animation




2000

SIGGRAPH

As-Rigid-As-Possible Shape Interpolation
key: transformation
Marc Alexa (Technische Universität Darmstadt), Daniel Cohen-Or, David Levin (Tel Aviv University)

Pose Space Deformations: A Unified Approach to Shape Interpolation and Skeleton-Driven Deformation
key: skinning, learning
J.P. Lewis (The Walt Disney Company), Matt Cordner, Nickson Fong (Centropolis)

The EMOTE Model for Effort and Shape
Monica Costa, Liwei Zhao, Diane M. Chi, Normal I. Badler (University of Pennsylvania)

Style Machines
key: body, mocap, learning
Matthew Brand (Mitsubishi Electric Research Laboratory), Aaron Hertzmann (New York University)

Timewarp Rigid Body Simulation (project page)
key: physics, rigid
Brian Mirtich (Mitsubishi Electric Research Laboratory)

Interactive Control for Physically Based Animation
key: body, physics
Joseph Lazlo, Michiel van de Panne, Eugene Fiume (University of Toronto)

Interactive Manipulation of Rigid Body Simulations
key: interface, rigid, physics
Jovan Popovic, Steve Seitz, Michael Erdmann (Carnegie Mellon University), Zoran Popovic (University of Washington), Andrew Witkin (Pixar Animation Studios)

Sampling Plausible Solutions to Multi-Body Constraint Problems
Stephen Chenney, David Forsyth (University of California, Berkeley)




2001

SIGGRAPH

Scanning Physical Interaction Behavior of 3D Objects
key: interface, physics
Dinesh K. Pai, Kees van Den Doel, Doug L. James, Jochen Lang, John E. Lloyd, Joshua L. Richmond, Som H. Yau (University of British Columbia)

Composable Controller for Physics-Based Character Animation
key: body, physics, controller
Petros Faloutsos, Michiel van de Panne (University of Toronto), Demetri Terzopoulos (New York University and University of Toronto)

Automating Gait Animation
key: body, controller
Harold C. Sun, Dimitris Metaxas (University of Pennsylvania)

BEAT: The Behavior Expression Animation Toolkit
key: hci
Justine Cassell, Hannes Vilhjalmsson, Tim Bickmore (Massachusetts Institute of Technology)

Expression Cloning
key: face, mocap
Jun-yong Noh, Ulrich Neumann (University of Southern California)



2002

SIGGRAPH

Linear Combination of Transformations
key: transformation
Marc Alexa (Technische Universtat Darmstadt)

Trainable Videorealistic Speech Animation
key: face, video
Tony Ezzat, Gadi Geiger, Tomaso Poggio (Massachusetts Institute of Technology, Center for Biological and Computational Learning)

Turning to the Masters: Motion Capturing Cartoons
key: vision, learning
Christoph Bregler, Lorie Loeb, Erika Chuang, Hrishikesh Deshpande (Stanford University)

Synthesis of Complex Dynamic Character Motion From Simple Animations
key: mocap, body, physics
C. Karen Liu, Zoran Popovic (University of Washington)

Integrated Learning for Interactive Synthetic Characters
key: hci
Bruce Blumberg, Marc Downie, Yuri Ivanov, Matt Berlin, Michael Patrick Johnson, William Tomlinson (Massachusetts Institute of Technology, The Media Laboratory)

Motion Textures: A Two-Level Statistical Model for Character Motion Synthesis (PDF)
key: body, learning
Yan Li, Tianshu Wang, Heung-Yeung Shum (Microsoft Research China)

Motion Graphs
key: body, mocap
Lucas Kovar, Michael Gleicher (University of Wisconson-Madison), Fred Pighin (USC Institute for Creative Technologies)

Interactive Motion Generation From Examples
key: body, mocap
Okan Arikan, D.A. Forsyth (University of California, Berkeley)

Interactive Contol of Avatars Animated With Human Motion Data
key: body, mocap
Jehee Lee, Jinxiang Chai (Carnegie Mellon University), Paul S. A. Reitsma (Brown University), Jessica K. Hodgins (Carnegie Mellon University), Nancy S. Pollard (Brown University)

Motion Capture Assisted Animation: Texturing and Synthesis
key: body, mocap
Katherine Pullen, Christoph Bregler (Stanford University)

DyRT: Dynamic Response Textures for Real Time Deformation Simulation with Graphics Hardware
key: physics
Doug L. James, Dinesh K. Pai (University of British Columbia)

Interactive Skeleton-Driven Dynamic Deformations
key: physics
Steve Capell, Seth Green, Brian Curless, Tom Duchamp, Zoran Popovic (University of Washington)

Articulated Body Deformation From Range Scan Data
key: body, scan, learning
Brett Allen, Brian Curless, Zoran Popovic (University of Washington)

Eyes Alive
key: face
Sooha P. Lee (University of Pennsylvania), Jeremy B. Badler (The Smith-Kettlewell Eye Research Institute), Norman I. Badler (University of Pennsylvania)




2003

SIGGRAPH

Rythmic-Motion Synthesis Based on Motion-Beat Analysis (tech report)
key: body, sound
Tae-hoon Kim, Sang Il Park, Sung Yong Shin (Korea Advanced Institute of Science and Technology)

Motion Synthesis From Annotations
key: body, learning
Okan Arikan, David A. Forsyth, James F. O'Brien (University of California, Berkeley)

Layered Acting For Character Animation (project page) (project page)
key: body
Mira Dontcheva, Gary Yngve, Zoran Popović (University of Washington)

Efficient Synthesis of Physically Valid Human Motion
key: body, physics
Anthony C. Fang, Nancy S. Pollard (Brown University)

Perceptual Metrics for Character Animation: Sensitivity to Errors in Ballistic Motion
Paul S. A. Reitsma, Nancy S. Pollard (Brown University)

Reanimating the Dead: Reconstruction of Expressive Faces From Skull Data (research group page)
Kolja Kähler, Joerg Haber, Hans-Peter Seidel (MPI Informatik)

Building Efficient, Accurate Character Skins from Examples
Alex Mohr, Michael Gleicher (University of Wisconsin)

Free-Viewpoint Video of Human Actors
Joel Carranza, Christian Theobalt, Marcus A. Magnor, Hans-Peter Seidel (MPI Informatik)

Continuous Capture of Skin Deformation
Peter Sand (Massachusetts Institute of Technology), Leonard McMillan (Massachusetts Institute of Technology and University of North Carolina at Chapel Hill), Jovan Popović (Massachusetts Institute of Technology)

The Space of Human Body Shapes: Reconstruction and Parameterization From Range Scans (research group page)
Brett Allen, Brian Curless, Zoran Popović (University of Washington)

Precomputing Interactive Dynamic Deformable Scenes
Doug L. James, Kayvon Fatahalian (Carnegie Mellon University)

Realistic Modeling of Bird Flight Animations
Jia-chi Wu, Zoran Popović (University of Washington)

UIST

Snap-Together Motion: Assembling Run-Time Animation
Michael Gleicher, Hyun Joon Shin, Lucas Kovar, Andrew Jepsen (University of Wisconsin)

EG

Cloth Motion Capture
David Pritchard, Wolfgang Heidrich (University of British Columbia)

Visyllable Based Speech Animation
Sumedha Kshirsagar, Nadia Magnenat-Thalmann (University of Geneva, Switzerland)

Reanimating Faces in Images and Video
Volker Blanz (Max-Planck-Institut fur Informatik, Germany), Curzio Basso, Tomaso Poggio (Massachusetts Institute of Technology, Center for Biological and Computational Learning), Thomas Vetter

Narrative use of Sign Language by a Virtual Character for the Hearing Impaired
Norbert Braun (Darmstadt University of Technology)

I3D

A general joint component framework for realistic articulation in human characters
Wei Shao, Victor Ng-Thow-Hing

An automatic modeling of human bodies from sizing parameters
Hyewon Seo, N. Magnenat-Thalmann

Direct manipulation of interactive character skins
Alex Mohr, Luke Tokheim, Michael Gleicher

SCA

Estimating Cloth Simulation Parameters from Video
Kiran Bhat, Christopher Twigg, Jessica Hodgins, Pradeep Khosla (Carnegie Mellon University), Zoran Popović, Steven Seitz (University of Washington)

Discrete Shells
Eitan Grinspun, (California Institute of Technology), Anil Hirani (Caltech), Mathieu Desbrun (University of Southern California), Peter Schroder (California Institute of Technology)

Finite Volume Methods for the Simulation of Skeletal Muscle
Joseph Teran (Stanford University), Silvia Blemker (Stanford University), Victor Ng Thow Hing (Honda Research Institute), Ronald P. Fedkiw (Stanford University)

Construction and Animation of Anatomically Based Human Hand Models
Irene Albrecht, Joerg Haber, Hans-Peter Seidel (Max-Planck-Institut fur Informatik, Germany)

Handrix: Animating the Human Hand (project page)
George ElKoura, Karan Singh (University of Toronto)

Synthesizing Animatable Body Models with Parameterized Shape Modifications
Hyewon Seo, Frederic Cordier, Nadia Magnenat-Thalmann, (University of Geneva, Switzerland)

An Example-Based Approach for Facial Expression Cloning (tech report)
Hyewon Pyun, Yejin Kim, Wonseok Chae, Hyung Woo Kang, Sung Yong Shin (Korea Advanced Institute of Science and Technology)

Geometry-Driven Photorealistic Facial Expression Synthesis (PDF)
Qingshan Zhang (Microsoft Research Asia), Zicheng Liu (Microsoft Research), Baining Guo, Heung-Yeung Shum (Microsoft Research Asia)

Learning Controls for Blend Shape Based Realistic Facial Animation (Project page)
Pushkar Joshi, Wen Tien, Mathieu Desbrun, Frederic Pighin (University of Southern California)

Vision-based Control of 3D Facial Animation
Jinxiang Chai, Jing Xiao, Jessica Hodgins (Carnegie Mellon University)

Flexible Automatic Motion Blending with Registration Curves
Lucas Kovar, Michael Gleicher (University of Wisconsin)

Unsupervised Learning for Speech Motion Editing
Yong Cao (UCLA and USC Institute for Creative Technologies), Frederic Pighin (USC Institute for Creative Technologies), Petros Faloutsos (UCLA)

An Evaluation of a Cost Metric for Selecting Transitions between Motion Segments
Jing Wang, Bobby Bodenheimer (Vanderbilt University)

Aesthetic Edits For Character Animation
Michael Neff, Eugene Fiume (University of Toronto)

Mapping Optical Motion Capture Data to Skeletal Motion Using a Physical Model
Victor Zordan, Nicholas Van Der Horst (UC Riverside)

Trackable Surfaces
Igor Guskov, Sergey Klibanov, Benjamin Bryant (University of Michigan at Ann Arbor)

A 2-Stages Locomotion Planner for Digital Actors
Julien Pettre, Jean-Paul Laumond, Thierry Simeon (LAAS / CNRS)

Stylizing Motion with Drawings
Yin Li (University of Science and Technology, Hong Kong), Michael Gleicher (University of Wisconsin), Ying-Qing Xu, Heung-Yeung Shum (Microsoft Research Asia)

A Sketching Interface for Articulated Figure Animation
James Davis (Honda Research Institute), Maneesh Agrawala (Microsoft Research), Erika Chuang (Stanford University), Zoran Popović (University of Washington), David Salesin (University of Washington and Microsoft Research)

FootSee: an Interactive Animation System
KangKang Yin (University of British Columbia), Dinesh K. Pai (Rutgers, the State University of New Jersey)

Interactive Control of Component-based Morphing
Yonghong Zhao, Hong Yang Ong, Tiow Seng Tan, Yongguan Xiao (National University of Singapore)

PG

Interactive 3D Model Acquisition and Registration
Yushuang Liu, Wolfgang Heidrich

Enhancing Silhouette-based Human Motion Capture with 3D Motion Fields
Christian Theobalt, Joel Carranza, Marcus A. Magnor, Hans-Peter Seidel

Physical Touch-Up of Human Motions
Hyun Joon Shin, Lucas Kovar, Michael Gleicher

Modeling and Deformation of Arms and Legs Based on Ellipsoidal Sweeping
Dae-Eun Hyun, Seung-Hyun Yoon, Myung-Soo Kim, Bert Juttler




2004

SIGGRAPH

Flow-Based Video Synthesis and Editing
Kiran Bhat (Carnegie Mellon University), Steve Seitz (University of Washington), Jessica Hodgins, Pradeep Khosla (Carnegie Mellon University)

BD-Tree: Output-Sensitive Collision Detection for Reduced Deformable Models
Doug L. James (Carnegie Mellon University), Dinesh K. Pai (Rutgers University)

Deformation Transfer for Triangle Meshes
Robert W. Sumner, Jovan Popović (Massachusetts Institute of Technology)

Motion Doodles: An Interface for Sketching Character Motion (thesis)
Matthew Thorne, David Burke, Michiel van de Panne (University of Bristish Columbia)

Speaking With Hands: Creating Animated Conversational Characters From Recordings of Human Performance
Matthew Stone, Doug DeCarlo, Insuk Oh, Christian Rodriguez, Adrian Stere (Rutgers University), Alyssa Whitlock Lees, Christoph Bregler (New York University)

Synthesizing Physically Realistic Human Motion in Low-Dimensional, Behavior-Specific Spaces
Alla Safonova, Jessica Hodgins, Nancy Pollard (Carnegie Mellon University)

Style-Based Inverse Kinematics
Keith Grochow, Steven L. Martin (University of Washington), Aaron Hertzmann (University of Toronto), Zoran Popović (University of Washington)

Synthesizing Animations of Human Manipulation Tasks
Katsu Yamane (University of Tokyo), James Kuffner, Jessica Hodgins, (Carnegie Mellon University)

Pitching a Baseball: Tracking High-Speed Motion With Multi-Exposure Images
Christian Theobalt, Irene Albrecht, Jörg Haber, Marcus Magnor, Hans-Peter Seidel (Max-Planck-Institut für Informatik)

Spacetime Faces: High-Resolution Capture for Modeling and Animation
Li Zhang, Keith Noah Snavely, Brian Curless, Steve M. Seitz (University of Washington)

Automated Extraction and Parameterization of Motions in Large Datasets
Lucas Kovar, Michael Gleicher (University of Wisconsin)

Obscuring Length Changes During Animated Motion
Jason Harrison, Ronald A. Rensink, Michiel van de Panne (University of Bristish Columbia)

Keyframe-Based Tracking for Rotoscoping and Animation
Aseem Agarwala (University of Washington), Aaron Hertzmann (University of Toronto), Steve Seitz (University of Washington), David H. Salesin (University of Washington and Microsoft Research)

An Intuitive Framework for Real-Time Freeform Modeling
Mario Botsch, Leif P. Kobbelt, (RWTH Aachen)

Modeling by Example
Thomas Funkhouser, Michael Kazhdan, Philip Shilane (Princeton University), Patrick Min (Universiteit Utrecht), William Kiefer (Princeton University), Ayellet Tal (Technion - Israel Institute of Technology), Szymon Rusinkiewicz, David Dobkin (Princeton University)

Capture of Hair Geometry From Multiple Images
Sylvain Paris, Hector Briceno, François Sillion (ARTIS - GRAVIR/IMAG, INRIA),

Volumetric Reconstruction and Interactive Rendering of Trees from Photographs
Alex Reche (REVES/INRIA and CSTB), Ignacio Martin (GGG and Universitat de Girona), George Drettakis (REVES/INRIA)


EG

A System for View-Dependent Animation (Project)
Parag Chaudhuri, Prem Kalra, Subhashis Banerjee

Exchanging Faces in Images (Project)
Volker Blanz, Kristina Scherbaum, Thomas Vetter, Hans-Peter Seidel

High Resolution Acquisition, Learning and Transfer of Dynamic 3D Facial Expressions
Yang Wang, Xiaolei Huang, Chan-Su Lee, Song Zhang, Zhiguo Li, Dimitris Samaras, Dimitris Metaxas, Ahmed Elgammal, Peisen Huang

Hierarchical Retargeting of Fine Facial Motions (PDF hosted locally at author's request)
Kyunggun Na, Moonryul Jung


SCA

Breath Easy: Model and control of simulated respiration for animation (Movie)
Zordan, V. B., Chiu, B., Celly, B., Dilorenzo, P. C.

Layered Dynamic Control for Interactive Character Swimming (Project)
Paul Yang, Joseph Laszlo, Karan Singh

Methods for Exploring Expressive Stance (Movie)
Michael Neff, Eugene Fiume

Example-Based Control of Human Motion
Eugene Hsu, Sommer Gentry, Jovan Popovic

Precomputing Avatar Behavior from Human Motion Data
Jehee Lee, Kang Hoon Lee

Evaluating Motion Graphs for Character Navigation
Paul Reitsma, Nancy Pollard

Enriching a Motion Collection by Transplanting Limbs
Leslie Ikemoto, David Forsyth
Interactive Motion Deformation with Prioritized Constraints
Benoit Le Callennec, Ronan Boulic

Momentum-based Parameterization of Dynamic Character Motion
Yeuhi Abe, C. Karen Liu, Zoran Popovic

Wavelet Compression of Parametrically Coherent Mesh Sequences
Igor Guskov, Andrei Khodakovsky

Performance Timing for Keyframe Animation
Silvio Terra, Ronald Metoyer

Motion Map: Image-based Retrieval and Segmentation of Motion Data
Yasuhiko SAKAMOTO, Shigeru KURIYAMA, Toyohisa KANEKO

Animal gaits from video
Laurent Favreau, Lionel Reveret, Christine Depraz, Marie-Paule Cani

Simulation Levels of Detail for Plant Motion
Jacob Beaudoin, John Keyser

Synchronization of interactively adapted motions
Stephane Menardais, Richard Kulpa, Franck Multon, Bruno Arnaldi

Computing the Duration of Motion Transitions: An Empirical Approach
Jing Wang, Bobby Bodenheimer

Real-time Speech Motion Synthesis from Recorded Motions
Yong Cao, Petros Faloutsos, Eddie Kohler, Fred Pighin

Modeling Deformable Human Hands from Medical Images
Tsuneya Kurihara, Natsuki Miyata

Image-Based Tomographic Reconstruction of Flames
Ivo Ihrke, Marcus Magnor


PG

M^3: Marker-free Model Reconstruction and Motion Tracking from 3D Voxel Data
Edilson de Aguiar, Christian Theobalt, Marcus A. Magnor, Holger Theisel, Hans-Peter Seidel

Perceptually Based Approach for Planar Shape Morphing
Ligang Liu, Guopu Wang, Bo Zhang, Baining Guo, Heung-Yeung Shum

Personalized Real-time Idle Motion Synthesis
Arjan Egges, Tom Molet, Nadia Magnenat-Thalmann





2005

SIGGRAPH

Skinning Mesh Animations
Doug L. James, Christopher D. Twigg (Carnegie Mellon University)

SCAPE: Shape Completion and Animation of People (Project)
Drago Anguelov, Praveen Srinivasan, Daphne Koller, Sebastian Thrun, J. Rodgers (Stanford University), James Davis (University of California, Santa Cruz)

Automatic Determination of Facial Muscle Activations From Sparse Motion Capture Marker Data
Eftychios Sifakis, Igor Neverov (Stanford University), Ron Fedkiw (Stanford University and Industrial Light & Magic)

Face Transfer With Multilinear Models
Daniel Vlasic (Massachusetts Institute of Technology), Matt Brand, Hanspeter Pfister (Mitsubishi Electric Research Laboratories), Jovan Popovic (Massachusetts Institute of Technology)

Meshless Deformations Based on Shape Matching
Matthias Müller, Bruno Heidelberger (Eidgenössische Technische Hochschule Zürich ), Matthias Teschner (Universität Freiburg), Markus Gross (Eidgenössische Technische Hochschule Zürich )

Linear Rotation-Invariant Coordinates for Meshes
Yaron Lipman, Olga Sorkine, David Levin, Daniel Cohen-Or (Tel Aviv University)

Mesh-based Inverse Kinematics
Robert W. Sumner, Matthias Zwicker (Massachusetts Institute of Technology), Craig Gotsman (Harvard University), Jovan Popovic (Massachusetts Institute of Technology)

Large Mesh Deformation Using the Volumetric Graph Laplacian
Kun Zhou (Microsoft Research Asia), Jin Huang (Zhejiang University), John Snyder (Microsoft Research), Xinguo Liu (Microsoft Research Asia), Hujun Bao (Zhejiang University), Baining Guo, Heung-Yeung Shum (Microsoft Research Asia)

Interactive Video Cutout (Project)
Jue Wang, Pravin Bhat (University of Washington), Alex Colburn, Maneesh Agrawala, Michael Cohen (Microsoft Research)

Video Object Cut and Paste
Yin Li, Jian Sun, Heung-Yeung Shum (Microsoft Research Asia)

Action Synopsis: Pose Selection and Illustration
Jackie Assa, Yaron Caspi, Daniel Cohen-Or (Tel Aviv University)

Efficient Content-Based Retrieval of Motion Capture Data
Meinard Mueller, Tido Roeder, Michael Clausen (Universität Bonn)

Performance Animation From Low-dimensional Control Signals
Jinxiang Chai, Jessica K. Hodgins (Carnegie Mellon University)

Dynamic Response for Motion Capture Animation
Victor Zordan, Bill Chiu, Anna Majkowska, Matthew Fast ( University of California, Riverside)

Texture Optimization for Example-based Synthesis
Vivek Kwatra, Irfan Essa, Aaron F. Bobick, Nipun Kwatra (Georgia Institute of Technology)

Acquisition of Time-Varying Participating Media
Tim Hawkins, Per Einarsson, Paul Debevec (University of Southern California, Institute for Creative Technologies)

Modeling Hair From Multiple Views
Yichen Wei (Hong Kong University of Science and Technology), Eyal Ofek (Microsoft Research Asia), Long Quan (Hong Kong University of Science and Technology), Heung-Yeung Shum (Microsoft Research Asia)

Panoramic video textures
Aseem Agarwala, Colin Zheng (University of Washington), Chris Pal (University of Massachusetts Amherst), Maneesh Agrawala, Michael F. Cohen (Microsoft Research), Brian Curless, (University of Washington), David Salesin (University of Washington and Microsoft Research), Richard Szeliski (Microsoft Research)

Animating Pictures with Stochastic Motion Textures (TR)
Yung-Yu Chuang (National Taiwan University), Dan B. Goldman, Colin Zheng, Brian Curless, (University of Washington) David Salesin (University of Washington and Microsoft Research), Richard Szeliski (University of Washington)

Adaptive Dynamics of Articulated Bodies
Stephane Redon, Nico Galoppo, Ming C. Lin (University of North Carolina)

Fast Frictional Dynamics for Rigid Bodies
Danny M. Kaufman, Timothy Edmunds, Dinesh K. Pai (Rutgers University)

Meshless Animation of Fracturing Solids
Mark Pauly (Stanford University), Richard Keiser (Eidgenössische Technische Hochschule Zürich ), Bart Adams, Philip Dutré (Katholieke Universiteit Leuven), Markus Gross (Eidgenössische Technische Hochschule Zürich), Leonidas Guibas (Stanford University)

Real-Time Subspace Integration for St.Venant-Kirchhoff Deformable Models
Jernej Barbic, Doug L. James (Carnegie Mellon University)

Geostatistical Motion Interpolation
Tomohiko Mukai, Shigeru Kuriyama (Toyohashi University of Technology)

Learning Physics-Based Motion Style With Nonlinear Inverse Optimization
C. Karen Liu (University of Washington), Aaron Hertzmann (University of Toronto), Zoran Popovic (University of Washington)

Style Translation for Human Motion
Eugene Hsu (Massachusetts Institute of Technology), Kari Pulli (Nokia / Massachusetts Institute of Technology), Jovan Popovic (Massachusetts Institute of Technology)

A Data-Driven Approach to Quantifying Natural Human Motion
Liu Ren (Carnegie Mellon University), Alton Patrick (Georgia Institute of Technology), Alexei Efros, Jessica K. Hodgins (Carnegie Mellon University), James Rehg (Georgia Institute of Technology)

As-Rigid-As-Possible Shape Manipulation
Takeo Igarashi (University of Tokyo), Tomer Moscovich, John F. Hughes (Brown University)

A Sketch-Based Interface for Detail-Preserving Mesh Editing
Andy Nealen (Technische Universität Darmstadt), Olga Sorkine (Tel Aviv University), Marc Alexa (Technische Universität Darmstadt), Daniel Cohen-Or (Tel Aviv University)

EG

Predictive Feedback for Interactive Control of Physics-based Characters
Joe Laszlo, Michael Neff, Karan Singh

Morphology-independent Representation of Motions for Interactive Human-like Animation
Richard Kulpa, Franck Multon, Bruno Arnaldi

Automatic Synchronization of Background Music and Motion in Computer Animation
Hyun-Chul Lee, In-Kwon Lee

Fast Collision Detection for Skeletally Deformable Models
Ladislav Kavan, Jiri Zara

Skinning With Deformable Chunks
Zheng Guo, Kok Cheong Wong

Garment Motion Capture Using Color-Coded Patterns
Volker Scholz, Timo Stich, M. Keckeisen, M. Wacker, Marcus Magnor

Towards Realism in Facial Image Transformation: Results of a Wavelet MRF Method
Bernard Tiddeman, Michael Stirrat, David Perrett

Interactive Design of Botanical Trees Using Freehand Sketches and Example-based Editing
Makoto Okabe, Shigeru Owada, Takeo Igarashi

Modelling Plant Variation Through Growth
Lisa Streit, Pavol Federl, Mario Costa Sousa

Real-Time Shape Editing Using Radial Basis Functions
Mario Botsch, Leif Kobbelt

Efficient Animation of Point-Sampled Thin Shells
Martin Wicke, Denis Steinemann, Markus Gross

SCA

Motion Modeling for On-Line Locomotion Synthesis
Taesoo Kwon, Sung Yong Shin

Capture and Synthesis of Insect Motion
David Gibson, David Oziem, Colin Dalton, Neill Capmbell

Video-Based Character Animation
Jonathan Starck, Gregor Miller, Adrian Hilton

Pushing People Around
Okan Arikan, David Forsyth, James F. O'Brien

An Efficient Search Algorithm for Motion Data Using Weighted PCA
Kevin Forbes, Eugene Fiume

Spatial Keyframing for Performance-driven Animation
Takeo Igarashi, Tomer Moscovich, John Hughes

Morphable model of quadrupeds skeletons for animating 3D animals
Lionel Reveret, Laurent Favreau, Christine Depraz, Marie-Paule Cani

Transferable Videorealistic Speech Animation
Yao-Jen Chang, Tony Ezzat

AER: Aesthetic Exploration and Refinement for Expressive Character Animation
Michael Neff, Eugene Fiume

Analyzing the Physical Correctness of Interpolated Human Motion
Alla Safonova, Jessica Hodgins

Progressive Multiresolution Meshes for Deforming Surfaces
Scott Kircher, Michael Garland

Simple and efficient compression of animation sequences
Mirko Sattler, Ralf Sarlette, Reinhard Klein

Physically Based Rigging for Deformable Characters
Steve Capell, Matthew Burkhart, Brian Curless, Tom Duchamp, Zoran Popovic

Physically Based Grasping Control from Example
Nancy Pollard, Victor Zordan

Helping Hand: An Anatomically Accurate Inverse Dynamics Solution For Unconstrained Hand Motion
Winnie Tsang, Karan Singh, Eugene Fiume

Outside-In Anatomy Based Character Rigging
Michael Pratscher, Patrick Coleman, Joe Laszlo, Karan Singh


I3D

Spherical Blend Skinning: A Real-time Deformation of Articulated Models
Ladislav Kavan, Jiri Zara

Pose-independent Simplification of Articulated Meshes
Christopher DeCoro, Szymon Rusinkiewicz

Reducing Blendshape Interference by Selected Motion Attenuation
J.P.Lewis, J. Mooser, Zhigang Deng, Ulrich Neumann

User Interfaces for Interactive Control of Physics-based 3D Characters
Peng Zhao, Michiel van de Panne

PG

Key Probe: A Technique for Animation Keyframe Extraction
Ke-Sen Huang, Chun-Fa Chang, Yu-Yao Hsu, Shi-Nine Yang

Sweep-based Human Deformation
Dae-Eun Hyun, Seung-Hyun Yoon, Jung-Woo Chang, Joon-Kyung Seong, Myung-Soo Kim, Bert Jüttler

Character Animation Creation using Hand-drawn Sketches
Bing-Yu Chen, Yutaka Ono, Tomoyuki Nishita




2006

SIGGRAPH

Appearance Manifolds for Modeling Time-Variant Appearance of Materials
Jiaping Wang, (Institute of Computing Technology, Chinese Academy of Sciences), Xin Tong, Stephen Lin (Microsoft Research Asia), Minghao Pan, Hujun Bao (Zhejiang University), Baining Guo, Heung-Yeung Shum (Microsoft Research Asia)

Time-Varying Surface Appearance: Acquisition, Modeling, and Rendering
Jinwei Gu (Columbia University), Chien-i Tu (Mitsubishi Electric Research Laboratories (MERL)), Ravi Ramamoorthi, Peter Belhumeur (Columbia University), Wojciech Matusik (Mitsubishi Electric Research Laboratories (MERL)), Shree Nayar (Columbia University)

Schematic Storyboards for Video Visualization and Editing
Dan B Goldman, Brian Curless (University of Washington), David Salesin (University of Washington and Adobe Systems Incorporated), Steve Seitz (University of Washington)

Interaction Capture and Synthesis
Paul G. Kry (University of British Columbia and EVASION/INRIA), Dinesh K. Pai (Rutgers University and The University of British Columbia)

Capturing and Animating Skin Deformation in Human Motion
Sang Il Park, Jessica K. Hodgins (Carnegie Mellon University)

Compression of Motion Capture Databases
Okan Arikan (University of Texas at Austin)

Motion Patches: Building Blocks for Virtual Environments Annotated With Motion Data
Kang Hoon Lee, Myeong Geol Choi, Jehee Lee (Seoul National University)

Projection Defocus Analysis for Scene Capture and Image Display
Li Zhang, Shree K. Nayar (Columbia University)

Analysis of Human Faces using a Measurement-Based Skin Reflectance Model
Tim Weyrich (Eidgenössische Technische Hochschule Zürich), Wojciech Matusik, Hanspeter Pfister (Mitsubishi Electric Research Laboratories (MERL)), Bernd Bickel (Eidgenössische Technische Hochschule Zürich), Craig Donner (University of California, San Diego), Chien Tu, Janet McAndless (Mitsubishi Electric Research Laboratories (MERL)), Jinho Lee (Atlantis Corp.), Addy Ngan, (Massachusetts Institute of Technology), Henrik Wann Jensen (University of California, San Diego), Markus Gross (Eidgenössische Technische Hochschule Zürich)


A Statistical Model for Synthesis of Detailed Facial Geometry
Aleksey Golovinskiy (Princeton University), Wojciech Matusik, Hanspeter Pfister (Mitsubishi Electric Research Laboratories (MERL)), Szymon Rusinkiewicz, Thomas A. Funkhouser (Princeton University)

Editing Arbitrarily Deforming Surface Animations
Scott Kircher, Michael Garland (University of Illinois at Urbana-Champaign)

A Fast Multigrid Algorithm for Mesh Deformation
Lin Shi, Yizhou Yu, Nathan Bell, Wei-Wen Feng, (University of Illinois at Urbana-Champaign)

Vector-Field-Based Shape Deformations
Wolfram von Funck, Holger Theisel, Hans-Peter Seidel (Max-Planck-Institut für Informatik)

Subspace Gradient Domain Mesh Deformation
Jin Huang, Xiaohan Shi, (Zhejiang University), Xinguo Liu, Kun Zhou, Li-Yi Wei (Microsoft Research Asia), Shanghua Teng (Boston University), Hujun Bao (Zhejiang University), Baining Guo, Heung-Yeung Shum (Microsoft Research Asia)

The Cartoon Animation Filter
Jue Wang (University of Washington), Maneesh Agrawala (University of California, Berkeley), Steven Drucker, Michael F. Cohen (Microsoft Research)

Inverse Kinematics for Reduced Deformable Models
Kevin G. Der (Massachusetts Institute of Technology), Robert W. Sumner (Eidgenössische Technische Hochschule Zürich), Jovan Popović (Massachusetts Institute of Technology)

Super-Helices for Predicting the Dynamics of Natural Hair
Florence Bertails (EVASION/INRIA), Basile Audoly, Audoly Consulting (LMM/CNRS et Université Pierre et Marie Curie), Marie-Paule Cani (EVASION/INRIA), Bernard Querleux, Frédéric Leroy (L'Oréal Recherche, Aulnay-Sous-Bois), Jean-Luc Lévêque (L'Oréal Recherche, Clichy)

Heads Up! Biomechanical Modeling and Neuromuscular Control of the Neck
Sung-Hee Lee, Demetri Terzopoulos (University of California, Los Angeles)

Real-Time Video Abstraction
Holger Winnemöller, Sven Olsen, Bruce Gooch (Northwestern University)

EG

Latent Doodle Space
William V. Baxter III, Ken-ichi Anjyo (OLM Digital Inc.)

Sweep-based Free Form Deformation
Seung-Hyun Yoon, Myung-Soo Kim (School of Computer Science and Engineering, Seoul National University, Korea)

GPU-based Collision Detection for Deformable Parameterized Surfaces
Alexander Greß, Michael Guthe, Reinhard Klein (Institute of Computer Science II, Universität Bonn, Germany)

Cache-Efficient Layouts of Bounding Volume Hierarchies
Sung-Eui Yoon (Lawrence Livermore National Laboratory), Dinesh Manocha (University of North Carolina at Chapel Hill)

Ray Tracing Animated Scenes using Motion Decomposition
Johannes Günther (MPI Informatik, Computer Graphics Group), Heiko Friedrich (Saarland University), Ingo Wald (SCI Institute, University of Utah), Hans-Peter Seidel (MPI Informatik, Computer Graphics Group), Philipp Slusallek (Saarland University)

Real-Time Weighted Pose-Space Deformation on the GPU
Taehyun Rhee (University of Southern California), J.P. Lewis (Stanford University), Ulrich Neumann (University of Southern California)

Dancing-to-Music Character Animation
Takaaki Shiratori (The University of Tokyo), Atsushi Nakazawa (Osaka University), Katsushi Ikeuchi (The University of Tokyo)

Splicing Upper-Body Actions with Locomotion
Rachel Heck (University of Wisconsin-Madison), Lucas Kovar (University of Wisconsin-Madison and Industrial Light and Magic), Michael Gleicher (University of Wisconsin-Madison)

SCA

Segment-Based Human Motion Compression
Guodong Liu, Leonard McMillan

Motion Templates for Automatic Classification and Retrieval of Motion Capture Data (Project)
Meinard Müller, Tido Röder

Learning a correlated model of identity and pose-dependent body shape variation for real-time synthesis
Brett Allen, Brian Curless, Zoran Popovic, Aaron Hertzmann

Hierarchical retargetting of 2D motion fields to the animation of 3D plant models (Project)
Julien Diener, Lionel Reveret, Eugene Fiume

Interactive Animation of Dynamic Manipulation
Yeuhi Abe, Jovan Popovic

Physics-Based Motion Retiming
James McCann, Nancy Pollard, Siddhartha Srinivasa

Composition of Complex Optimal Multi-Character Motions
Karen Liu, Aaron Hertzmann, Zoran Popovic

MotionMaster: Authoring and Choreographing Kung-fu Motions by Sketch Drawings
Qilei Li, Weidong Geng, Tao Yu, Xiao Jie Shen, Newman Lau, Gino Yu

"Walk to here": A Voice-Driven Animation System
Zhijin Wang, Michiel van de Panne

eFASE: Expressive Facial Animation Synthesis and Editing with Phoneme-Isomap Controls
Zhigang Deng, Ulrich Neumann

Simulating Speech with a Physics-Based Facial Muscle Model
Eftychios Sifakis, Andrew Selle, Avram Robinson-Mosher, Ronald Fedkiw

Sketching Articulation and Pose for Facial Animation
Edwin Chang, Odest Chadwicke Jenkins

Robust Kinematic Constraint Detection for Motion Data
Benoit Le Callennec, Ronan Boulic

Fat Graphs: Constructing an Interactive Character with Continuous Controls
Hyun Joon Shin, Hyun Seok Oh

Precomputed Search Trees: Planning for Interactive Goal-Driven Animation
Manfred Lau, James Kuffner

Automatic Splicing for Hand and Body Animations
Anna Majkowska, Victor Zordan, Petros Faloutsos

I3D

Human Hand Modeling from Surface Anatomy
Taehyun Rhee, Ulrich Neumann, J.P. Lewis

Human Motion Estimation from a Reduced Marker Set
Guodong Liu, Jingdan Zhang, Wei Wang, Leonard Mcmillan

Animating Blendshape Faces by Cross-Mapping Motion Capture Data
Zhigang Deng, Pei-Ying Chiang, Pamela Fox, Ulrich Neumann

Knowing When to Put Your Foot Down
Leslie Ikemoto, Okan Arikan, David A. Forsyth

ShowMotion: Camera Motion based 3D Design Review
Nicolas Burtnyk, Azam Khan, George Fitzmaurice, Gordon Kurtenbach


PG

Interactive 3D Video Editing
Michael Waschbusch, Stephan Wurmlin, Markus Gross

Dynamic Stills and Clip Trailers
Yaron Caspi, Anat Axelrod, Yasuyuki Matsushita, Alon Gamliel

2D Shape Deformation Using Nonlinear Least Squares Optimization
Yanlin Weng, Weiwei Xu, Yanchen Wu, Kun Zhou, Baining Guo

Estimation of Missing Markers in Human Motion Capture
Guodong Liu, Leonard McMillan

Segmenting a Deforming Mesh into Near-Rigid Components
Tong-Yee Lee, Yu-Shuen Wang, Tai-Guang Chen

Geometrically-Based Potential Energy for Simulating Deformable Objects
Jin Huang, Xiaohan Shi, Xinguo Liu, Kun Zhou, Hujun Bao





2007

SIGGRAPH

Solid Texture Synthesis from 2D Exemplars
Johannes Kopf (Universität Konstanz), Chi-Wing Fu (The Hong Kong University of Science and Technology), Daniel Cohen-Or (Tel Aviv University), Oliver Deussen (Universität Konstanz), Dani Lischinski (The Hebrew University), Tien-Tsin Wong (The Chinese University of Hong Kong)

Scene Completion Using Millions of Photographs
James Hays, Alexei A. Efros (Carnegie Mellon University)

Active Learning for Real-Time Motion Controllers
Seth Cooper (University of Washington), Aaron Hertzmann (University of Toronto), Zoran Popović (University of Washington)

Responsive Characters From Motion Fragments
James McCann, Nancy Pollard (Carnegie Mellon University)

Near-optimal Character Animation with Continuous Control
Adrien Treuille, Yongjoon Lee, Zoran Popović (University of Washington)

Constraint-Based Motion Optimization Using a Statistical Dynamic Model
Jin-Xiang Chai (Texas A&M University), Jessica K. Hodgins (Carnegie Mellon University)

Many-Worlds Browsing for Control of Multibody Dynamics
Christopher D. Twigg (Carnegie Mellon University) Doug L. James (Cornell University)

Global Non-Rigid Alignment of 3-D Scans
Benedict J. Brown, Szymon Rusinkiewicz (Princeton University)

Interactive cutaway illustrations of complex 3D models (project page)
Wilmot Li, Lincoln Ritter (University of Washington), Maneesh Agrawala (University of California, Berkeley), Brian Curless, David Salesin (University of Washington)

Multi-Scale Capture of Facial Geometry and Motion
Bernd Bickel, Mario Botsch Roland Angst, (ETH Zürich), Wojciech Matusik (Mitsubishi Electric Research Laboratories (MERL)), Miguel A. Otaduy (ETH Zürich), Hanspeter Pfister (Mitsubishi Electric Research Laboratories (MERL)), Markus Gross (ETH Zürich)

Capturing and Animating Occluded Cloth
Ryan White (University of California, Berkeley and University of Illinois at Urbana-Champaign), Keenan Crane, David Forsyth (University of Illinois at Urbana-Champaign)

Practical Motion Capture in Everyday Surroundings
Daniel Vlasic (Massachusetts Institute of Technology), Rolf Adelsberger (Mitsubishi Electric Research Laboratories (MERL) and ETH Zürich), Giovanni Vannucci, John Barnwell (Mitsubishi Electric Research Laboratories (MERL)), Markus Gross (ETH Zürich), Wojciech Matusik (Mitsubishi Electric Research Laboratories (MERL)), Jovan Popović (Massachusetts Institute of Technology)

Prakash: Lighting-Aware Motion Capture Using Photosensing Markers and Multiplexed Illumination
Ramesh Raskar, Hideaki Nii (Mitsubishi Electric Research Laboratories (MERL)), Bert De Decker (Universiteit Hasselt), Yuki Hashimoto Jay Summet, Dylan Moore, Yong Zhao, Jonathan Westhues, Paul Dietz, (Mitsubishi Electric Research Laboratories (MERL)), Masahiko Inami (University of Electrocommunications), Shree Nayar (Columbia University), John Barnwell, Michael Noland (Mitsubishi Electric Research Laboratories (MERL)), Philippe Bekaert (Universiteit Hasselt), Vlad Branzoi, Erich Burns (Mitsubishi Electric Research Laboratories (MERL)),

FiberMesh: Designing Freeform Surfaces with 3D Curves
Andrew Nealen (Technische Universität Berlin) Takeo Igarashi (The University of Tokyo and PRESTO JST), Olga Sorkine (Tel Aviv University), Marc Alexa (Technische Universität Berlin)

Editing The Topology of 3D Models by Sketching
Tao Ju, (Washington University in St. Louis) Qian-Yi Zhou, Shi-Min Hu (Tsinghua University)

Interactive Topology-aware Surface Reconstruction
Andrei Sharf (Tel Aviv University) Thomas Lewiner (Pontifícia Universidade Católica do Rio de Janeiro), Gil Shklarski, Sivan Toledo, Daniel Cohen-Or (Tel Aviv University)

ShapePalettes: Interactive Normal Transfer Via Sketching
Tai-Pang Wu, Chi-Keung Tang (The Hong Kong University of Science and Technology), Michael S. Brown (Nanyang Technological University), Heung-Yeung Shum (Microsoft Research Asia)

Plushie: An Interactive Design System for Plush Toys (project page)
Yuki Mori, Takeo Igarashi (University of Tokyo)

Harmonic Coordinates for Character Articulation
Pushkar Joshi (University of California, Berkeley and Pixar Animation Studios), Mark Meyer, Tony DeRose, Brian Green, Tom Sanocki (Pixar Animation Studios)

Automatic Rigging and Animation of 3D Characters
Ilya Baran, Jovan Popović (Massachusetts Institute of Technology)

Real-Time Enveloping with Rotational Regression
Robert Y. Wang (Massachusetts Institute of Technology) Kari Pulli, (Massachusetts Institute of Technology and Nokia Research Center), Jovan Popović (Massachusetts Institute of Technology)

Key Point Subspace Acceleration and Soft Caching
Mark Meyer, John Anderson (Pixar Animation Studios)

Embedded Deformation for Shape Manipulation
Robert Sumner, Johannes Schmid, Mark Pauly (ETH Zürich)

Mesh Puppetry: CaSCAding Optimization of Mesh Deformation With Inverse Kinematics
Xiaohan Shi (Zhejiang University), Kun Zhou, (Microsoft Research Asia), Yiying Tong, Mathieu Desbrun (California Institute of Technology), Hujun Bao, Baining Guo (Microsoft Research Asia)

FastLSM: Fast Lattice Shape Matching for Robust Real-Time Deformation
Alec R. Rivers, Doug L. James (Cornell University)

Handle-Aware Isolines for Scalable Shape Editing
OSCAr Kin-Chung Au, Hongbo Fu, Chiew-Lan Tai (Hong Kong University of Science and Technology), Daniel Cohen-Or (Tel Aviv University),

Gradient Domain Editing of Deforming Mesh Sequences
Weiwei Xu, Kun Zhou (Microsoft Research Asia), Yizhou Yu (University of Illinois at Urbana-Champaign), Qifeng Tan, Qunsheng Peng, Baining Guo (Microsoft Research Asia)

Capturing and Viewing Gigapixel Images
Johannes Kopf (Universität Konstanz), Matt Uyttendaele (Microsoft Research), Oliver Deussen (Universität Konstanz), Michael Cohen (Microsoft Research)

SIMBICON: Simple Biped Locomotion Control
Kangkang Yin, Kevin Loken, Michiel van de Panne (The University of British Columbia)

Construction and Optimal Search of Interpolated Motion Graphs
Alla Safonova, Jessica K. Hodgins (Carnegie Mellon University)

Simulating Biped Behaviors From Human Motion Data
Kwang Won Sok, Manmyung Kim, Jehee Lee (Seoul National University)

Efficient Symbolic Differentiation for Graphics Applications (expanded paper)
Brian K. Guenter (Microsoft Corporation)


EG

Soft Articulated Characters with Fast Contact Handling
Nico Galoppo (University of North Carolina), Miguel A. Otaduy (Eidgenössische Technische Hochschule Zürich), Serhat Tekin (University of North Carolina), Markus Gross (Eidgenössische Technische Hochschule Zürich), Ming C. Lin (University of North Carolina)


Skeleton-based variational mesh deformations
Shin Yoshizawa (Max-Planck-Institut Informatik and RIKEN), Alexander Belyaev, Hans-Peter Seidel (Max-Planck-Institut Informatik)

Context-Aware Skeletal Shape Deformation
Ofir Weber, (Technion), Olga Sorkine (Technische Universität Berlin), Yaron Lipman (Tel Aviv University), Craig Gotsman (Technion)

Volume Preservation of Multiresolution Meshes (Project)
Basile Sauvage (University of Strasbourg), Stefanie Hahmann, (ENSIMAG - INPG), Georges-Pierre Bonneau (LJK, Joseph Fourier University of Grenoble)

Prediction of Individual Non-Linear Aging Trajectories of Faces
Kristina Scherbaum, Martin Sunkel, Hans-Peter Seidel (Max-Planck-Institut Informatik), Volker Blanz (Universität Siegen)

3D Lip-Sync Generation with Data-Faithful Machine Learning
Ig-Jae Kim (Graphics & Media Lab, Seoul National University / KIST), Hyeong-Seok Ko (Graphics & Media Lab, Seoul National University)

Head-eye animation corresponding to a conversation for CG characters (Project)
Soh Masuko, Junichi Hoshino (University of Tsukuba)


On-the-fly Curve-skeleton Computation for 3D Shapes
Andrei Sharf (Tel Aviv University), Thomas Lewiner (PUC - Rio de Janeiro), Ariel Shamir (The Interdisciplinary Center and Mitsubishi Electric Research Laboratories (MERL)), Leif P. Kobbelt (RWTH Aachen),

Adaptive Space Deformations Based on Rigid Cells
Mario Botsch (Eidgenössische Technische Hochschule Zürich), Mark Pauly (Applied Geometry Group, Eidgenössische Technische Hochschule Zürich), Martin Wicke, Markus Gross (Eidgenössische Technische Hochschule Zürich)

Textured Liquids with the Marker Level Set
Viorel Mihalef, Dimitris Metaxas (Rutgers University), Mark Sussman (Florida State University)

Markerless 6+4DOF Real-time Visual Tracking of the Human Hand with Automatic Initialization and Lost-tracking Detection
Markus Schlattmann, Ferenc Kahlesz, Reinhard Klein (University of Bonn)

Online Motion Capture Marker Labeling for Multiple Interacting Articulated Targets
Q. Yu, Qing Li, Zhigang Deng (University of Houston)


Crowds by Example
Alon Lerner (Tel Aviv University), Yiorgos Chrysanthou (University of Cyprus), Dani Lischinski (The Hebrew University of Jerusalem)


Layered Performance Animation with Correlation Maps
Michael Neff (University of California, Davis), Irene Albrecht, Hans-Peter Seidel (Max-Planck-Institut Informatik)

SCA

Screen Space Meshes
Matthias Mueller, Simon Schirm, Stephan Duthaler

Flipping with Physics: Motion Editing for Acrobatics
Anna Majkowska, Petros Faloutsos

Guided Time Warping for Motion Editing
Eugene Hsu, Marco da Silva, Jovan Popovic

Dynamic, Expressive Speech Animation From a Single Mesh
Kevin Wampler, Daichi Sasaki, Li Zhang, Zoran Popovic

Group Behavior from Video: A Data-driven Approach to Crowd Simulation
Kang Hoon Lee, Myung Geol Choi, Qyoun Hong, Jehee Lee

Kinodynamic skinning using volume-preserving deformations
Karan Singh, Alexis Angelidis

Deformation Styles for Spline-based Skeletal Animation (Movie)
Sven Forstmann, Jun Ohya, Artus Krohn-Grimberghe, Ryan McDougall

Harmonic Skeleton for Realistic Character Animation
Grégoire Aujay, Franck Hetroy, Francis Lazarus, Christine Depraz

Face Poser: Interactive Modeling of 3D Facial Expressions Using Model Priors
Manfred Lau, Jinxiang Chai, Ying-qing Xu, Heung-Yeung Shum

On the Beat! Timing and Tension for Dyanmic Characters
Brian Allen, Derek Chu, Ari Shapiro, Petros Faloutsos

Multiobjective Control with Frictional Contacts
Yeuhi Abe, Marco da Silva, Jovan Popovic

Smooth Movers: Perceptually Guided Human Motion Simulation
Rachel McDonnell, Fiona Newell, Carol O'Sullivan

Animation Collage
Christian Theobalt, Christian Roessl, Edilson de Aguiar, Hans-Peter Seidel

I3D

Skinning with Dual Quaternions
Ladislav Kavan, Steven Collins, Jiri Zara, Carol O'Sullivan

Real-Time Ambient Occlusion for Dynamic Character Skins
Adam G. Kirk, Okan Arikan

Skinning Arbitrary Deformations
Ladislav Kavan, Rachel McDonnell, Simon Dobbyn, Jiri Zara, Carol O'Sullivan

Example-Based Model Synthesis
Paul Merrell

Parametric Motion Graphs
Rachel Heck, Michael Gleicher

Interactive Motion Correction and Object Manipulation
Ari Shapiro, Marcelo Kallmann, Petros Faloutsos

Quick Transitions With Cached Multi-Way Blends
Leslie Ikemoto, Okan Arikan, David Forsyth

PG

Multilinear Motion Synthesis with Level of Detail Controls
Tomohiko Mukai, Shigeru Kuriyama

Rubber-like Exaggeration for Character Animation
Ji-yong Kwon, In-Kwon Lee

Freeform Image
Thomas Schiwietz, Joachim Georgii, Rudiger Westermann



2008
SIGGRAPH
EG
SCA
I3D