Ombrage et illumination pour le rendu 3D de forêts en temps réel
Images and movies
See also
- Video (1.9Mb)
- GPU-Based Lighting and Shadowing of Complex Natural Scenes
- Rendering Forest Scenes in Real-Time
- GPU-Based Lighting and Shadowing of Complex Natural Scenes
- Rendering Forest Scenes in Real-Time
BibTex references
@MastersThesis\{CDN04a,
author = "Cohen, Florent and Decaudin, Philippe and Neyret, Fabrice",
title = "Ombrage et illumination pour le rendu 3D de for\^ets en temps r\'eel",
school = "IVR (INPG,UJF)",
year = "2004",
url = "http://www-evasion.imag.fr/Publications/2004/CDN04a"
}
Other publications in the database
» Florent Cohen :
in lab LJK base , in team EVASION base
» Philippe Decaudin : in lab LJK base , in team EVASION base
» Fabrice Neyret : in lab LJK base , in team EVASION base
» Philippe Decaudin : in lab LJK base , in team EVASION base
» Fabrice Neyret : in lab LJK base , in team EVASION base
![RapFCohen04.pdf [2.7Mo]](/Publications/images/pdf.png)