This synthetic paper gathers and extends my previous ones at
GI'95, 
EWAS'95 and
EWR'96
on ray-traced  volumetric textures. 
It is a kind of summary of my (french) 
PhD.
 
 
 
 The paper in
Postscript format  (3.8 Mb) 
 or  PDF  (1.4 Mb).
(this is a temporary version of the paper published in IEEE TVCG).
The bibtex entry for this publication: 
@Article{Neyret:1998:MAR,
  author =       "Fabrice Neyret",
  title =        "Modeling Animating and Rendering Complex Scenes using Volumetric Textures",
  journal =      "IEEE Transactions on Visualization and Computer
                 Graphics",
  year =         "1998",
  volume =       "4",
  number =       "1",
  pages =        "55--70",
  month =        jan # "--" # mar,
  note =         "ISSN 1077-2626",
}

My other publications
Other publications of the team