Real-time realistic illumination and shading of stratiform clouds
Realistic rendering of clouds involves solving the complex interaction of light within the cloud and with its environment.
Interactive methods achieve efficient cloud rendering by ignoring several lighting effects. However, these effects are visually important, and removing them strongly reduces realism.
We present a novel approach for capturing the important effects of multiple anisotropic Mie scattering within cloud layers (i.e., stratiform clouds), and the inter-reflections between the ground and the cloud base under sun and sky illumination.
Our model maps well to graphics hardware, enabling the real-time
rendering of animated cloud skies over landscapes.
Images and movies
See also
See also:
Advected textures
Flow-noise on GPU (would have been great to have it at the time of this present work !)
Advected textures
Flow-noise on GPU (would have been great to have it at the time of this present work !)
BibTex references
@InProceedings\{BNL06,
author = "Bouthors, Antoine and Neyret, Fabrice and Lefebvre, Sylvain",
title = "Real-time realistic illumination and shading of stratiform clouds",
booktitle = "Eurographics Workshop on Natural Phenomena",
month = "sep",
year = "2006",
url = "http://www-evasion.imag.fr/Publications/2006/BNL06"
}
Other publications in the database
» Antoine Bouthors :
in lab LJK base , in team EVASION base
» Fabrice Neyret : in lab LJK base , in team EVASION base
» Sylvain Lefebvre : in lab LJK base , in team EVASION base
» Fabrice Neyret : in lab LJK base , in team EVASION base
» Sylvain Lefebvre : in lab LJK base , in team EVASION base
![bnl06-elec.pdf [6.2Mo]](/Publications/images/pdf.png)
![BNL06.ppt [10.3Mo]](/Publications/images/ppt.png)