Some presentations I gave
(Fabrice Neyret)
Back to my
Research page
Back to my
Publications page
NB: I collected here only some misc presentations I did not falling in
others categories.
Other places:
For presentations associated
to research papers, watch here.
For science popularization
+ skeptical stuff,
watch here.
About 'how to get papers
accepted', 'ethic of publication', 'unsolved pb in CG',
cf same
place.
Disclaimer:
The following presentations have often been done in
informal internal contexts, some rephrasing my understanding of
something, and some are pretty old...
I do not pretend
everything is up-to-date, matching my today's mind, or guaranteed
correct. ;-)
(soon) Managing ultra-high complexity in real-time:
some hints and ingredients (Keynote HPG,
July, 9th 2019)
Microphysics of light
emission (colors of the Universe - part 1) (March 28th, 2019)
H|| Nebulaes colors & shape (colors of the Universe - part 2) (April 18th, 2019)
Programming
in GLSL is not programming in C (January, 15th, 2018)
Filtering the
pixel footprint: what should be "the right filter" ? (Weta, December,
6th, 2016) (INRIA, January, 17th, 2017)
Blending,
interpolating, synthesizing textures (Weta, July, 16th,
2016) (INRIA, 2016)
Antialiasing heightfields with Physically Based Shading: mash-up LEAD-R + masking-shadowing +
correlated color + ... (Weta, March 2016) (INRIA 2016)
Texturing
pitfalls in production (May, 12th, 2015)
1: Fouriereries -
General presentation about puzzling Fourier things (December,
18th 2014)
2: Variance
Spectrum - Our research about renormalizing Fourier synthesis (Gabor noise, etc) (December, 18th 2014)
Reproducing the
Natural Complexity (my life, my work :-) ) (Weta talk, December 18th,
2013).
Galaxy/veRTIGE project -
intermediate
presentation: Meudon
observatory version,
INRIA version. (October 2013)
(fr) Review &
Publications: Let discover the other side of the deadline (March 30th, 2011)
particules,
textures, spryticles, voxels, etc, dans les effets speciaux (
December, 9th, 2009)
(fr) Creer, Simuler, Explorer des Univers Naturels sur Ordinateur
(invited paper, AFIG 2006)