Shaderx2: Shader Programming Tips & Tricks
Wordware Publishing, page 190-206 - 2003
Images and movies
See also
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BibTex references
@InBook\{Lef03, author = "Lefebvre, Sylvain", title = "Shaderx2: Shader Programming Tips \& Tricks", chapter = "Drops of water texture sprites", pages = "190-206", year = "2003", publisher = "Wordware Publishing", note = "ISBN=1556229887", keywords = "shader gpu programming real time directx dynamic effects texture sprite", url = "http://www-evasion.imag.fr/Publications/2003/Lef03" }