#include <Inventor/SbLinear.h>
Public Methods | |
SbSphere (void) | |
SbSphere (const SbVec3f ¢er, const float radius) | |
void | setValue (const SbVec3f ¢er, const float radius) |
void | setCenter (const SbVec3f ¢er) |
void | setRadius (const float radius) |
const SbVec3f & | getCenter (void) const |
float | getRadius (void) const |
void | circumscribe (const SbBox3f &box) |
SbBool | intersect (const SbLine &l, SbVec3f &intersection) const |
SbBool | intersect (const SbLine &l, SbVec3f &enter, SbVec3f &exit) const |
SbBool | pointInside (const SbVec3f &p) const |
void | print (FILE *file) const |
This class is used within many other classes in Coin. It contains the data neccessary to represent a sphere (a 3D point and a radius).
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The default constructor does nothing. The center point and the radius will be uninitialized. |
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Construct an SbSphere instance with the given center point and radius. |
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Set the sphere's center point and radius.
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Set the sphere's center point.
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Set the sphere's radius.
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Returns an SbVec3f with the sphere's center point.
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Returns the sphere's radius.
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Make the sphere exactly contain box, i.e. the sphere center point will be the same as that of the box, and the radius will be the distance from the box center point to any of the corners. |
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Finds the intersection enter point for the given line l on the sphere. If the line does not intersect the sphere, FALSE is returned. |
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Find the intersection points of the ray l on the sphere and return these in enter and exit. If the ray just "grazes" the sphere, the enter and exit points have equal values. If the ray does not intersect the sphere, FALSE is returned, otherwise we will return TRUE. |
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Returns TRUE of the given point p lies within the sphere. |
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Dump the state of this object to the file stream. Only works in debug version of library, method does nothing in an optimized compile. |