MobiNet: a pedagogic platform for Computer Science, Maths and Physics (How to make students love Maths by programming video games)

Eurographics - Education - august 2004
Download the publication : EGmobinet.pdf [1.2Mo]   EGmobinet.ppt [2.4Mo]  
We developed the MobiNet (free) platform and tutorial sessions (tested on 16 batches of high school students) with the aim of offering students a new way of learning and understanding academic scientific subjects.
Our approach consists of letting the students manipulate mathematical and physical notions as tools in order to solve concrete tasks, such as a solar system simulation or a video game. This makes students formalize a real-world problem, experiment by trial-and-error (error no longer means punishment), and gain an insight into the effect of equations and parameters. To allow this, our platform graphically simulates a world of mobiles where appearance, behavior and interaction (possibly through a network) are defined and programmed by the users, relying on an intuitive graphics interface and a dedicated programming language.
This approach provides a strong motivation to students, and strengthens their understanding of theoretical notions seen in class (which is especially important for fundamental concepts used later in the curriculum including other academic subjects). Moreover, given the concern of academics and politicians in France about students no longer opting for scientific curriculums, we point out that our approach is closer to the real practice of engineers and researchers than traditional academic teaching. This helps students to Figure out why taught notions are useful and how they can be related to professional activities (which they might consider for their future). This project has been tested in the context of the Engineering Week organized by the Engineering school federation INPG (Institut National Polytechnique de Grenoble).

Images and movies

 

See also

  • MobiNet web site

  • International conference papiers:
  • Articles in French:
    • Presentation+tutorial at APMEP'08 conference (in French)
    • Article on the online review MathemaTICE, nov 08 (can be considered as "proceeding" version of APMEP'08)
    • Article in the journal "Bulletin Vert de l'APMEP" jan 08
    • Article on the online review EducMath, dec 08
  • BibTex references

    @InProceedings\{LNHT04,
      author       = "Lefebvre, Sylvain and Neyret, Fabrice and Hornus, Samuel and Thollot, Jo{\"e}lle",
      title        = "MobiNet: a pedagogic platform for Computer Science, Maths and Physics (How to make students love Maths by programming video games)",
      booktitle    = "Eurographics - Education",
      month        = "august",
      year         = "2004",
      organization = "Eurographics",
      note         = "Grenoble",
      url          = "http://www-evasion.imag.fr/Publications/2004/LNHT04"
    }
    

    Other publications in the database

    » Sylvain Lefebvre : in lab LJK base , in team EVASION base
    » Fabrice Neyret : in lab LJK base , in team EVASION base
    » Samuel Hornus : in lab LJK base , in team EVASION base
    » JoŽlle Thollot : in lab LJK base , in team EVASION base