#include <Inventor/nodes/SoFaceSet.h>
Inheritance diagram for SoFaceSet::
Public Methods | |
SoFaceSet (void) | |
virtual void | GLRender (SoGLRenderAction *action) |
virtual SbBool | generateDefaultNormals (SoState *state, SoNormalBundle *nb) |
virtual void | getPrimitiveCount (SoGetPrimitiveCountAction *action) |
Static Public Methods | |
void | initClass (void) |
Public Attributes | |
SoMFInt32 | numVertices |
Protected Methods | |
virtual | ~SoFaceSet () |
virtual void | generatePrimitives (SoAction *action) |
virtual void | computeBBox (SoAction *action, SbBox3f &box, SbVec3f ¢er) |
virtual SbBool | generateDefaultNormals (SoState *, SoNormalCache *) |
Faces are specified using the numVertices field. Coordinates, normals, materials and texture coordinates are fetched in order from the current state or from the vertexProperty node if set. For example, if numVertices is set to [3, 4, 5, 3], this node would specify a tringle from coordinates 0, 1 and 2, a quad from coordinates 3, 4, 5 and 6, a polygon from coordinates 7, 8, 9, 10 and 11 and finally a triangle from coordinates 12, 13, 14.
Binding PER_VERTEX, PER_FACE or OVERALL can be set for material, and normals. The default material binding is OVERALL. The default normal binding is PER_VERTEX.
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Constructor. |
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Destructor. |
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Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. Reimplemented from SoNonIndexedShape. |
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Action method for the SoGLRenderAction. This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method. Reimplemented from SoShape. |
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Overloaded to return FALSE. Normals are genereted directly in normal cache for this shape. Reimplemented from SoVertexShape. |
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Action method for the SoGetPrimitiveCountAction. Calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the action. Nodes influencing how geometry nodes calculates their primitive count also overrides this method to change the relevant state variables. Reimplemented from SoShape. |
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For internal use only. Reimplemented from SoShape. |
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For internal use only. Reimplemented from SoShape. |
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Subclasses should overload this method to generate default normals using the SoNormalCache class. This is more effective than using SoNormalGenerator. Return TRUE if normals were generated, FALSE otherwise. Default method just returns FALSE. This method is not part of the original OIV API. Do not overload it if you intend to create a node that can be used on both Coin and OIV. Reimplemented from SoVertexShape. |
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Used to specify faces. Each entry specifies the number of coordinates in a face. The coordinates are taken in order from the state or from the vertexProperty node. |