glGetTexParameterfv, glGetTexParameteriv - return texture parameter values
void glGetTexParameterfv( GLenum target, GLenum pname, GLfloat *params ) void glGetTexParameteriv( GLenum target, GLenum pname, GLint *params )
target Specifies the symbolic name of the target texture. GL_TEXTURE_1D and GL_TEXTURE_2D are accepted. pname Specifies the symbolic name of a texture parameter. GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, and GL_TEXTURE_BORDER_COLOR are accepted. params Returns the texture parameters.
glGetTexParameter returns in params the value or values of the texture parameter specified as pname. target defines the target texture, either GL_TEXTURE_1D or GL_TEXTURE_2D, to specify one- or two-dimensional texturing. pname accepts the same symbols as glTexParameter, with the same interpretations: GL_TEXTURE_MAG_FILTER Returns the single-valued texture magnification filter, a symbolic constant. GL_TEXTURE_MIN_FILTER Returns the single-valued texture minification filter, a symbolic constant. GL_TEXTURE_WRAP_S Returns the single-valued wrapping function for texture coordinate s, a symbolic constant. GL_TEXTURE_WRAP_T Returns the single-valued wrapping function for texture coordinate t, a symbolic constant. GL_TEXTURE_BORDER_COLOR Returns four integer or floating-point numbers that comprise the RGBA color of the texture border. Floating-point values are returned in the range [0,1]. Integer values are returned as a linear mapping of the internal floating-point representation such that 1.0 maps to the most positive representable integer and -1.0 maps to the most negative representable integer.
If an error is generated, no change is made to the contents of params.
GL_INVALID_ENUM is generated if target or pname is not an accepted value. GL_INVALID_OPERATION is generated if glGetTexParameter is called between a call to glBegin and the corresponding call to glEnd.
glTexParameter
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Last Edited: Mon, May 22, 1995