glAccum.3gl




Name

  glAccum - operate on the accumulation	buffer


C Specification

  void glAccum(	GLenum op,
		GLfloat	value )


Parameters


  op	 Specifies the accumulation buffer operation.  Symbolic	constants
	 GL_ACCUM, GL_LOAD, GL_ADD, GL_MULT, and GL_RETURN are accepted.


  value	 Specifies a floating-point value used in the accumulation buffer
	 operation.  op	determines how value is	used.


Description

  The accumulation buffer is an	extended-range color buffer.  Images are not
  rendered into	it.  Rather, images rendered into one of the color buffers
  are added to the contents of the accumulation	buffer after rendering.
  Effects such as antialiasing (of points, lines, and polygons), motion	blur,
  and depth of field can be created by accumulating images generated with
  different transformation matrices.

  Each pixel in	the accumulation buffer	consists of red, green,	blue, and
  alpha	values.	 The number of bits per	component in the accumulation buffer
  depends on the implementation. You can examine this number by	calling
  glGetIntegerv	four times, with arguments GL_ACCUM_RED_BITS,
  GL_ACCUM_GREEN_BITS, GL_ACCUM_BLUE_BITS, and GL_ACCUM_ALPHA_BITS,
  respectively.	 Regardless of the number of bits per component, however, the
  range	of values stored by each component is [-1, 1].	The accumulation
  buffer pixels	are mapped one-to-one with frame buffer	pixels.

  glAccum operates on the accumulation buffer.	The first argument, op,	is a
  symbolic constant that selects an accumulation buffer	operation.  The
  second argument, value, is a floating-point value to be used in that
  operation.  Five operations are specified: GL_ACCUM, GL_LOAD,	GL_ADD,
  GL_MULT, and GL_RETURN.

  All accumulation buffer operations are limited to the	area of	the current
  scissor box and are applied identically to the red, green, blue, and alpha
  components of	each pixel.  The contents of an	accumulation buffer pixel
  component are	undefined if the glAccum operation results in a	value outside
  the range [-1,1].  The operations are	as follows:

  GL_ACCUM  Obtains R, G, B, and A values from the buffer currently selected
	    for	reading	(see glReadBuffer).  Each component value is divided
	    by 2n-1, where n is	the number of bits allocated to	each color
	    component in the currently selected	buffer.	 The result is a
	    floating-point value in the	range [0,1], which is multiplied by
	    value and added to the corresponding pixel component in the
	    accumulation buffer, thereby updating the accumulation buffer.

  GL_LOAD   Similar to GL_ACCUM, except	that the current value in the
	    accumulation buffer	is not used in the calculation of the new
	    value.  That is, the R, G, B, and A	values from the	currently
	    selected buffer are	divided	by 2n-1, multiplied by value, and
	    then stored	in the corresponding accumulation buffer cell,
	    overwriting	the current value.

  GL_ADD    Adds value to each R, G, B,	and A in the accumulation buffer.

  GL_MULT   Multiplies each R, G, B, and A in the accumulation buffer by
	    value and returns the scaled component to its corresponding
	    accumulation buffer	location.

  GL_RETURN Transfers accumulation buffer values to the	color buffer or
	    buffers currently selected for writing.  Each R, G,	B, and A
	    component is multiplied by value, then multiplied by 2n-1,
	    clamped to the range [0,2n-1], and stored in the corresponding
	    display buffer cell.  The only fragment operations that are
	    applied to this transfer are pixel ownership, scissor, dithering,
	    and	color writemasks.

  The accumulation buffer is cleared by	specifying R, G, B, and	A values to
  set it to with the glClearAccum directive, and issuing a glClear command
  with the accumulation	buffer enabled.

Notes

  Only those pixels within the current scissor box are updated by any glAccum
  operation.

Errors

  GL_INVALID_ENUM is generated if op is	not an accepted	value.

  GL_INVALID_OPERATION is generated if there is	no accumulation	buffer.

  GL_INVALID_OPERATION is generated if glAccum is executed between the
  execution of	glBegin	and the	corresponding execution	of glEnd.

Associated Gets

  glGet	with argument GL_ACCUM_RED_BITS
  glGet	with argument GL_ACCUM_GREEN_BITS
  glGet	with argument GL_ACCUM_BLUE_BITS
  glGet	with argument GL_ACCUM_ALPHA_BITS

See Also

  glBlendFunc, glClear,	glClearAccum, glCopyPixels, glGet, glLogicOp,
  glPixelStore,	glPixelTransfer, glReadPixels, glReadBuffer, glScissor,
  glStencilOp




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Last Edited: Mon, May 22, 1995

AFV