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SoGetMatrixAction.h

00001 /**************************************************************************\
00002  *
00003  *  This file is part of the Coin 3D visualization library.
00004  *  Copyright (C) 1998-2002 by Systems in Motion. All rights reserved.
00005  *
00006  *  This library is free software; you can redistribute it and/or
00007  *  modify it under the terms of the GNU Lesser General Public License
00008  *  version 2.1 as published by the Free Software Foundation. See the
00009  *  file LICENSE.LGPL at the root directory of the distribution for
00010  *  more details.
00011  *
00012  *  If you want to use Coin for applications not compatible with the
00013  *  LGPL, please contact SIM to acquire a Professional Edition license.
00014  *
00015  *  Systems in Motion, Prof Brochs gate 6, 7030 Trondheim, NORWAY
00016  *  http://www.sim.no support@sim.no Voice: +47 22114160 Fax: +47 22207097
00017  *
00018 \**************************************************************************/
00019 
00020 #ifndef COIN_SOGETMATRIXACTION_H
00021 #define COIN_SOGETMATRIXACTION_H
00022 
00023 #include <Inventor/actions/SoAction.h>
00024 #include <Inventor/actions/SoSubAction.h>
00025 #include <Inventor/SbViewportRegion.h>
00026 #include <Inventor/SbRotation.h>
00027 #include <Inventor/SbMatrix.h>
00028 #include <Inventor/SbVec3f.h>
00029 
00030 
00031 class COIN_DLL_API SoGetMatrixAction : public SoAction {
00032   typedef SoAction inherited;
00033 
00034   SO_ACTION_HEADER(SoGetMatrixAction);
00035 
00036 public:
00037   SoGetMatrixAction(const SbViewportRegion & region);
00038   virtual ~SoGetMatrixAction();
00039 
00040   static void initClass(void);
00041 
00042   void setViewportRegion(const SbViewportRegion & region);
00043   const SbViewportRegion & getViewportRegion(void) const;
00044 
00045   SbMatrix & getMatrix(void);
00046   SbMatrix & getInverse(void);
00047   SbMatrix & getTextureMatrix(void);
00048   SbMatrix & getTextureInverse(void);
00049 
00050 protected:
00051   virtual void beginTraversal(SoNode * node);
00052 
00053 private:
00054   SbMatrix matrix, invmatrix;
00055   SbMatrix texmatrix, invtexmatrix;
00056   SbViewportRegion viewportregion;
00057 };
00058 
00059 #endif // !COIN_SOGETMATRIXACTION_H

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