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SoSpaceballButtonEvent.h

00001 /**************************************************************************\
00002  *
00003  *  This file is part of the Coin 3D visualization library.
00004  *  Copyright (C) 1998-2002 by Systems in Motion. All rights reserved.
00005  *
00006  *  This library is free software; you can redistribute it and/or
00007  *  modify it under the terms of the GNU Lesser General Public License
00008  *  version 2.1 as published by the Free Software Foundation. See the
00009  *  file LICENSE.LGPL at the root directory of the distribution for
00010  *  more details.
00011  *
00012  *  If you want to use Coin for applications not compatible with the
00013  *  LGPL, please contact SIM to acquire a Professional Edition license.
00014  *
00015  *  Systems in Motion, Prof Brochs gate 6, 7030 Trondheim, NORWAY
00016  *  http://www.sim.no support@sim.no Voice: +47 22114160 Fax: +47 22207097
00017  *
00018 \**************************************************************************/
00019 
00020 #ifndef COIN_SOSPACEBALLBUTTONEVENT_H
00021 #define COIN_SOSPACEBALLBUTTONEVENT_H
00022 
00023 #include <Inventor/events/SoButtonEvent.h>
00024 
00025 #define SO_SPACEBALL_PRESS_EVENT(EVENT, BUTTON) \
00026  (SoSpaceballButtonEvent::isButtonPressEvent(EVENT, SoSpaceballButtonEvent::BUTTON))
00027 
00028 #define SO_SPACEBALL_RELEASE_EVENT(EVENT, BUTTON) \
00029  (SoSpaceballButtonEvent::isButtonReleaseEvent(EVENT, SoSpaceballButtonEvent::BUTTON))
00030 
00031 
00032 class COIN_DLL_API SoSpaceballButtonEvent : public SoButtonEvent {
00033   typedef SoButtonEvent inherited;
00034 
00035   SO_EVENT_HEADER();
00036 
00037 public:
00038   enum Button {
00039     ANY, BUTTON1, BUTTON2, BUTTON3, BUTTON4, BUTTON5, BUTTON6, BUTTON7,
00040     BUTTON8, PICK
00041   };
00042 
00043   SoSpaceballButtonEvent(void);
00044   virtual ~SoSpaceballButtonEvent();
00045 
00046   void setButton(SoSpaceballButtonEvent::Button button);
00047   SoSpaceballButtonEvent::Button getButton(void) const;
00048 
00049   static SbBool isButtonPressEvent(const SoEvent * e,
00050                                    SoSpaceballButtonEvent::Button whichButton);
00051   static SbBool isButtonReleaseEvent(const SoEvent * e,
00052                                      SoSpaceballButtonEvent::Button whichButton);
00053 
00054   static void initClass(void);
00055 
00056 private:
00057   Button button;
00058 };
00059 
00060 #endif // !COIN_SOSPACEBALLBUTTONEVENT_H

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