gluLookAt
NAME
gluLookAt -- define a viewing transformation
C SPECIFICATION
void gluLookAt(GLdouble eyex,
GLdouble eyey,
GLdouble eyez,
GLdouble centerx,
GLdouble centery,
GLdouble centerz,
GLdouble upx,
GLdouble upy,
GLdouble upz)
PARAMETERS
- eyex, eyey, eyez
-
Specifies the position of the eye point.
- centerx, centery, centerz
-
Specifies the position of the reference point.
- upx, upy, upz
-
Specifies the direction of the up vector.
DESCRIPTION
gluLookAt creates a viewing matrix derived from an eye point, a
reference point indicating the center of the scene, and an up vector. The
matrix maps the reference point to the negative z axis and the eye
point to the origin, so that, when a typical projection matrix is used, the
center of the scene maps to the center of the viewport. Similarly, the
direction described by the up vector projected onto the viewing plane is mapped
to the positive y axis so that it points upward in the viewport. The
up vector must not be parallel to the line of sight from the eye to the
reference point.
The matrix generated by gluLookAt postmultiplies the current matrix.
SEE ALSO
glFrustum,
gluPerspective
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© 1995 Uwe Behrens All rights reserved