gluUnProject
NAME
gluUnProject -- map window coordinates to object coordinates
C SPECIFICATION
int gluUnProject(GLdouble winx,
GLdouble winy,
GLdouble winz,
const GLdouble modelMatrix[16],
const GLdouble projMatrix[16],
const GLint viewport[4],
GLdouble *objx,
GLdouble *objy,
GLdouble *objz)
PARAMETERS
- winx, winy, winz
-
Specify the window coordinates to be mapped.
- modelMatrix
-
Specifies the modelview matrix (as from a
glGetDoublev call)
- projMatrix
-
Specifies the projection matrix (as from a
glGetDoublev call)
- viewport
-
Specifies the viewport (as from a
glGetIntegerv call)
- objx, objy, objz
-
Returns the computed object coordinates.
DESCRIPTION
gluUnProject maps the specified window coordinates into object
coordinates using modelMatrix, projMatrix, and viewport.
The result is stored in objx, objy, and objz. A return
value of GL_TRUE indicates success, and GL_FALSE indicates
failure.
SEE ALSO
glGet,
gluProject
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© 1995 Uwe Behrens All rights reserved