Flow Noise
We propose a model of random fractal continuous-derivable procedural
noise like Perlin textures,
that is animated on a way similar to fluid motion,
which a purely stochastic model cannot reproduce.
This is done by introducing correlated rotations
(despite the noise at a given time is not),
and an advection of small scales by large scales.
Images and movies
See also
NB: More details available in "Texturing and Modeling, A Procedural
approach" - 3rd edition, p 384-389
The Technical Sketch presentation.
More information about this research (here).
Even more information about this research (NYU).
Advected textures
Flow-noise on GPU
The Technical Sketch presentation.
More information about this research (here).
Even more information about this research (NYU).
Advected textures
Flow-noise on GPU
BibTex references
@InProceedings\{PN01,
author = "Perlin, Ken and Neyret, Fabrice",
title = "Flow Noise",
booktitle = "Siggraph Technical Sketches and Applications",
pages = "187",
month = "Aug",
year = "2001",
url = "http://www-evasion.imag.fr/Publications/2001/PN01"
}
![sketch_col.pdf [117Ko]](/Publications/images/pdf.png)
![sketch_col.ps.gz [305Ko]](/Publications/images/ps.png)