Motivation: Non-invasive surgery Aim: Simulator for surgeons training. Difficulties: Real-time deformable model for the liver, force feedback, realistic rendering. |
We rely on the graphics hardware for performing real-time collision
detection between the liver model and the surgical tools. Real-time animation is achieved thanks to an adaptive model that automatically concentrates computations where needed. Realistic visualisation is provided thanks to a multi-pass rendering. The liver surface is covered with undistorted cells thanks to a new texturing techniques that non-periodically maps a few precomputed patterns on triangles that tile the surface. Animated textures are used for enhancing the changes of the liver's surface aspect under the tools actions. Details on realistic rendering |
Interactive multiresolution animation of deformable
models.
G. Debunne, M. Desbrun,
A. Barr & M.P. Cani.
10th Eurographics Workshop on Computer Animation and
Simulation (CAS'99), Milano, sep 1999.
Real-time Collision Detection for Virtual Surgery.
J.C. Lombardo, M.P. Cani & F. Neyret.
Computer Animation'99, Geneva, may 1999.
Pattern-based Texturing Revisited.
F. Neyret & M.P. Cani.
SIGGRAPH'99, aug 1999.