Character Animation
maxime.tournier (at) inrialpes.fr
I work on dimension reduction for character animation, with applications in physically-based simulation and real-time character control. Here is a short example video of the control system I developed during my Ph.D. thesis.
I defended my Ph.D. thesis on 17 October 2011. Weee! \o/
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A c++0x library I'm developing for motion analysis and physically-based animation, featuring automatic differentiation of functions defined on Lie groups.