glLoadMatrixd, glLoadMatrixf - replace the current matrix with an arbitrary matrix
void glLoadMatrixd( const GLdouble *m ) void glLoadMatrixf( const GLfloat *m )
m Specifies a pointer to a 4x4 matrix stored in column-major order as sixteen consecutive values.
glLoadMatrix replaces the current matrix with the one specified in m. The current matrix is the projection matrix, modelview matrix, or texture matrix, determined by the current matrix mode (see glMatrixMode). m points to a 4x4 matrix of single- or double-precision floating-point values stored in column-major order. That is, the matrix is stored as follows: |a0 a4 a8 a12| | | |a1 a5 a9 a13| | | |a2 a6 a10 a14| | | |a3 a7 a11 a15| | |
GL_INVALID_OPERATION is generated if glLoadMatrix is called between a call to glBegin and the corresponding call to glEnd.
glGet with argument GL_MATRIX_MODE glGet with argument GL_MODELVIEW_MATRIX glGet with argument GL_PROJECTION_MATRIX glGet with argument GL_TEXTURE_MATRIX
glLoadIdentity, glMatrixMode, glMultMatrix, glPushMatrix
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Last Edited: Mon, May 22, 1995