glPolygonStipple - set the polygon stippling pattern
void glPolygonStipple( const GLubyte *mask )
mask Specifies a pointer to a 32x32 stipple pattern that will be unpacked from memory in the same way that glDrawPixels unpacks pixels.
Polygon stippling, like line stippling (see glLineStipple), masks out certain fragments produced by rasterization, creating a pattern. Stippling is independent of polygon antialiasing. mask is a pointer to a 32x32 stipple pattern that is stored in memory just like the pixel data supplied to a glDrawPixels with height and width both equal to 32, a pixel format of GL_COLOR_INDEX, and data type of GL_BITMAP. That is, the stipple pattern is represented as a 32x32 array of 1-bit color indices packed in unsigned bytes. glPixelStore parameters like GL_UNPACK_SWAP_BYTES and GL_UNPACK_LSB_FIRST affect the assembling of the bits into a stipple pattern. Pixel transfer operations (shift, offset, pixel map) are not applied to the stipple image, however. Polygon stippling is enabled and disabled with glEnable and glDisable, using argument GL_POLYGON_STIPPLE. If enabled, a rasterized polygon fragment with window coordinates x and y is sent to the next stage of the w w GL if and only if the (x mod 32)th bit is the (y mod 32)th row of the w w stipple pattern is one. When polygon stippling is disabled, it is as if the stipple pattern were all ones.
GL_INVALID_OPERATION is generated if glPolygonStipple is executed between the execution of glBegin and the corresponding execution of glEnd.
glGetPolygonStipple glIsEnabled with argument GL_POLYGON_STIPPLE
glDrawPixels, glLineStipple, glPixelStore, glPixelTransfer
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Last Edited: Tue, May 23, 1995