Realistic Hair from a Sketch
This paper explores a sketch-based interface for quickly yet accurately
creating visually realistic hair for virtual characters. Recently,
physically-based models have proved successful for generating a wide
variety of hair types, but they do not provide a straightforward method
for designing target hairstyles. The contribution of this paper is to
propose a user-friendly method for controlling such a
physically-based model, requiring no specific knowledge of mechanics
or hair styling: the user sketches example hair strands
over a side view of the character's head, or alternatively annotates a
picture of real hair viewed from the side serving as a reference. We show how the sketch can
be used to infer the geometric and mechanical properties of the hair
strands, to adjust the shape of the scalp, and to generate an adequate
hair volume. Our method is validated on a wide variety of hair styles,
from straight to curly and short to long hair.
Images and movies
See also
BibTex references
@InProceedings\{WBC07,
author = "Wither, Jamie and Bertails, Florence and Cani, Marie-Paule",
title = "Realistic Hair from a Sketch",
booktitle = "Shape Modeling International",
month = "June",
year = "2007",
keywords = "hair sketching physically-based",
url = "http://www-evasion.imag.fr/Publications/2007/WBC07"
}
Other publications in the database
» Jamie Wither :
in lab LJK base , in team EVASION base
» Florence Bertails : in lab LJK base , in team EVASION base
» Marie-Paule Cani : in lab LJK base , in team EVASION base
» Florence Bertails : in lab LJK base , in team EVASION base
» Marie-Paule Cani : in lab LJK base , in team EVASION base
![sketchingHair.pdf [1.9Mo]](/Publications/images/pdf.png)