Multiscale Shaders for the Efficient Realistic Rendering of Pine-Trees

Graphics Interface, page 137--144 - May 2000
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The frame of our work is the efficient realistic rendering of scenes containing a huge amount of data for which an a priori knowledge is available. In this paper, we present a new model able to render forests of pine-trees  fficiently in ray-tracing and free of aliasing. This model is based on three scales of shaders representing the geometry (i.e. needles) that is smaller than a pixel size. These shaders are computed by analytically integrating the illumination reflected by this geometry using the a priori knowledge. They include the effects of local illumination, shadows and opacity within the concerned volume of data.

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@InProceedings\{MN00,
  author       = "Meyer, Alexandre and Neyret, Fabrice",
  title        = "Multiscale Shaders for the Efficient Realistic Rendering of Pine-Trees",
  booktitle    = "Graphics Interface",
  pages        = "137--144",
  month        = "May",
  year         = "2000",
  publisher    = "Canadian Human-Computer Communications Society",
  organization = "Canadian Information Processing Society",
  url          = "http://www-evasion.imag.fr/Publications/2000/MN00"
}

Other publications in the database

» Alexandre Meyer : in lab LJK base , in team EVASION base
» Fabrice Neyret : in lab LJK base , in team EVASION base