00001 /**************************************************************************\ 00002 * 00003 * This file is part of the Coin 3D visualization library. 00004 * Copyright (C) 1998-2002 by Systems in Motion. All rights reserved. 00005 * 00006 * This library is free software; you can redistribute it and/or 00007 * modify it under the terms of the GNU Lesser General Public License 00008 * version 2.1 as published by the Free Software Foundation. See the 00009 * file LICENSE.LGPL at the root directory of the distribution for 00010 * more details. 00011 * 00012 * If you want to use Coin for applications not compatible with the 00013 * LGPL, please contact SIM to acquire a Professional Edition license. 00014 * 00015 * Systems in Motion, Prof Brochs gate 6, 7030 Trondheim, NORWAY 00016 * http://www.sim.no support@sim.no Voice: +47 22114160 Fax: +47 22207097 00017 * 00018 \**************************************************************************/ 00019 00020 #ifndef COIN_SOGETMATRIXACTION_H 00021 #define COIN_SOGETMATRIXACTION_H 00022 00023 #include <Inventor/actions/SoAction.h> 00024 #include <Inventor/actions/SoSubAction.h> 00025 #include <Inventor/SbViewportRegion.h> 00026 #include <Inventor/SbRotation.h> 00027 #include <Inventor/SbMatrix.h> 00028 #include <Inventor/SbVec3f.h> 00029 00030 00031 class COIN_DLL_API SoGetMatrixAction : public SoAction { 00032 typedef SoAction inherited; 00033 00034 SO_ACTION_HEADER(SoGetMatrixAction); 00035 00036 public: 00037 SoGetMatrixAction(const SbViewportRegion & region); 00038 virtual ~SoGetMatrixAction(); 00039 00040 static void initClass(void); 00041 00042 void setViewportRegion(const SbViewportRegion & region); 00043 const SbViewportRegion & getViewportRegion(void) const; 00044 00045 SbMatrix & getMatrix(void); 00046 SbMatrix & getInverse(void); 00047 SbMatrix & getTextureMatrix(void); 00048 SbMatrix & getTextureInverse(void); 00049 00050 protected: 00051 virtual void beginTraversal(SoNode * node); 00052 00053 private: 00054 SbMatrix matrix, invmatrix; 00055 SbMatrix texmatrix, invtexmatrix; 00056 SbViewportRegion viewportregion; 00057 }; 00058 00059 #endif // !COIN_SOGETMATRIXACTION_H