glClipPlane - specify a plane against which all geometry is clipped
void glClipPlane( GLenum plane, const GLdouble *equation )
plane Specifies which clipping plane is being positioned. Symbolic names of the form GL_CLIP_PLANEi, where i is an integer between 0 and GL_MAX_CLIP_PLANES -1, are accepted. equation Specifies the address of an array of four double-precision floating-point values. These values are interpreted as a plane equation.
Geometry is always clipped against the boundaries of a six-plane frustum in x, y, and z. glClipPlane allows the specification of additional planes, not necessarily perpendicular to the x, y, or z axis, against which all geometry is clipped. Up to GL_MAX_CLIP_PLANES planes can be specified, where GL_MAX_CLIP_PLANES is at least six in all implementations. Because the resulting clipping region is the intersection of the defined half- spaces, it is always convex. glClipPlane specifies a half-space using a four-component plane equation. When glClipPlane is called, equation is transformed by the inverse of the modelview matrix and stored in the resulting eye coordinates. Subsequent changes to the modelview matrix have no effect on the stored plane-equation components. If the dot product of the eye coordinates of a vertex with the stored plane equation components is positive or zero, the vertex is in with respect to that clipping plane. Otherwise, it is out. Clipping planes are enabled and disabled with glEnable and glDisable, and called with the argument GL_CLIP_PLANEi, where i is the plane number. By default, all clipping planes are defined as (0,0,0,0) in eye coordinates and are disabled.
It is always the case that GL_CLIP_PLANEi = GL_CLIP_PLANE0 + i.
GL_INVALID_ENUM is generated if plane is not an accepted value. GL_INVALID_OPERATION is generated if glClipPlane is executed between the execution of glBegin and the corresponding execution of glEnd.
glGetClipPlane glIsEnabled with argument GL_CLIP_PLANEi
glEnable
Introduction | Alphabetic | Specification
Last Edited: Mon, May 22, 1995