Realistic Rendering of an Organ Surface in Real-Time for Laparoscopic Surgery Simulation
This paper deals with the rendering issues of the problem
of producing a real-time convincing surgery simulation.
The main scope of our project is to simulate laparoscopic liver surgery.
Nevertheless large parts of the technique apply to other organs.
We address three aspects of the appearance of the organ surface:
the organ skin texture,
the specular highlights, and
the reactions of the organ to the instruments.
For this last aspect we address three effects:
blood drops rolling on the surface,
clear or deep cauterization, and
whitening of the surface under local pressure.
To meet the real-time constraint we use advanced graphics features
such as multipass rendering, OpenGL texture extensions and lookup-tables.
Our target hardware are high-end graphics accelerators such as
the SGI Infinite Reality. Nevertheless most of the technique apply
to low-end graphics accelerators.
Submitted: July 2000. Accepted: January 2001. Published: May 2002.
Submitted: July 2000. Accepted: January 2001. Published: May 2002.
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See also
BibTex references
@Article\{NHS02,
author = "Neyret, Fabrice and Heiss, Raphael and Senegas, Franck",
title = "Realistic Rendering of an Organ Surface in Real-Time for Laparoscopic Surgery Simulation",
journal = "the Visual Computer",
number = "3",
volume = "18",
pages = "135--149",
month = "may",
year = "2002",
url = "http://www-evasion.imag.fr/Publications/2002/NHS02"
}
Other publications in the database
» Fabrice Neyret :
in lab LJK base , in team EVASION base
in lab LJK base , in team EVASION base
» Franck Senegas : in lab LJK base , in team EVASION base
in lab LJK base , in team EVASION base
» Franck Senegas : in lab LJK base , in team EVASION base
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