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SbSphere.h

00001 /**************************************************************************\
00002  *
00003  *  This file is part of the Coin 3D visualization library.
00004  *  Copyright (C) 1998-2002 by Systems in Motion. All rights reserved.
00005  *
00006  *  This library is free software; you can redistribute it and/or
00007  *  modify it under the terms of the GNU Lesser General Public License
00008  *  version 2.1 as published by the Free Software Foundation. See the
00009  *  file LICENSE.LGPL at the root directory of the distribution for
00010  *  more details.
00011  *
00012  *  If you want to use Coin for applications not compatible with the
00013  *  LGPL, please contact SIM to acquire a Professional Edition license.
00014  *
00015  *  Systems in Motion, Prof Brochs gate 6, 7030 Trondheim, NORWAY
00016  *  http://www.sim.no support@sim.no Voice: +47 22114160 Fax: +47 22207097
00017  *
00018 \**************************************************************************/
00019 
00020 #ifndef COIN_SBSPHERE_H
00021 #define COIN_SBSPHERE_H
00022 
00023 #include <stdio.h>
00024 #include <Inventor/SbVec3f.h>
00025 
00026 class SbLine;
00027 class SbBox3f;
00028 
00029 class COIN_DLL_API SbSphere {
00030 public:
00031   SbSphere(void);
00032   SbSphere(const SbVec3f & center, const float radius);
00033   void setValue(const SbVec3f & center, const float radius);
00034   void setCenter(const SbVec3f & center);
00035   void setRadius(const float radius);
00036   const SbVec3f &  getCenter(void) const;
00037   float getRadius(void) const;
00038   void circumscribe(const SbBox3f & box);
00039   SbBool intersect(const SbLine & l, SbVec3f & intersection) const;
00040   SbBool intersect(const SbLine & l, SbVec3f & enter, SbVec3f & exit) const;
00041   SbBool pointInside(const SbVec3f & p) const;
00042 
00043   void print(FILE * file) const;
00044 
00045 private:
00046   SbVec3f center;
00047   float radius;
00048 };
00049 
00050 #endif // !COIN_SBSPHERE_H

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