Smooth Adaptive Fitting of 3D models using hierarchical triangular splines
The recent ability to measure quickly and inexpensively
dense sets of points on physical objects has deeply influenced
the way engineers used to represent shapes in CAD
systems, animation software or in the game industry. Many
researchers advocated to completely bypass smooth surface
representations, and to stick to a dense mesh model throughout
the design process. Yet smooth analytic representations
are still required in standard CAD systems and animation
software, for reasons of compactness, control, appearance
and manufacturability. In this paper we present a method
for fitting a smooth adaptively refinable triangular spline
surface of arbitrary topology to an arbitrary dense triangular
mesh. The final surface is composed of low-degree polynomial
patches that join with G1-continuity. The ability to
adaptively refine the model allows to achieve a given approximation
error with a minimal number of patches.
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BibTex references
@InProceedings\{YHB05a,
author = "Yvart, Alex and Hahmann, Stefanie and Bonneau, Georges-Pierre",
title = "Smooth Adaptive Fitting of 3D models using hierarchical triangular splines",
booktitle = "Shape Modeling International",
month = "june",
year = "2005",
url = "http://www-evasion.imag.fr/Publications/2005/YHB05a"
}
Other publications in the database
» Alex Yvart :
in lab LJK base , in team EVASION base
» Stefanie Hahmann : in lab LJK base , in team EVASION base
» Georges-Pierre Bonneau : in lab LJK base , in team EVASION base
» Stefanie Hahmann : in lab LJK base , in team EVASION base
» Georges-Pierre Bonneau : in lab LJK base , in team EVASION base
![SMI05.pdf [695Ko]](/Publications/images/pdf.png)