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SoPickedPoint.h

00001 /**************************************************************************\
00002  *
00003  *  This file is part of the Coin 3D visualization library.
00004  *  Copyright (C) 1998-2002 by Systems in Motion. All rights reserved.
00005  *
00006  *  This library is free software; you can redistribute it and/or
00007  *  modify it under the terms of the GNU Lesser General Public License
00008  *  version 2.1 as published by the Free Software Foundation. See the
00009  *  file LICENSE.LGPL at the root directory of the distribution for
00010  *  more details.
00011  *
00012  *  If you want to use Coin for applications not compatible with the
00013  *  LGPL, please contact SIM to acquire a Professional Edition license.
00014  *
00015  *  Systems in Motion, Prof Brochs gate 6, 7030 Trondheim, NORWAY
00016  *  http://www.sim.no support@sim.no Voice: +47 22114160 Fax: +47 22207097
00017  *
00018 \**************************************************************************/
00019 
00020 #ifndef COIN_SO_PICKED_POINT_H
00021 #define COIN_SO_PICKED_POINT_H
00022 
00023 #include <Inventor/SbBasic.h>
00024 #include <Inventor/SbVec3f.h>
00025 #include <Inventor/SbVec4f.h>
00026 #include <Inventor/lists/SoDetailList.h>
00027 #include <Inventor/SbViewportRegion.h>
00028 
00029 class SoPath;
00030 class SoDetail;
00031 class SoNode;
00032 class SoState;
00033 class SbMatrix;
00034 
00035 class COIN_DLL_API SoPickedPoint {
00036 public:
00037   SoPickedPoint(const SoPickedPoint & pp);
00038   SoPickedPoint(const SoPath * const path, SoState * const state,
00039                 const SbVec3f & objSpacePoint);
00040   ~SoPickedPoint();
00041   SoPickedPoint *copy() const;
00042   const SbVec3f &getPoint() const;
00043   const SbVec3f &getNormal() const;
00044   const SbVec4f &getTextureCoords() const;
00045   int getMaterialIndex() const;
00046   SoPath *getPath() const;
00047   SbBool isOnGeometry() const;
00048   const SoDetail *getDetail(const SoNode * const node = NULL) const;
00049   const SbMatrix &getObjectToWorld(const SoNode * const node = NULL) const;
00050   const SbMatrix &getWorldToObject(const SoNode * const node = NULL) const;
00051   const SbMatrix &getObjectToImage(const SoNode * const node = NULL) const;
00052   const SbMatrix &getImageToObject(const SoNode * const node = NULL) const;
00053   SbVec3f getObjectPoint(const SoNode * const node = NULL) const;
00054   SbVec3f getObjectNormal(const SoNode * const node = NULL) const;
00055   SbVec4f getObjectTextureCoords(const SoNode * const node = NULL) const;
00056 
00057   void setObjectNormal(const SbVec3f &normal);
00058   void setObjectTextureCoords(const SbVec4f &texCoords);
00059   void setMaterialIndex(const int index);
00060   void setDetail(SoDetail * detail, SoNode * node);
00061 
00062 private:
00063 
00064   SbVec3f point, objPoint;
00065   SbVec3f normal, objNormal;
00066   SbVec4f texCoords, objTexCoords;
00067   int materialIndex;
00068   SoPath *path;
00069   SbBool onGeometry;
00070   SoDetailList detailList;
00071   SoState *state;
00072   SbViewportRegion viewport;
00073 
00074   class SoGetMatrixAction *getMatrixAction() const;
00075   void applyMatrixAction(const SoNode * const node) const;
00076 };
00077 
00078 #endif // !COIN_SOPICKEDPOINT_H

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