These problems disappear if one doesnot need to explicitely build the result,
by bringing at rendering time the ray in the initial object space.
We propose a simple algorithm to follow curved rays across structured space (voxels, grids), for small deformations.
We also deal with local illumination changes due to the deformation.
Texels can be considered as spacial deformation; we detail the deformation method for this particular representation.
The paper in
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or PDF (415 Ko).
The bibtex entry for this publication:
author = "Fabrice Neyret",
title = "Local Illumination in Deformed Space",
year = "1995",
institution = "RR-2856, INRIA",
note = "http://www-evasion.imag.fr/Membres/Fabrice.Neyret/publis/RR-2856-eng.html",
My other publications
Other publications of the team