#include <BoundaryVertexFaceIter.hh>
Public Member Functions | |
BoundaryVertexFaceIter (mesh_ref _mesh, OriginalMesh::VertexHandle _start) | |
BoundaryVertexFaceIter (VFI vf_iter) | |
Implicit conversion constructor. | |
BoundaryVertexFaceIter & | operator++ () |
Increment operator. | |
BoundaryVertexFaceIter & | operator-- () |
Decrement operator. | |
Vertex | get_vertex1 () const |
Access vertex 1 of current face. | |
Vertex | get_vertex2 () const |
Access vertex 2 of current face. | |
Protected Member Functions | |
bool | is_face_on_boundary () |
Private Member Functions | |
BoundaryVertexFaceIter (BoundaryVertexFaceIter const &_rhs) | |
copy constructor | |
BoundaryVertexFaceIter & | operator= (const BoundaryVertexFaceIter &_rhs) |
assign from non-const circulator | |
Private Attributes | |
unsigned int | tile_id_ |
bool | first_elem |
OpenMesh::VPropHandleT< unsigned int > | tile_id_prop_ |
BoundaryVertexFaceIter::BoundaryVertexFaceIter | ( | mesh_ref | _mesh, | |
OriginalMesh::VertexHandle | _start | |||
) |
BoundaryVertexFaceIter::BoundaryVertexFaceIter | ( | VFI | vf_iter | ) |
Implicit conversion constructor.
BoundaryVertexFaceIter::BoundaryVertexFaceIter | ( | BoundaryVertexFaceIter const & | _rhs | ) | [private] |
copy constructor
BoundaryVertexFaceIter & BoundaryVertexFaceIter::operator++ | ( | ) |
Increment operator.
BoundaryVertexFaceIter & BoundaryVertexFaceIter::operator-- | ( | ) |
Decrement operator.
Vertex BoundaryVertexFaceIter::get_vertex1 | ( | ) | const |
Access vertex 1 of current face.
Vertex BoundaryVertexFaceIter::get_vertex2 | ( | ) | const |
Access vertex 2 of current face.
bool BoundaryVertexFaceIter::is_face_on_boundary | ( | ) | [protected] |
BoundaryVertexFaceIter& BoundaryVertexFaceIter::operator= | ( | const BoundaryVertexFaceIter & | _rhs | ) | [private] |
assign from non-const circulator
unsigned int BoundaryVertexFaceIter::tile_id_ [private] |
bool BoundaryVertexFaceIter::first_elem [private] |
OpenMesh::VPropHandleT<unsigned int> BoundaryVertexFaceIter::tile_id_prop_ [private] |