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SoComplexity.h

00001 /**************************************************************************\
00002  *
00003  *  This file is part of the Coin 3D visualization library.
00004  *  Copyright (C) 1998-2002 by Systems in Motion. All rights reserved.
00005  *
00006  *  This library is free software; you can redistribute it and/or
00007  *  modify it under the terms of the GNU Lesser General Public License
00008  *  version 2.1 as published by the Free Software Foundation. See the
00009  *  file LICENSE.LGPL at the root directory of the distribution for
00010  *  more details.
00011  *
00012  *  If you want to use Coin for applications not compatible with the
00013  *  LGPL, please contact SIM to acquire a Professional Edition license.
00014  *
00015  *  Systems in Motion, Prof Brochs gate 6, 7030 Trondheim, NORWAY
00016  *  http://www.sim.no support@sim.no Voice: +47 22114160 Fax: +47 22207097
00017  *
00018 \**************************************************************************/
00019 
00020 #ifndef COIN_SOCOMPLEXITY_H
00021 #define COIN_SOCOMPLEXITY_H
00022 
00023 #include <Inventor/nodes/SoSubNode.h>
00024 #include <Inventor/fields/SoSFEnum.h>
00025 #include <Inventor/fields/SoSFFloat.h>
00026 #include <Inventor/elements/SoComplexityTypeElement.h>
00027 
00028 
00029 class COIN_DLL_API SoComplexity : public SoNode {
00030   typedef SoNode inherited;
00031 
00032   SO_NODE_HEADER(SoComplexity);
00033 
00034 public:
00035   static void initClass(void);
00036   SoComplexity(void);
00037 
00038   enum Type {
00039     OBJECT_SPACE = SoComplexityTypeElement::OBJECT_SPACE,
00040     SCREEN_SPACE = SoComplexityTypeElement::SCREEN_SPACE,
00041     BOUNDING_BOX = SoComplexityTypeElement::BOUNDING_BOX
00042   };
00043 
00044   SoSFEnum type;
00045   SoSFFloat value;
00046   SoSFFloat textureQuality;
00047 
00048   virtual void doAction(SoAction * action);
00049   virtual void callback(SoCallbackAction * action);
00050   virtual void getBoundingBox(SoGetBoundingBoxAction * action);
00051   virtual void GLRender(SoGLRenderAction * action);
00052   virtual void pick(SoPickAction * action);
00053   virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
00054 
00055 protected:
00056   virtual ~SoComplexity();
00057 };
00058 
00059 #endif // !COIN_SOCOMPLEXITY_H

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