Dynamic Triangulation of Implicit Surfaces: towards the handling of topology changes
In this paper, we introduce a new approach to mesh
an animated implicit surface for rendering purposes.
This approach is based on a double triangulation
of the surface.
In the first triangulation, the vertices are the nodes of
a finite element model. The aim of this model is to
uniformly and dynamically sample the surface.
It is robust, efficient and
prevents the inversion of triangles.
The second triangulation is dynamically created
from the first one at each frame and provides
details in regions of high curvature.
Lastly, we
present a mechanism
to deal with both the topological merging and splitting of
surfaces. As shown in our results, our approach
provides robust, quality, interactive rendering of animated
implicit surfaces, including those with certain kinds of topology changes.
Images and movies
See also
See also:
Twinned Meshes for Dynamic Triangulation of Implicit Surfaces
Topological modifications of animated surfaces
Twinned Meshes for Dynamic Triangulation of Implicit Surfaces
Topological modifications of animated surfaces
BibTex references
@TechReport\{NB06,
author = "Nesme, Matthieu and Bouthors, Antoine",
title = "Dynamic Triangulation of Implicit Surfaces: towards the handling of topology changes",
institution = "INRIA",
number = "RR-6128",
month = "Nov",
year = "2006",
url = "http://www-evasion.imag.fr/Publications/2006/NB06"
}
Other publications in the database
» Matthieu Nesme :
in lab LJK base , in team EVASION base
» Antoine Bouthors : in lab LJK base , in team EVASION base
» Antoine Bouthors : in lab LJK base , in team EVASION base
![RR-6128.pdf [791Ko]](/Publications/images/pdf.png)