Perlin Textures in Real Time Using OpenGL
This technical report deals with the problem of real-time procedural texture synthesis, and more precisely Perlin textures. These
textures need a per-pixel calculation, while 3D graphics libraries such as OpenGL usually have a very constrained grammar, which only
allows a control at the level of faces and mesh nodes. Thanks to the numerous OpenGL extensions such as multipass, blending, 3D
textures and lookup-tables, it is however possible to translate the per-pixel procedural algorithm into OpenGL operations.
Images and movies
See also
BibTex references
@TechReport\{MN99,
author = "Min\'e, Antoine and Neyret, Fabrice",
title = "Perlin Textures in Real Time Using OpenGL",
institution = "INRIA",
number = "RR-3713",
month = "Jun",
year = "1999",
url = "http://www-evasion.imag.fr/Publications/1999/MN99"
}
![RR-3713.pdf [407Ko]](/Publications/images/pdf.png)
![RR-3713.ps.gz [1Mo]](/Publications/images/ps.png)