Marie-Paule Cani (ex Gascuel)
Professor at Grenoble Institute of Technology (INPG) |
------------------ This page is not updated anymore: see my new webpage .
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Publications Research projects Students and colleagues Teaching Other activities Short CV |
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structure the phenomona to be modelled into
hierarchies of submodels ; use space and time adaptive simulations wherever possible ; rely on adapted représentations, from physically-based modeling to geometry or textures. |
Animation and Simulation |
Real-time animation of natural scenaries: lava-flows, ocean, prairies Deformable models and collision processing for surgical simulators Character animation: flesh vibration, constant volume skinning, wrinkles, virtual hair.
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Modeling |
Skeleton-based implicit surfaces with LODs Virtual sculpture: interaction device, real-time deformations and topological changes Sketch-based modeling, applied to free form shapes and to complex models (clothing, clouds, trees...)
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Textures |
Image-based texture synthesis on arbitrary surfaces |
Georges-Pierre Bonneau | Prof UJF | Visualization, subdivision surfaces, perception |
Eric Bruneton | Corps telecom | Procedural modeling and efficient rendering of large, natural scenes |
Francois Faure | Assistant Prof UJF | Physics-based animation, collisions, surgical simulators |
Franck Hetroy | Assistant Prof INPG | Geometry processing |
Olivier Palombi | MCU-PH UJF | Modelling of anatomical structures |
Lionel Reveret | INRIA researcher | Motion capture from video |
Mathieu Coquerelle | MENSR | Animation of fluids (co-advised with G-H. Cottet) |
Adeline Pihuit | MENSR | Interactive sketches for teaching anatomy (co-advised by Olivier Palombi) |
Damien Rohmer | MENSR | Constant volume deformations (co-advised with Stefanie Hahmann) |
Jamie Wither | European project VISITOR | Sketch-based modelling of complex, procedural scenes |
Olivier Palombi | Thèse INPG 2006 | Implicit modelling of anatomic structures |
Alexis Angelidis | PhD U. Otago 2007 | Space deformations (advisor G. Wyvill) |
Florence Bertails | PhD INPG 2006 | Hair modeling and animation |
Guillaume Dewaele | PhD INPG 2005 | Virtual sculpture through the video capture of hand motion (co-advised with R. Horaud) |
Laurent Favreau | PhD INPG 2005 | Animation of wild animals from video (co-advised with L. Reveret) |
Laks Raghupathi | PhD INPG 2006 | Real-time deformable models for surgery simulation(co-advised with F. Faure) |
Caroline Larboulette | Thèse Rennes 2004 | Real-time flesh and skin layers for virtual humans (co-advised with B. Arnaldi) |
Frank Perbet | Thèse INPG 2004 | Interactive animation of vegetation, procedural modeling with LODs |
David Bourguignon | Thèse INPG 2003 | Sketch-based interfaces for graphics |
Eric Ferley | Thèse INPG 2002 | Virtual sculpture (co-advised by JD Gascuel) |
Gilles Debunne | Thèse INPG 2000 | Levels of detail in physically-based animation |
Franck Multon | Thèse IRISA 1998 | Motion control for virtual humans (co-advised by B.Arnaldi) |
Mathieu Desbrun | Thèse INPG 1997 | Animation of highly deformable materials |
Alexis Lamouret | Thèse UJF 1995 | Motion control |
Philippe Limantour | Thèse Paris XI 1994 | Facial animation (CIFFRE chez Medialab) |
Current |
Head of first year studies at ENSIMAG Operational research (ENSIMAG/INPG) Algorithmics (first and second year ENSIMAG/INPG) Computer Graphics and Animation (master level) |