Ph.D. Candidate & Engineer.
INRIA Rhône-Alpes | Born 12/27/1981 |
655, av. de l'Europe | Work phone : +33 4 76 61 55 93 |
38334 Saint Ismier Cedex | Mobile phone : +33 6 79 86 42 13 |
France | Antoine.Bouthors@gmail.com |
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Education | ⇑ |
2004 - present | |
Ph.D candidate in Computer Science. Expected completion May 2008.
Grenoble Universities, Grenoble, France. Team EVASION (LJK-INRIA).
Dissertation topic: Real-time realistic rendering of clouds.
Advisors: Fabrice Neyret, Nelson Max (UC Davis).
Committee: Fabrice Neyret, Jerry Tessendorf, Mathias Paulin.
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2003-2004 | |
M.Sc in Computer Science with Computer Graphics specialization.
Marne-la-Vallée University, Noisy-le-Grand, France. Thesis: procedural clouds modeling.
Advisor: Fabrice Neyret.
With honors.
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1999-2004 | |
M.Eng in Computer Science.
Ecole Supérieure d'Ingénieurs en Electrotechnique et Electronique (ESIEE), Noisy-le-Grand, France.
Academic projects: detection of anomalies in the carotid from scanner images (project leader), development
of an infrared remote controller for MS Windows.
With honors.
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Professional experience | ⇑ |
2004 - present | |
Researcher (Ph.D candidate). Grenoble Universities, Grenoble, France.
Developed a volume light transport simulator for supercomputers. Developed new GPU algorithms for the
real-time rendering of clouds. Created new algorithms for implicit surfaces triangulation.
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2003 | |
Engineer (intern). Fraunhofer Institut fur Techno- und Wirtschaftsmathematik, Kaiserslautern, Germany.
Developed Very large 3D vector field visualization methods on supercomputers. Implemented 3D grayscale
morphological operators in parallel.
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2002 | |
Freelance developer. Customer: Bayer SA, Paris, France.
Developed a network application sending messages from computers to pagers through an intuitive user
interface.
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2002 | |
Freelance developer. Customer: Alias25, Brussels, Belgium.
Developed a plug-in for 3D Studio MAX, a 3D modelling software.
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2001 | |
Software developer (intern). Lexis Numérique, Champs-sur-Marne, France.
Integrated Havok, a physics engine, in a real-time 3D video game targeted on X-Box, Gamecube and
Playstation 2. Created plug-in for 3D Studio MAX.
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2000 - 2002 | |
Software developer. Personal project.
Developed Orion3D, a real-time object-oriented graphics rendering engine. Experienced teamwork, wide
project management and state-of-the-art rendering techniques.
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Technical skills | ⇑ |
OSes | |
Windows, Linux, HP/UX. |
Languages | |
C++, Cg, GLSL, SQL, PHP, Java, Pascal, Basic, x86 Assembly. |
APIs | |
OpenGL, MPI, 3DSMAX, Win32, STL, Boost, Renderware, Havok. |
Software | |
3D Studio MAX, Drawbase, Visual Studio. |
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Languages | ⇑ |
French | |
Native language. |
English | |
Fluent. TOEFL score: 640/677 (january 2003). |
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Publications | ⇑ |
A. Bouthors, F. Neyret, N. Max, E. Bruneton, C. Crassin,
Interactive multiple anisotropic scattering in clouds,
In Proceedings of ACM Symposium on Interactive 3D Graphics and Games (I3D), 2008.
A. Bouthors, E. Bruneton, F. Neyret, N. Max,
Real-time subsurface scattering on the GPU,
Research report, 2007.
A. Bouthors, F. Neyret, N. Max, E. Bruneton, C. Crassin,
Rendu interactif de nuages réalistes,
In Proceedings of Journées de l'Association Francophone d'Informatique Graphique (AFIG), 2007.
A. Bouthors, M. Nesme,
Twinned Meshes for Dynamic Triangulation of Implicit Surfaces,
In Proceedings of Graphics Interface, 2007.
M. Nesme, A. Bouthors,
Dynamic Triangulation of Implicit Surfaces: towards the handling of topology changes,
INRIA research report RR-6128.
A.Bouthors, F. Neyret, S. Lefebvre,
Real-time realistic illumination and shading of stratiform clouds,
In Proceedings of the 3rd Eurographics Workshop on Natural Phenomena, 2006.
A. Bouthors, F. Neyret,
Modeling Clouds Shape,
In Proceedings of EUROGRAPHICS (short presentations), 2004.
Research interests: light transport, perception, GPU and parallel algorithms, shape modeling.
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Teaching experience & Community service | ⇑ |
2005 - 2007 | |
Supervised three M.Sc students on rendering of clouds on GPU and implicit surfaces triangulation.
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2005 - 2007 | |
Supervised three M.Sc students on rendering of clouds on GPU and implicit surfaces triangulation.
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2005 - 2007 | |
Teaching assistant at Institut National Polytechnique de Grenoble (INPG), France.
Computer Graphics, GPU Programming. Lectures and practical courses, Graduate level.
Algorithms, Compilation, Advanced Networking. Lectures and practical courses, Undergrad level.
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2005 - 2007 | |
Involved in scientific popularization trough scientific cafes.
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2004 - 2006 | |
Student volunteer for ACM SIGGRAPH and Eurographics conferences.
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2003 - 2004 | |
Teaching assistant at ESIEE, France.
Parallel programming, Computer Vision. Practical courses, Graduate level.
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2000 - present | |
Maintaining online entry-level OpenGL tutorials and demos.
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2003 - 2004 | |
Private teacher.
Mathematics, High school level.
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Grants & fellowships | ⇑ |
2006 | |
France-Berkeley Fund. Fund supporting cooperation between France and University of California.
Institute of European Studies, UC Berkeley and Ministry of Foreign Aairs, France.
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2006 | |
Exploradoc fellowship. Grant program helping Ph.D students in starting international cooperation.
Rhône-Alpes region, France.
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2004 - 2007 | |
MENRT. Merit-based Ph.D grant.
Ministry of Research and Higher Education, France.
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Other interests | ⇑ |
Sports | |
Rock climbing, mountaineering, snowboarding, paragliding.
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Cultural | |
Piano, guitar, drama.
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References | ⇑ |
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