Shaderx2: Shader Programming Tips & Tricks
Wordware Publishing, page 190-206 - 2003
Images and movies
See also
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BibTex references
@InBook\{Lef03,
author = "Lefebvre, Sylvain",
title = "Shaderx2: Shader Programming Tips \& Tricks",
chapter = "Drops of water texture sprites",
pages = "190-206",
year = "2003",
publisher = "Wordware Publishing",
note = "ISBN=1556229887",
keywords = "shader gpu programming real time directx dynamic effects texture sprite",
url = "http://www-evasion.imag.fr/Publications/2003/Lef03"
}