A sketch-based interface for clothing virtual characters

Emmanuel Turquin, Jamie Wither, Laurence Boissieux, Marie-Paule Cani, John Hughes
IEEE Computer Graphics & Applications - 2006
Download the publication : sketchsub.pdf [6.1Mo]  

We present a new method for interactively creating garments for dressing virtual characters. The user draws an outline of the front and back of the garment, and the system makes reasonable geometric inferences about the overall shape of the garment (ignoring constraints arising from physics). Both the garment's shape and the way the character is wearing it are determined at once. We use the distance from the 2D garment silhouette to the character model to infer the variations of the distance between the remainder of the garment and the character in 3D. The garment surface is generated from the silhouette and border lines and this varying distance information, using a distance field to the character's body. This method is integrated in an interactive system in which the user sketches the garment over the 3D model of the character. Our results show that the system can be used to create a broad range of clothes that may be worn in a variety of ways.

Keywords: Sketch-based interface, garment design, 3D modelling.

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BibTex references

@Article\{TWBCH06,
  author       = "Turquin, Emmanuel and Wither, Jamie and Boissieux, Laurence and Cani, Marie-Paule and Hughes, John",
  title        = "A sketch-based interface for clothing virtual characters",
  journal      = "IEEE Computer Graphics \& Applications",
  year         = "2006",
  note         = "Special issue on sketch based modeling. To appear.",
  keywords     = "Sketching clothes folds",
  url          = "http://www-evasion.imag.fr/Publications/2006/TWBCH06"
}

Other publications in the database

» Emmanuel Turquin : in lab LJK base , in team EVASION base
» Jamie Wither : in lab LJK base , in team EVASION base
» Laurence Boissieux : in lab LJK base , in team EVASION base
» Marie-Paule Cani : in lab LJK base , in team EVASION base
» John Hughes : in lab LJK base , in team EVASION base