Volumetric Billboards
We introduce an image-based representation, called volumetric billboards, allowing for the real-time rendering
of semi-transparent and visually complex objects arbitrarily distributed in a 3D scene. Our representation offers
full parallax effect from any viewing direction and improved anti-aliasing of distant objects. It correctly handles
transparency between multiple and possibly overlapping objects without requiring any primitive sorting. Furthermore,
volumetric billboards can be easily integrated into common rasterization-based renderers, which allows for
their concurrent use with polygonal models and standard rendering techniques such as shadow-mapping.
The representation is based on volumetric images of the objects and on a dedicated real-time volume rendering
algorithm that takes advantage of the GPU geometry shader. Our examples demonstrate the applicability
of the method in many cases including levels-of-detail representation for multiple intersecting complex objects,
volumetric textures, animated objects and construction of high-resolution objects by assembling instances of lowresolution
volumetric billboards
Images and movies
BibTex references
@Article\{DN09,
author = "Decaudin, Philippe and Neyret, Fabrice",
title = "Volumetric Billboards",
journal = "Computer Graphics Forum",
year = "2009",
url = "http://www-evasion.imag.fr/Publications/2009/DN09"
}
Other publications in the database
» Philippe Decaudin :
in lab LJK base , in team EVASION base
» Fabrice Neyret : in lab LJK base , in team EVASION base
» Fabrice Neyret : in lab LJK base , in team EVASION base
![VolumetricBillboards.pdf [8.3Mo]](/Publications/images/pdf.png)