Shaderx2: Shader Programming Tips & Tricks
  Wordware Publishing, page 190-206 -  2003
 
Images and movies
See also
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BibTex references
@InBook\{Lef03,
  author       = "Lefebvre, Sylvain",
  title        = "Shaderx2: Shader Programming Tips \& Tricks",
  chapter      = "Drops of water texture sprites",
  pages        = "190-206",
  year         = "2003",
  publisher    = "Wordware Publishing",
  note         = "ISBN=1556229887",
  keywords     = "shader gpu programming real time directx dynamic effects texture sprite",
  url          = "http://www-evasion.imag.fr/Publications/2003/Lef03"
}