#include <Inventor/nodes/SoEnvironment.h>
Inheritance diagram for SoEnvironment::
Public Types | |
enum | FogType { NONE = SoEnvironmentElement::NONE, HAZE = SoEnvironmentElement::HAZE, FOG = SoEnvironmentElement::FOG, SMOKE = SoEnvironmentElement::SMOKE } |
Public Methods | |
SoEnvironment (void) | |
virtual void | GLRender (SoGLRenderAction *action) |
virtual void | callback (SoCallbackAction *action) |
Static Public Methods | |
void | initClass (void) |
Public Attributes | |
SoSFFloat | ambientIntensity |
SoSFColor | ambientColor |
SoSFVec3f | attenuation |
SoSFEnum | fogType |
SoSFColor | fogColor |
SoSFFloat | fogVisibility |
Protected Methods | |
virtual | ~SoEnvironment () |
This node type provides the application programmer with the ability to set global parameters influencing lighting and fog.
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Constructor. |
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Destructor. |
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Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. Reimplemented from SoNode. |
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Action method for the SoGLRenderAction. This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method. Reimplemented from SoNode. |
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Action method for SoCallbackAction. Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph. Reimplemented from SoNode. |
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A global ambient value for the light intensity for the complete scene. This will provide some light even when there are no light sources defined for the scene. Valid values is from 0.0 (no ambient light) to 1.0 (full ambient light intensity). Default value is 0.2. |
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The color of the global ambient light. Defaults to full intensity white. |
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Light attenuation coefficients. |
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The fog model. See SoEnvironment::FoType. |
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Color of fog. Defaults to full intensity white. |
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The "cut-off" distance from the camera where objects will be totally obscured by fog. If set to 0.0, the far plane distance will be used instead. Default value is 0.0. |