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SbSphereProjector.h

00001 /**************************************************************************\
00002  *
00003  *  This file is part of the Coin 3D visualization library.
00004  *  Copyright (C) 1998-2002 by Systems in Motion. All rights reserved.
00005  *
00006  *  This library is free software; you can redistribute it and/or
00007  *  modify it under the terms of the GNU Lesser General Public License
00008  *  version 2.1 as published by the Free Software Foundation. See the
00009  *  file LICENSE.LGPL at the root directory of the distribution for
00010  *  more details.
00011  *
00012  *  If you want to use Coin for applications not compatible with the
00013  *  LGPL, please contact SIM to acquire a Professional Edition license.
00014  *
00015  *  Systems in Motion, Prof Brochs gate 6, 7030 Trondheim, NORWAY
00016  *  http://www.sim.no support@sim.no Voice: +47 22114160 Fax: +47 22207097
00017  *
00018 \**************************************************************************/
00019 
00020 #ifndef COIN_SBSPHEREPROJECTOR_H
00021 #define COIN_SBSPHEREPROJECTOR_H
00022 
00023 #include <Inventor/projectors/SbProjector.h>
00024 #include <Inventor/SbSphere.h>
00025 #include <Inventor/SbRotation.h>
00026 
00027 
00028 class COIN_DLL_API SbSphereProjector : public SbProjector {
00029   typedef SbProjector inherited;
00030 
00031 public:
00032   SbVec3f projectAndGetRotation(const SbVec2f & point, SbRotation & rot);
00033   virtual SbRotation getRotation(const SbVec3f & point1,
00034                                  const SbVec3f & point2) = 0;
00035 
00036   void setSphere(const SbSphere & sph);
00037   const SbSphere & getSphere(void) const;
00038   void setOrientToEye(const SbBool orienttoeye);
00039   SbBool isOrientToEye(void) const;
00040   void setFront(const SbBool infront);
00041   SbBool isFront(void) const;
00042   SbBool isPointInFront(const SbVec3f & point) const;
00043   virtual void setWorkingSpace(const SbMatrix & space);
00044 
00045 protected:
00046   SbSphereProjector(const SbBool orienttoeye);
00047   SbSphereProjector(const SbSphere & s, const SbBool orienttoeye);
00048 
00049   SbBool intersectSphereFront(const SbLine & l, SbVec3f & result);
00050 
00051   SbBool intersectFront;
00052   SbSphere sphere;
00053   SbBool orientToEye;
00054   SbBool needSetup;
00055   SbVec3f lastPoint;
00056 };
00057 
00058 #endif // !COIN_SBSPHEREPROJECTOR_H

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