cohen-Or
(Tel Aviv University)
EG
Predictive
Feedback for Interactive Control of Physics-based Characters
Joe Laszlo, Michael Neff, Karan Singh
Morphology-independent
Representation of Motions for Interactive Human-like Animation
Richard
Kulpa, Franck
Multon, Bruno
Arnaldi
Automatic
Synchronization of Background Music and Motion in Computer Animation
Hyun-Chul
Lee, In-Kwon
Lee
Fast
Collision Detection for Skeletally Deformable Models
Ladislav
Kavan, Jiri Zara
Skinning With Deformable Chunks
Zheng Guo, Kok Cheong Wong
Garment
Motion Capture Using Color-Coded Patterns
Volker Scholz, Timo Stich, M.
Keckeisen, M. Wacker, Marcus
Magnor
Towards
Realism in Facial Image Transformation: Results of a Wavelet MRF Method
Bernard Tiddeman, Michael Stirrat,
David Perrett
Interactive
Design of Botanical Trees Using Freehand Sketches and Example-based
Editing
Makoto
Okabe, Shigeru
Owada, Takeo
Igarashi
Modelling
Plant Variation Through Growth
Lisa Streit,
Pavol Federl, Mario Costa Sousa
Real-Time
Shape Editing Using Radial Basis Functions
Mario
Botsch, Leif
Kobbelt
Efficient
Animation of Point-Sampled Thin Shells
Martin Wicke, Denis Steinemann, Markus Gross
SCA
Motion
Modeling for On-Line Locomotion Synthesis
Taesoo Kwon, Sung Yong Shin
Capture
and Synthesis of Insect Motion
David Gibson, David Oziem, Colin Dalton, Neill Capmbell
Video-Based
Character Animation
Jonathan
Starck, Gregor Miller,
Adrian
Hilton
Pushing
People Around
Okan Arikan, David Forsyth, James F. O'Brien
An
Efficient Search Algorithm for Motion Data Using Weighted PCA
Kevin Forbes, Eugene Fiume
Spatial
Keyframing for Performance-driven Animation
Takeo
Igarashi, Tomer
Moscovich, John
Hughes
Morphable
model of quadrupeds skeletons for animating 3D animals
Lionel
Reveret, Laurent
Favreau, Christine
Depraz, Marie-Paule
Cani
Transferable
Videorealistic Speech Animation
Yao-Jen Chang, Tony Ezzat
AER:
Aesthetic Exploration and Refinement for Expressive Character Animation
Michael Neff, Eugene Fiume
Analyzing
the Physical Correctness of Interpolated Human Motion
Alla Safonova, Jessica Hodgins
Progressive
Multiresolution Meshes for Deforming Surfaces
Scott Kircher, Michael
Garland
Simple
and efficient compression of animation sequences
Mirko
Sattler, Ralf
Sarlette, Reinhard
Klein
Physically
Based Rigging for Deformable Characters
Steve Capell,
Matthew
Burkhart, Brian
Curless, Tom
Duchamp, Zoran
Popovic
Physically
Based Grasping Control from Example
Nancy Pollard, Victor Zordan
Helping Hand: An
Anatomically Accurate Inverse Dynamics Solution For Unconstrained Hand
Motion
Winnie Tsang, Karan Singh, Eugene Fiume
Outside-In
Anatomy Based Character Rigging
Michael Pratscher,
Patrick Coleman,
Joe Laszlo, Karan Singh
I3D
Spherical Blend
Skinning: A Real-time Deformation of Articulated Models
Ladislav Kavan,
Jiri Zara
Pose-independent
Simplification of Articulated Meshes
Christopher DeCoro,
Szymon Rusinkiewicz
Reducing
Blendshape Interference by Selected Motion Attenuation
J.P.Lewis, J.
Mooser, Zhigang Deng, Ulrich Neumann
User
Interfaces
for Interactive Control of Physics-based 3D Characters
Peng Zhao, Michiel van de Panne
PG
Key Probe: A Technique for Animation Keyframe Extraction
Ke-Sen Huang, Chun-Fa Chang, Yu-Yao
Hsu, Shi-Nine
Yang
Sweep-based
Human Deformation
Dae-Eun Hyun,
Seung-Hyun Yoon, Jung-Woo Chang, Joon-Kyung Seong, Myung-Soo Kim, Bert
Jüttler
Character
Animation Creation using Hand-drawn Sketches
Bing-Yu Chen,
Yutaka Ono, Tomoyuki
Nishita
2006
SIGGRAPH
Appearance
Manifolds for Modeling Time-Variant Appearance of Materials
Jiaping Wang,
(Institute of Computing Technology,
Chinese Academy of Sciences), Xin
Tong, Stephen
Lin (Microsoft
Research Asia), Minghao Pan, Hujun Bao (Zhejiang University), Baining Guo, Heung-Yeung Shum
(Microsoft
Research Asia)
Time-Varying
Surface Appearance: Acquisition, Modeling, and Rendering
Jinwei
Gu (Columbia University),
Chien-i Tu (Mitsubishi Electric Research
Laboratories (MERL)), Ravi Ramamoorthi, Peter Belhumeur (Columbia University), Wojciech Matusik
(Mitsubishi Electric Research
Laboratories (MERL)), Shree Nayar (Columbia University)
Schematic
Storyboards for Video Visualization and Editing
Dan B
Goldman, Brian
Curless
(University of Washington),
David Salesin
(University of Washington
and Adobe Systems Incorporated), Steve Seitz
(University of Washington)
Interaction
Capture and Synthesis
Paul G. Kry
(University of British Columbia and
EVASION/INRIA), Dinesh K. Pai (Rutgers University and The University of British Columbia)
Capturing
and Animating Skin Deformation in Human Motion
Sang Il Park, Jessica K. Hodgins (Carnegie Mellon University)
Compression
of Motion Capture Databases
Okan Arikan
(University of Texas at Austin)
Motion
Patches: Building Blocks for Virtual Environments Annotated With Motion
Data
Kang Hoon Lee, Myeong Geol Choi, Jehee Lee (Seoul National University)
Projection
Defocus Analysis for Scene Capture and Image Display
Li Zhang, Shree K. Nayar (Columbia University)
Analysis
of Human Faces using a Measurement-Based Skin Reflectance Model
Tim Weyrich (Eidgenössische Technische
Hochschule Zürich), Wojciech Matusik,
Hanspeter Pfister
(Mitsubishi Electric Research
Laboratories (MERL)),
Bernd Bickel
(Eidgenössische Technische
Hochschule Zürich), Craig Donner (University of California, San Diego),
Chien Tu, Janet McAndless (Mitsubishi
Electric Research Laboratories (MERL)), Jinho Lee
(Atlantis Corp.), Addy Ngan,
(Massachusetts Institute of
Technology), Henrik
Wann Jensen (University of
California, San Diego), Markus
Gross (Eidgenössische
Technische Hochschule Zürich)
A
Statistical Model for Synthesis of Detailed Facial Geometry
Aleksey
Golovinskiy (Princeton
University), Wojciech
Matusik, Hanspeter
Pfister
(Mitsubishi Electric Research
Laboratories (MERL)), Szymon
Rusinkiewicz, Thomas
A. Funkhouser
(Princeton University)
Editing
Arbitrarily Deforming Surface Animations
Scott Kircher,
Michael Garland
(University of Illinois at
Urbana-Champaign)
A
Fast Multigrid Algorithm for Mesh Deformation
Lin Shi, Yizhou Yu, Nathan Bell, Wei-Wen
Feng, (University of
Illinois at Urbana-Champaign)
Vector-Field-Based
Shape Deformations
Wolfram von Funck,
Holger Theisel, Hans-Peter Seidel (Max-Planck-Institut
für Informatik)
Subspace
Gradient Domain Mesh Deformation
Jin Huang, Xiaohan Shi, (Zhejiang
University), Xinguo Liu, Kun Zhou, Li-Yi Wei (Microsoft
Research Asia), Shanghua
Teng (Boston University), Hujun Bao (Zhejiang University), Baining Guo, Heung-Yeung Shum
(Microsoft
Research Asia)
The Cartoon
Animation Filter
Jue Wang
(University of Washington),
Maneesh Agrawala
(University of California,
Berkeley), Steven
Drucker, Michael
F. Cohen
(Microsoft Research)
Inverse
Kinematics for Reduced Deformable Models
Kevin G. Der (Massachusetts Institute of
Technology), Robert
W. Sumner (Eidgenössische
Technische Hochschule Zürich), Jovan Popović (Massachusetts Institute of
Technology)
Super-Helices
for Predicting the Dynamics of Natural Hair
Florence
Bertails (EVASION/INRIA),
Basile Audoly,
Audoly Consulting (LMM/CNRS et
Université Pierre et Marie Curie), Marie-Paule
Cani (EVASION/INRIA),
Bernard Querleux, Frédéric Leroy (L'Oréal
Recherche, Aulnay-Sous-Bois), Jean-Luc Lévêque
(L'Oréal Recherche, Clichy)
Heads Up!
Biomechanical Modeling and Neuromuscular Control of the Neck
Sung-Hee Lee, Demetri Terzopoulos (University of California, Los
Angeles)
Real-Time
Video Abstraction
Holger
Winnemöller, Sven Olsen, Bruce Gooch (Northwestern University)
EG
Latent Doodle Space
William V. Baxter III, Ken-ichi Anjyo (OLM Digital Inc.)
Sweep-based Free Form
Deformation
Seung-Hyun Yoon, Myung-Soo Kim (School of Computer Science and
Engineering, Seoul National University, Korea)
GPU-based
Collision Detection for Deformable Parameterized Surfaces
Alexander
Greß, Michael
Guthe, Reinhard
Klein (Institute of Computer
Science II, Universität Bonn, Germany)
Cache-Efficient Layouts
of Bounding Volume Hierarchies
Sung-Eui Yoon (Lawrence Livermore National Laboratory),
Dinesh Manocha (University of North Carolina at Chapel
Hill)
Ray
Tracing Animated Scenes using Motion Decomposition
Johannes
Günther (MPI
Informatik, Computer Graphics Group), Heiko Friedrich (Saarland University), Ingo Wald (SCI Institute, University of Utah),
Hans-Peter Seidel
(MPI
Informatik, Computer Graphics Group), Philipp Slusallek
(Saarland University)
Real-Time
Weighted Pose-Space Deformation on the GPU
Taehyun Rhee (University of Southern
California), J.P. Lewis
(Stanford University), Ulrich Neumann
(University of
Southern California)
Dancing-to-Music
Character Animation
Takaaki
Shiratori (The
University of Tokyo), Atsushi
Nakazawa (Osaka University),
Katsushi Ikeuchi
(The University of Tokyo)
Splicing
Upper-Body Actions with Locomotion
Rachel Heck (University
of Wisconsin-Madison), Lucas
Kovar (University
of Wisconsin-Madison and Industrial
Light and Magic), Michael
Gleicher (University
of Wisconsin-Madison)
SCA
Segment-Based
Human Motion Compression
Guodong Liu, Leonard McMillan
Motion Templates for Automatic Classification and Retrieval of
Motion Capture Data (Project)
Meinard Müller,
Tido
Röder
Learning a
correlated model of identity and pose-dependent body shape variation
for real-time synthesis
Brett Allen, Brian Curless, Zoran Popovic, Aaron Hertzmann
Hierarchical
retargetting of 2D motion fields to the animation of 3D plant models
(Project)
Julien
Diener, Lionel
Reveret, Eugene Fiume
Interactive
Animation of Dynamic Manipulation
Yeuhi Abe, Jovan Popovic
Physics-Based
Motion Retiming
James McCann, Nancy Pollard, Siddhartha Srinivasa
Composition
of Complex Optimal Multi-Character Motions
Karen Liu, Aaron Hertzmann, Zoran Popovic
MotionMaster: Authoring and Choreographing Kung-fu Motions by
Sketch Drawings
Qilei Li, Weidong Geng, Tao Yu, Xiao Jie Shen, Newman Lau, Gino
Yu
"Walk to
here": A Voice-Driven Animation System
Zhijin Wang, Michiel van de Panne
eFASE:
Expressive Facial Animation Synthesis and Editing with Phoneme-Isomap
Controls
Zhigang Deng, Ulrich Neumann
Simulating
Speech with a Physics-Based Facial Muscle Model
Eftychios
Sifakis, Andrew
Selle, Avram Robinson-Mosher, Ronald Fedkiw
Sketching
Articulation and Pose for Facial Animation
Edwin Chang, Odest
Chadwicke Jenkins
Robust
Kinematic Constraint Detection for Motion Data
Benoit Le Callennec,
Ronan Boulic
Fat Graphs: Constructing an Interactive Character with Continuous
Controls
Hyun Joon Shin, Hyun
Seok Oh
Precomputed
Search Trees: Planning for Interactive Goal-Driven Animation
Manfred Lau, James Kuffner
Automatic
Splicing for Hand and Body Animations
Anna Majkowska, Victor Zordan, Petros Faloutsos
I3D
Human
Hand Modeling from Surface Anatomy
Taehyun Rhee, Ulrich Neumann, J.P. Lewis
Human Motion
Estimation from a Reduced Marker Set
Guodong Liu, Jingdan
Zhang, Wei Wang, Leonard Mcmillan
Animating
Blendshape Faces by Cross-Mapping Motion Capture Data
Zhigang Deng,
Pei-Ying Chiang, Pamela Fox, Ulrich Neumann
Knowing
When to Put Your Foot Down
Leslie
Ikemoto, Okan Arikan,
David A. Forsyth
ShowMotion: Camera
Motion based 3D Design Review
Nicolas Burtnyk, Azam
Khan, George
Fitzmaurice, Gordon
Kurtenbach
PG
Interactive
3D Video Editing
Michael Waschbusch,
Stephan Wurmlin, Markus Gross
Dynamic
Stills and Clip Trailers
Yaron Caspi,
Anat Axelrod, Yasuyuki
Matsushita, Alon Gamliel
2D Shape
Deformation Using Nonlinear Least Squares Optimization
Yanlin Weng, Weiwei Xu, Yanchen Wu, Kun Zhou, Baining Guo
Estimation of
Missing Markers in Human Motion Capture
Guodong Liu, Leonard McMillan
Segmenting
a Deforming Mesh into Near-Rigid Components
Tong-Yee
Lee, Yu-Shuen
Wang, Tai-Guang Chen
Geometrically-Based
Potential Energy for Simulating Deformable Objects
Jin Huang, Xiaohan Shi, Xinguo Liu, Kun Zhou, Hujun Bao
2007
SIGGRAPH
Solid
Texture Synthesis from 2D Exemplars
Johannes Kopf
(Universität Konstanz),
Chi-Wing Fu
(The Hong Kong University of Science
and Technology), Daniel
Cohen-Or
(Tel Aviv University), Oliver
Deussen
(Universität Konstanz),
Dani Lischinski
(The Hebrew University), Tien-Tsin Wong
(The Chinese University of Hong Kong)
Scene
Completion Using Millions of Photographs
James Hays, Alexei A. Efros
(Carnegie Mellon University)
Active
Learning for Real-Time Motion Controllers
Seth Cooper
(University of Washington),
Aaron
Hertzmann
(University of Toronto), Zoran Popović
(University of Washington)
Responsive
Characters From Motion Fragments
James McCann, Nancy Pollard
(Carnegie Mellon University)
Near-optimal
Character Animation with Continuous Control
Adrien
Treuille, Yongjoon
Lee, Zoran
Popović
(University of
Washington)
Constraint-Based
Motion Optimization Using a Statistical Dynamic Model
Jin-Xiang Chai
(Texas A&M University), Jessica K. Hodgins
(Carnegie Mellon University)
Many-Worlds
Browsing for Control of Multibody Dynamics
Christopher D. Twigg
(Carnegie Mellon University) Doug L. James
(Cornell University)
Global
Non-Rigid Alignment of 3-D Scans
Benedict J.
Brown, Szymon
Rusinkiewicz
(Princeton University)
Interactive
cutaway illustrations of complex 3D models (project page)
Wilmot Li,
Lincoln Ritter
(University of Washington),
Maneesh Agrawala
(University of California,
Berkeley), Brian
Curless, David
Salesin
(University of Washington)
Multi-Scale
Capture of Facial Geometry and Motion
Bernd Bickel, Mario Botsch Roland
Angst, (ETH Zürich), Wojciech Matusik
(Mitsubishi Electric Research
Laboratories (MERL)), Miguel A. Otaduy
(ETH Zürich), Hanspeter Pfister
(Mitsubishi Electric Research
Laboratories (MERL)), Markus
Gross (ETH Zürich)
Capturing
and Animating Occluded Cloth
Ryan White
(University of California,
Berkeley and University of
Illinois at
Urbana-Champaign), Keenan
Crane, David Forsyth
(University of Illinois at
Urbana-Champaign)
Practical Motion
Capture in Everyday Surroundings
Daniel Vlasic (Massachusetts Institute of
Technology), Rolf Adelsberger
(Mitsubishi Electric Research
Laboratories (MERL) and ETH
Zürich),
Giovanni Vannucci, John
Barnwell
(Mitsubishi Electric Research
Laboratories (MERL)), Markus
Gross
(ETH Zürich), Wojciech Matusik
(Mitsubishi Electric Research
Laboratories (MERL)), Jovan
Popović (Massachusetts
Institute of Technology)
Prakash:
Lighting-Aware Motion Capture Using Photosensing Markers and
Multiplexed Illumination
Ramesh
Raskar,
Hideaki Nii
(Mitsubishi Electric Research
Laboratories (MERL)), Bert De Decker
(Universiteit Hasselt),
Yuki Hashimoto Jay
Summet,
Dylan Moore,
Yong Zhao,
Jonathan Westhues, Paul
Dietz,
(Mitsubishi Electric Research
Laboratories (MERL)), Masahiko
Inami
(University of
Electrocommunications), Shree Nayar (Columbia University), John Barnwell,
Michael Noland
(Mitsubishi Electric Research
Laboratories (MERL)), Philippe
Bekaert
(Universiteit Hasselt),
Vlad Branzoi,
Erich Burns
(Mitsubishi Electric Research
Laboratories (MERL)),
FiberMesh:
Designing Freeform Surfaces with 3D Curves
Andrew Nealen
(Technische Universität
Berlin) Takeo
Igarashi
(The University of Tokyo
and PRESTO
JST), Olga Sorkine
(Tel Aviv University), Marc Alexa
(Technische Universität
Berlin)
Editing
The Topology of 3D Models by Sketching
Tao Ju, (Washington University in St. Louis)
Qian-Yi Zhou,
Shi-Min Hu (Tsinghua University)
Interactive
Topology-aware Surface Reconstruction
Andrei Sharf
(Tel Aviv University)
Thomas Lewiner
(Pontifícia Universidade
Católica do Rio de Janeiro),
Gil Shklarski, Sivan
Toledo, Daniel Cohen-Or
(Tel Aviv University)
ShapePalettes:
Interactive Normal Transfer Via Sketching
Tai-Pang Wu, Chi-Keung Tang
(The Hong Kong University of Science
and Technology), Michael
S. Brown
(Nanyang Technological University),
Heung-Yeung
Shum (Microsoft
Research Asia)
Plushie:
An Interactive Design System for Plush Toys (project
page)
Yuki
Mori, Takeo
Igarashi
(University of Tokyo)
Harmonic Coordinates for
Character Articulation
Pushkar Joshi
(University of California,
Berkeley and Pixar Animation
Studios), Mark Meyer,
Tony DeRose,
Brian Green,
Tom Sanocki
(Pixar Animation Studios)
Automatic Rigging
and Animation of 3D Characters
Ilya Baran, Jovan Popović (Massachusetts Institute of
Technology)
Real-Time Enveloping
with Rotational Regression
Robert Y. Wang
(Massachusetts Institute of
Technology) Kari Pulli,
(Massachusetts Institute of
Technology and Nokia Research
Center), Jovan Popović
(Massachusetts Institute of
Technology)
Key Point Subspace
Acceleration and Soft Caching
Mark Meyer,
John Anderson
(Pixar Animation Studios)
Embedded
Deformation for Shape Manipulation
Robert Sumner,
Johannes Schmid, Mark
Pauly (ETH Zürich)
Mesh
Puppetry: CaSCAding Optimization of Mesh Deformation With Inverse
Kinematics
Xiaohan Shi (Zhejiang
University), Kun
Zhou, (Microsoft
Research Asia), Yiying
Tong, Mathieu
Desbrun
(California Institute of Technology),
Hujun Bao, Baining Guo
(Microsoft
Research Asia)
FastLSM: Fast Lattice
Shape Matching for Robust Real-Time Deformation
Alec R. Rivers, Doug L. James
(Cornell University)
Handle-Aware
Isolines for Scalable Shape Editing
OSCAr Kin-Chung Au,
Hongbo Fu, Chiew-Lan Tai
(Hong Kong University of Science and
Technology), Daniel
Cohen-Or
(Tel Aviv University),
Gradient
Domain Editing of Deforming Mesh Sequences
Weiwei Xu, Kun
Zhou
(Microsoft
Research Asia), Yizhou
Yu (University of Illinois at
Urbana-Champaign), Qifeng Tan, Qunsheng Peng, Baining Guo
(Microsoft
Research Asia)
Capturing
and Viewing Gigapixel Images
Johannes Kopf
(Universität Konstanz),
Matt
Uyttendaele
(Microsoft Research), Oliver
Deussen
(Universität Konstanz),
Michael Cohen
(Microsoft Research)
SIMBICON: Simple
Biped Locomotion Control
Kangkang Yin, Kevin Loken, Michiel van de Panne
(The University of British Columbia)
Construction
and Optimal Search of Interpolated Motion Graphs
Alla Safonova, Jessica K. Hodgins
(Carnegie Mellon University)
Simulating
Biped Behaviors From Human Motion Data
Kwang Won Sok, Manmyung Kim, Jehee Lee
(Seoul National University)
Efficient Symbolic Differentiation for Graphics Applications (expanded paper)
Brian K.
Guenter
(Microsoft Corporation)
EG
Soft
Articulated Characters with Fast Contact Handling
Nico Galoppo (University of North Carolina), Miguel A. Otaduy (Eidgenössische Technische
Hochschule Zürich), Serhat Tekin (University of North Carolina), Markus Gross
(Eidgenössische Technische
Hochschule Zürich), Ming
C. Lin
(University of North Carolina)
Skeleton-based
variational mesh deformations
Shin Yoshizawa (Max-Planck-Institut
Informatik and RIKEN),
Alexander Belyaev,
Hans-Peter Seidel
(Max-Planck-Institut
Informatik)
Context-Aware
Skeletal Shape Deformation
Ofir Weber, (Technion), Olga Sorkine (Technische Universität Berlin),
Yaron Lipman (Tel Aviv University), Craig Gotsman (Technion)
Volume
Preservation of Multiresolution Meshes (Project)
Basile
Sauvage (University
of Strasbourg), Stefanie
Hahmann, (ENSIMAG - INPG), Georges-Pierre
Bonneau (LJK, Joseph
Fourier University of Grenoble)
Prediction of
Individual Non-Linear Aging Trajectories of Faces
Kristina
Scherbaum, Martin
Sunkel, Hans-Peter
Seidel
(Max-Planck-Institut
Informatik), Volker
Blanz (Universität Siegen)
3D Lip-Sync Generation
with Data-Faithful Machine Learning
Ig-Jae Kim (Graphics & Media Lab, Seoul
National University / KIST),
Hyeong-Seok Ko
(Graphics & Media Lab, Seoul
National University)
Head-eye animation corresponding to a conversation for CG
characters (Project)
Soh
Masuko, Junichi
Hoshino
(University of
Tsukuba)
On-the-fly
Curve-skeleton Computation for 3D Shapes
Andrei Sharf (Tel Aviv University), Thomas
Lewiner (PUC - Rio de Janeiro),
Ariel Shamir
(The Interdisciplinary Center and
Mitsubishi Electric Research
Laboratories (MERL)), Leif P.
Kobbelt (RWTH
Aachen),
Adaptive
Space Deformations Based on Rigid Cells
Mario
Botsch
(Eidgenössische Technische
Hochschule Zürich), Mark Pauly
(Applied Geometry Group,
Eidgenössische Technische Hochschule Zürich), Martin Wicke, Markus Gross
(Eidgenössische Technische
Hochschule Zürich)
Textured
Liquids with the Marker Level Set
Viorel Mihalef,
Dimitris Metaxas (Rutgers University), Mark Sussman
(Florida State University)
Markerless 6+4DOF Real-time Visual Tracking of the Human Hand with
Automatic Initialization and Lost-tracking Detection
Markus
Schlattmann, Ferenc
Kahlesz, Reinhard
Klein
(University of
Bonn)
Online
Motion Capture Marker Labeling for Multiple Interacting Articulated
Targets
Q. Yu, Qing Li, Zhigang Deng
(University of Houston)
Crowds
by Example
Alon Lerner (Tel Aviv University), Yiorgos Chrysanthou (University of Cyprus), Dani Lischinski
(The Hebrew University of Jerusalem)
Layered
Performance Animation with Correlation Maps
Michael Neff (University of California, Davis),
Irene Albrecht, Hans-Peter Seidel
(Max-Planck-Institut
Informatik)
SCA
Screen
Space Meshes
Matthias Mueller,
Simon Schirm, Stephan Duthaler
Flipping with
Physics: Motion Editing for Acrobatics
Anna Majkowska, Petros Faloutsos
Guided Time Warping
for Motion Editing
Eugene Hsu, Marco da Silva, Jovan Popovic
Dynamic, Expressive Speech Animation From a Single Mesh
Kevin Wampler, Daichi Sasaki, Li Zhang, Zoran Popovic
Group
Behavior from Video: A Data-driven Approach to Crowd Simulation
Kang Hoon Lee, Myung Geol Choi, Qyoun
Hong, Jehee Lee
Kinodynamic
skinning using volume-preserving deformations
Karan Singh, Alexis Angelidis
Deformation Styles for Spline-based Skeletal Animation (Movie)
Sven Forstmann,
Jun
Ohya, Artus Krohn-Grimberghe, Ryan McDougall
Harmonic
Skeleton for Realistic Character Animation
Grégoire Aujay,
Franck
Hetroy, Francis
Lazarus, Christine Depraz
Face
Poser: Interactive Modeling of 3D Facial Expressions Using Model Priors
Manfred Lau, Jinxiang Chai, Ying-qing Xu, Heung-Yeung Shum
On the Beat!
Timing and Tension for Dyanmic Characters
Brian Allen,
Derek Chu, Ari Shapiro,
Petros Faloutsos
Multiobjective
Control with Frictional Contacts
Yeuhi Abe, Marco da Silva, Jovan Popovic
Smooth
Movers: Perceptually Guided Human Motion Simulation
Rachel McDonnell, Fiona Newell, Carol O'Sullivan
Animation Collage
Christian
Theobalt, Christian
Roessl, Edilson
de Aguiar, Hans-Peter
Seidel
I3D
Skinning with Dual
Quaternions
Ladislav Kavan, Steven Collins, Jiri Zara, Carol O'Sullivan
Real-Time
Ambient Occlusion for Dynamic Character Skins
Adam G. Kirk, Okan Arikan
Skinning Arbitrary
Deformations
Ladislav Kavan, Rachel McDonnell, Simon Dobbyn, Jiri Zara, Carol O'Sullivan
Example-Based Model
Synthesis
Paul Merrell
Parametric
Motion Graphs
Rachel Heck, Michael Gleicher
Interactive Motion
Correction and Object Manipulation
Ari Shapiro, Marcelo
Kallmann, Petros
Faloutsos
Quick
Transitions With Cached Multi-Way Blends
Leslie
Ikemoto, Okan Arikan,
David Forsyth
PG
Multilinear
Motion Synthesis with Level of Detail Controls
Tomohiko Mukai, Shigeru
Kuriyama
Rubber-like
Exaggeration for Character Animation
Ji-yong
Kwon, In-Kwon
Lee
Freeform
Image
Thomas Schiwietz,
Joachim Georgii, Rudiger
Westermann
2008
SIGGRAPH
EG
SCA
I3D