00001 /**************************************************************************\ 00002 * 00003 * This file is part of the Coin 3D visualization library. 00004 * Copyright (C) 1998-2002 by Systems in Motion. All rights reserved. 00005 * 00006 * This library is free software; you can redistribute it and/or 00007 * modify it under the terms of the GNU Lesser General Public License 00008 * version 2.1 as published by the Free Software Foundation. See the 00009 * file LICENSE.LGPL at the root directory of the distribution for 00010 * more details. 00011 * 00012 * If you want to use Coin for applications not compatible with the 00013 * LGPL, please contact SIM to acquire a Professional Edition license. 00014 * 00015 * Systems in Motion, Prof Brochs gate 6, 7030 Trondheim, NORWAY 00016 * http://www.sim.no support@sim.no Voice: +47 22114160 Fax: +47 22207097 00017 * 00018 \**************************************************************************/ 00019 00020 #ifndef COIN_SBSPHEREPROJECTOR_H 00021 #define COIN_SBSPHEREPROJECTOR_H 00022 00023 #include <Inventor/projectors/SbProjector.h> 00024 #include <Inventor/SbSphere.h> 00025 #include <Inventor/SbRotation.h> 00026 00027 00028 class COIN_DLL_API SbSphereProjector : public SbProjector { 00029 typedef SbProjector inherited; 00030 00031 public: 00032 SbVec3f projectAndGetRotation(const SbVec2f & point, SbRotation & rot); 00033 virtual SbRotation getRotation(const SbVec3f & point1, 00034 const SbVec3f & point2) = 0; 00035 00036 void setSphere(const SbSphere & sph); 00037 const SbSphere & getSphere(void) const; 00038 void setOrientToEye(const SbBool orienttoeye); 00039 SbBool isOrientToEye(void) const; 00040 void setFront(const SbBool infront); 00041 SbBool isFront(void) const; 00042 SbBool isPointInFront(const SbVec3f & point) const; 00043 virtual void setWorkingSpace(const SbMatrix & space); 00044 00045 protected: 00046 SbSphereProjector(const SbBool orienttoeye); 00047 SbSphereProjector(const SbSphere & s, const SbBool orienttoeye); 00048 00049 SbBool intersectSphereFront(const SbLine & l, SbVec3f & result); 00050 00051 SbBool intersectFront; 00052 SbSphere sphere; 00053 SbBool orientToEye; 00054 SbBool needSetup; 00055 SbVec3f lastPoint; 00056 }; 00057 00058 #endif // !COIN_SBSPHEREPROJECTOR_H