#include <Inventor/nodes/SoNode.h>
Inheritance diagram for SoNode::
Public Types | |
enum | NodeType { INVENTOR = 0, VRML1 = 1 } |
Public Methods | |
void | setOverride (const SbBool state) |
SbBool | isOverride (void) const |
void | setNodeType (const NodeType type) |
NodeType | getNodeType (void) const |
virtual SoNode * | copy (SbBool copyconnections=FALSE) const |
virtual SbBool | affectsState (void) const |
virtual void | doAction (SoAction *action) |
virtual void | GLRender (SoGLRenderAction *action) |
virtual void | GLRenderBelowPath (SoGLRenderAction *action) |
virtual void | GLRenderInPath (SoGLRenderAction *action) |
virtual void | GLRenderOffPath (SoGLRenderAction *action) |
virtual void | callback (SoCallbackAction *action) |
virtual void | getBoundingBox (SoGetBoundingBoxAction *action) |
virtual void | getMatrix (SoGetMatrixAction *action) |
virtual void | handleEvent (SoHandleEventAction *action) |
virtual void | pick (SoPickAction *action) |
virtual void | rayPick (SoRayPickAction *action) |
virtual void | search (SoSearchAction *action) |
virtual void | write (SoWriteAction *action) |
virtual void | getPrimitiveCount (SoGetPrimitiveCountAction *action) |
virtual void | grabEventsSetup (void) |
virtual void | grabEventsCleanup (void) |
virtual void | startNotify (void) |
virtual void | notify (SoNotList *l) |
uint32_t | getNodeId (void) const |
virtual SoChildList * | getChildren (void) const |
virtual void | writeInstance (SoOutput *out) |
virtual SoNode * | addToCopyDict (void) const |
virtual void | copyContents (const SoFieldContainer *from, SbBool copyconnections) |
virtual SoFieldContainer * | copyThroughConnection (void) const |
Static Public Methods | |
SoType | getClassTypeId (void) |
SoNode * | getByName (const SbName &name) |
int | getByName (const SbName &name, SoNodeList &l) |
void | initClass (void) |
void | initClasses (void) |
uint32_t | getNextNodeId (void) |
int | getActionMethodIndex (const SoType type) |
void | getBoundingBoxS (SoAction *action, SoNode *node) |
void | GLRenderS (SoAction *action, SoNode *node) |
void | callbackS (SoAction *action, SoNode *node) |
void | getMatrixS (SoAction *action, SoNode *node) |
void | handleEventS (SoAction *action, SoNode *node) |
void | pickS (SoAction *action, SoNode *node) |
void | rayPickS (SoAction *action, SoNode *node) |
void | searchS (SoAction *action, SoNode *node) |
void | writeS (SoAction *action, SoNode *node) |
void | getPrimitiveCountS (SoAction *action, SoNode *node) |
Protected Methods | |
SoNode (void) | |
virtual | ~SoNode () |
virtual SbBool | readInstance (SoInput *in, unsigned short flags) |
Static Protected Methods | |
const SoFieldData ** | getFieldDataPtr (void) |
void | setNextActionMethodIndex (int index) |
int | getNextActionMethodIndex (void) |
void | incNextActionMethodIndex (void) |
Protected Attributes | |
uint32_t | uniqueId |
Static Protected Attributes | |
uint32_t | nextUniqueId = 0 |
int | nextActionMethodIndex = 0 |
Coin is a retained mode 3D visualization library (built on top of the immediate mode OpenGL library). "Retained mode" means that instead of passing commands to draw graphics primitives directly to the renderer, you build up data structures which are rendered by the library on demand.
The node classes are the main "primitive" for building these data structures. In Coin, you build tree hierarchies made up of different node types: group nodes (for the layout of the other nodes), appearance nodes (for setting up materials, textures, etc), shape nodes (for the actual geometry), and nodes for lighting, camera positioning etc etc.
For more information, see the "Inventor Mentor: Programming Object-Oriented 3D Graphics with Open Inventor" (ISBN 0-201-62495-8) for detailed explanations on the basic principles involved.
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Used to store node type. |
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Default constructor, initializes node instance. |
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Destructor. |
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Set the override flag.
If this flag is A common applicaton for "override nodes" is to place them at the top of the tree as a convenient way to force e.g. a common drawstyle on the complete tree. |
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Return status of override flag.
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Sets the node type for this node to type. Since some nodes should be handled differently in VRML1 vs. Inventor, this should be used to get correct behavior for those cases. The default node type is INVENTOR. This method is an extension versus the Open Inventor API.
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Returns the node type set for this node. This method is an extension versus the Open Inventor API.
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Make a duplicate of this node and return a pointer to the duplicate. If this node is a group node, children are also copied and we return a pointer to the root of a full copy of the subgraph rooted here.
If copyconnections is Note that this function has been made virtual in Coin, which is not the case in the original Open Inventor API. We may change this method back into being non-virtual again for Coin version 2, as it was made virtual more or less by mistake. So please don't write application code that depends on SoNode::copy() being virtual. The reason this method should not be virtual is because this is not the function the application programmer should override if she needs some special behavior during a copy operation (like copying the value of internal data not exposed as fields). For that purpose, override the copyContents() method. Your overridden copyContents() method should then both copy internal data aswell as calling the parent superclass' copyContents() method for automatically handling of fields and other common data. |
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Returns
If it returns
The default method returns Reimplemented in SoShape, SoArray, SoMultipleCopy, SoSeparator, SoSwitch, SoNodeKitListPart, and SoSceneKit. |
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This function performs the typical operation of a node for any action. Reimplemented in SoCamera, SoAntiSquish, SoMatrixTransform, SoRotation, SoResetTransform, SoRotationXYZ, SoScale, SoTranslation, SoSurroundScale, SoTransform, SoUnits, SoBaseColor, SoCallback, SoClipPlane, SoComplexity, SoCoordinate3, SoCoordinate4, SoDrawStyle, SoFile, SoFont, SoFontStyle, SoLightModel, SoProfile, SoMaterial, SoMaterialBinding, SoNormal, SoNormalBinding, SoPackedColor, SoPickStyle, SoPolygonOffset, SoProfileCoordinate2, SoProfileCoordinate3, SoShapeHints, SoArray, SoGroup, SoLOD, SoLevelOfDetail, SoMultipleCopy, SoPathSwitch, SoSeparator, SoSwitch, SoTexture2, SoTexture2Transform, SoTextureCoordinate2, SoTextureCoordinateBinding, SoTextureCoordinateDefault, SoTextureCoordinateEnvironment, SoTextureCoordinatePlane, SoTransformSeparator, SoVertexProperty, SoWWWInline, SoNodeKitListPart, SoBaseKit, SoClipPlaneManip, SoDirectionalLightManip, SoPointLightManip, SoSpotLightManip, and SoTransformManip. |
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Implements the SoAction::BELOW_PATH traversal method for the rendering action. Reimplemented in SoAnnotation, SoExtSelection, SoLOD, SoLocateHighlight, and SoSeparator. |
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Implements the SoAction::IN_PATH traversal method for the rendering action. Reimplemented in SoAnnotation, SoLOD, SoLocateHighlight, and SoSeparator. |
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Implements the SoAction::OFF_PATH traversal method for the rendering action. Reimplemented in SoAnnotation, SoLOD, and SoSeparator. |
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Action method for SoGetMatrixAction. Updates action by accumulating with the transformation matrix of this node (if any). Reimplemented in SoAntiSquish, SoMatrixTransform, SoRotation, SoResetTransform, SoRotationXYZ, SoScale, SoTranslation, SoSurroundScale, SoTransform, SoUnits, SoCallback, SoFile, SoArray, SoGroup, SoMultipleCopy, SoPathSwitch, SoSeparator, SoSwitch, SoTexture2Transform, SoTransformSeparator, SoWWWInline, SoNodeKitListPart, SoBaseKit, SoDragger, SoCenterballDragger, SoClipPlaneManip, SoDirectionalLightManip, SoPointLightManip, SoSpotLightManip, and SoTransformManip. |
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Action method for SoHandleEventAction. Inspects the event data from action, and processes it if it is something which this node should react to. Nodes influencing relevant state variables for how event handling is done also overrides this method. Reimplemented in SoCamera, SoCallback, SoFile, SoArray, SoEventCallback, SoExtSelection, SoGroup, SoLocateHighlight, SoMultipleCopy, SoPathSwitch, SoSelection, SoSeparator, SoSwitch, SoWWWAnchor, SoWWWInline, SoNodeKitListPart, SoBaseKit, SoDragger, SoClipPlaneManip, SoDirectionalLightManip, SoPointLightManip, SoSpotLightManip, and SoTransformManip. |
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Action method for SoPickAction. Does common processing for SoPickAction action instances. Reimplemented in SoAntiSquish, SoMatrixTransform, SoRotation, SoResetTransform, SoRotationXYZ, SoScale, SoTranslation, SoSurroundScale, SoTransform, SoUnits, SoBaseColor, SoCallback, SoClipPlane, SoComplexity, SoCoordinate3, SoCoordinate4, SoFile, SoFont, SoFontStyle, SoProfile, SoMaterialBinding, SoNormal, SoNormalBinding, SoPickStyle, SoProfileCoordinate2, SoProfileCoordinate3, SoShapeHints, SoArray, SoGroup, SoMultipleCopy, SoPathSwitch, SoSwitch, SoTexture2Transform, SoTextureCoordinate2, SoTextureCoordinateBinding, SoTextureCoordinateDefault, SoTextureCoordinateEnvironment, SoTextureCoordinatePlane, SoTransformSeparator, SoVertexProperty, SoWWWInline, SoNodeKitListPart, SoClipPlaneManip, SoDirectionalLightManip, SoPointLightManip, SoSpotLightManip, and SoTransformManip. |
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Action method for SoRayPickAction. Checks the ray specification of the action and tests for intersection with the data of the node. Nodes influencing relevant state variables for how picking is done also overrides this method. Reimplemented in SoCamera, SoShape, SoCone, SoCube, SoCylinder, SoImage, SoIndexedNurbsCurve, SoIndexedNurbsSurface, SoLOD, SoLevelOfDetail, SoNurbsCurve, SoNurbsSurface, SoSeparator, SoSphere, SoText2, SoBaseKit, and SoDragger. |
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Action method for SoSearchAction. Compares the search criteria from the action to see if this node is a match. Searching is done by matching up all criteria set up in the SoSearchAction -- if any of the requested criteria is a miss, the search is not deemed successful for the node.
Reimplemented in SoCallback, SoArray, SoGroup, SoMultipleCopy, SoPathSwitch, SoSeparator, SoSwitch, SoWWWInline, SoNodeKitListPart, SoBaseKit, SoDragger, SoClipPlaneManip, SoDirectionalLightManip, SoPointLightManip, SoSpotLightManip, and SoTransformManip. |
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Action method for SoWriteAction. Writes out a node object, and any connected nodes, engines etc, if necessary. Reimplemented in SoPendulum, SoShuttle, SoCallback, SoBlinker, SoGroup, SoSwitch, SoVertexShape, SoBaseKit, and SoDragger. |
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Called from SoHandleEventAction::setGrabber() to notify a node when it becomes the node where all events are sent. Reimplemented in SoDragger. |
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Called from SoHandleEventAction to notify a node when it looses status as the node where events are sent. Reimplemented in SoDragger. |
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This is the method which starts the notification sequence after changes. At the end of a notification sequence, all "immediate" sensors (i.e. sensors set up with a zero priority) are triggered. Reimplemented from SoBase. |
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Notifies all auditors for this instance when changes are made. Reimplemented from SoFieldContainer. Reimplemented in SoAsciiText, SoText3, SoMaterial, SoPackedColor, SoBlinker, SoImage, SoSeparator, SoTexture2, SoVertexProperty, and SoVertexShape. |
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This returns the node's current unique identification number. It is unlikely that application programmers will ever need use this method fom client application code, unless working with extensions to the core library (and probably not even then). The id number is only valid for as long as the node is kept unchanged -- upon any kind of change the internal id will be updated (in the notify() method), and the old id number forgotten. The technique described above plays an important role in the way internal scenegraph caches are set up and invalidated.
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Returns list of children for this node. Reimplemented in SoFile, SoGroup, SoWWWInline, SoNodeKitListPart, SoBaseKit, SoClipPlaneManip, SoDirectionalLightManip, SoPointLightManip, SoSpotLightManip, and SoTransformManip. |
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This method is called from write() if the actual writing pass of the write action is taking place. It dumps the node to the given out output stream. Reimplemented from SoFieldContainer. |
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Add a copy of this node and (recursively) all children to the copy dictionary of SoFieldContainer if this has not already been done. Used internally during copy operations. Reimplemented in SoBaseKit. |
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Makes a deep copy of all data of from into this instance, except external scenegraph references if copyconnections is This is the method that should be overridden by subclasses which needs to account for internal data that are not handled automatically. Make sure that when you override the copyContents() method in your extension class that you also make it call upwards to it's parent superclass in the inheritance hierarchy, as copyContents() in for instance SoNode and SoFieldContainer does important work. It should go something like this:
void MyCoinExtensionNode::copyContents(const SoFieldContainer * from, SbBool copyconnections) { // let parent superclasses do their thing (copy fields, copy // instance name, etc etc) SoNode::copyContents(from, copyconnections); // [..then copy internal data..] } Reimplemented from SoFieldContainer. Reimplemented in SoCallback, SoFile, SoGroup, SoWWWInline, SoNodeKitListPart, SoBaseKit, SoInteractionKit, SoRotateCylindricalDragger, SoRotateSphericalDragger, SoClipPlaneManip, SoDirectionalLightManip, SoPointLightManip, SoSpotLightManip, and SoTransformManip. |
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Return copy of this instance.
Note: default implementation just returns Reimplemented from SoFieldContainer. |
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This static method returns the SoType object associated with objects of this class. Reimplemented from SoFieldContainer. |
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Returns the last node that was registered under name. |
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Finds all nodes with name and appends them to the l nodelist. Returns the number of nodes with the specified name. |
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Initialize all the node classes of Coin. Reimplemented in SoDragger. |
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Return the next unique identification number to be assigned upon node construction or change. It is unlikely that application programmers will ever need use this method fom client application code, unless working with extensions to the core library (and probably not even then).
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For internal use only. |
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This is a static "helper" method registered with the action, and used for calling the SoNode::getBoundingBox() virtual method which does the real work. |
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This is a static "helper" method registered with the action, and used for calling the SoNode::GLRender() virtual method which does the real work. |
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This is a static "helper" method registered with the action, and used for calling the SoNode::callback() virtual method which does the real work. |
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This is a static "helper" method registered with the action, and used for calling the SoNode::getMatrix() virtual method which does the real work. |
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This is a static "helper" method registered with the action, and used for calling the SoNode::handleEvent() virtual method which does the real work. |
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This is a static "helper" method registered with the action, and used for calling the SoNode::pick() virtual method which does the real work. |
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This is a static "helper" method registered with the action, and used for calling the SoNode::rayPick() virtual method which does the real work. |
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This is a static "helper" method registered with the action, and used for calling the SoNode::search() virtual method which does the real work. |
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This is a static "helper" method registered with the action, and used for calling the SoNode::write() virtual method which does the real work. |
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This is a static "helper" method registered with the action, and used for calling the SoNode::getPrimitiveCount() virtual method which does the real work. |
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This method is mainly intended for internal use during file import operations. It reads a definition of an instance from the input stream in. The input stream state points to the start of a serialized / persistant representation of an instance of this class type.
flags is used internally during binary import when reading user extension nodes, group nodes or engines. Reimplemented from SoFieldContainer. Reimplemented in SoFile, SoNormalBinding, SoGroup, SoImage, SoSeparator, SoTexture2, SoTextureCoordinateBinding, SoWWWInline, SoNodeKitListPart, SoBaseKit, and SoInteractionKit. |
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For internal use only. |
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For internal use only. |
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For internal use only. |
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For internal use only. |
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For internal use only. |
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For internal use only. |
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For internal use only. |