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Marie-Paule Cani
Professor at Grenoble Institute of Technology (INPG) |
------------------ This page is not updated anymore: see my new webpage .
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Animation and Simulation |
Real-time animation of natural scenaries: lava-flows, ocean, prairies Deformable models and collision processing for surgical simulators Character animation: flesh vibration, constant volume skinning, wrinkles, virtual hair.
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Modeling |
Skeleton-based implicit surfaces with LODs Virtual sculpture: interaction device, real-time deformations and topological changes Sketch-based modeling, applied to free form shapes and to complex models (clothing, clouds, trees...)
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Textures |
Image-based texture synthesis on arbitrary surfaces |
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Prof UJF | Visualization, subdivision surfaces, perception |
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Corps telecom | Procedural modeling and efficient rendering of large, natural scenes |
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Assistant Prof UJF | Physics-based animation, collisions, surgical simulators |
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Assistant Prof INPG | Geometry processing |
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MCU-PH UJF | Modelling of anatomical structures |
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INRIA researcher | Motion capture from video |
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MENSR | Animation of fluids (co-advised with G-H. Cottet) |
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MENSR | Interactive sketches for teaching anatomy (co-advised by Olivier Palombi) |
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MENSR | Constant volume deformations (co-advised with Stefanie Hahmann) |
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European project VISITOR | Sketch-based modelling of complex, procedural scenes |
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Thèse INPG 2006 | Implicit modelling of anatomic structures |
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PhD U. Otago 2007 | Space deformations (advisor G. Wyvill) |
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PhD INPG 2006 | Hair modeling and animation |
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PhD INPG 2005 | Virtual sculpture through the video capture of hand motion (co-advised with R. Horaud) |
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PhD INPG 2005 | Animation of wild animals from video (co-advised with L. Reveret) |
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PhD INPG 2006 | Real-time deformable models for surgery simulation(co-advised with F. Faure) |
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Thèse Rennes 2004 | Real-time flesh and skin layers for virtual humans (co-advised with B. Arnaldi) |
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Thèse INPG 2004 | Interactive animation of vegetation, procedural modeling with LODs |
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Thèse INPG 2003 | Sketch-based interfaces for graphics |
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Thèse INPG 2002 | Virtual sculpture (co-advised by JD Gascuel) |
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Thèse INPG 2000 | Levels of detail in physically-based animation |
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Thèse IRISA 1998 | Motion control for virtual humans (co-advised by B.Arnaldi) |
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Thèse INPG 1997 | Animation of highly deformable materials |
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Thèse UJF 1995 | Motion control |
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Thèse Paris XI 1994 | Facial animation (CIFFRE chez Medialab) |
Current |
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