3D modeling and animation of animals from video and sketches
Contacts: Dr. Franck Hétroy and Dr. Lionel Reveret
This thesis deals with geometric modeling and 3D animation of
animals. A lot of work has been done in computer graphics to model and
animate natural scenes such as oceans, forests or prairies. However,
these scenes often remain empty of wildlife, although for some
applications such as computer games or animation movies modeling and
animating animals can be mandatory. In this thesis, we want to generate
a structured and animatable
representation of animals, starting from heterogeneous 2D data
(anatomical plates, sketches, videos, etc), combined with 3D data
(scanned anatomical skeletons, mesh models). In particular, we aim at
detecting characteristic features of the animal, in order to match all
types of input data. Moreover, our representation should be simple
enough to be able to create a large range of models, simply by
modifying a few parameters. The generated 3D structure will need to be
linked to controlable parameters so that realistic 3D animation could
be performed.
Prerequisites:
Candidates must be autonomous in OpenGL and C++ programming.
Basic knowledge in computer graphics (3D modeling, animation,
rendering) is required.
This PhD position is granted by the VISITOR
European project.
Candidates should check their eliginility and apply according to the
guidelines in:
http://www.inrialpes.fr/movi/pub/Visitor/