#include <Inventor/nodes/SoShape.h>
Inheritance diagram for SoShape::
Public Types | |
enum | TriangleShape { TRIANGLE_STRIP, TRIANGLE_FAN, TRIANGLES, POLYGON, QUADS, QUAD_STRIP, POINTS, LINES, LINE_STRIP } |
Public Methods | |
virtual SbBool | affectsState (void) const |
virtual void | getBoundingBox (SoGetBoundingBoxAction *action) |
virtual void | GLRender (SoGLRenderAction *action) |
virtual void | rayPick (SoRayPickAction *action) |
virtual void | callback (SoCallbackAction *action) |
virtual void | computeBBox (SoAction *action, SbBox3f &box, SbVec3f ¢er)=0 |
virtual void | getPrimitiveCount (SoGetPrimitiveCountAction *action) |
Static Public Methods | |
void | initClass (void) |
void | getScreenSize (SoState *const state, const SbBox3f &boundingbox, SbVec2s &rectsize) |
float | getDecimatedComplexity (SoState *state, float complexity) |
Protected Methods | |
SoShape (void) | |
virtual | ~SoShape () |
float | getComplexityValue (SoAction *action) |
virtual void | generatePrimitives (SoAction *action)=0 |
virtual SbBool | shouldGLRender (SoGLRenderAction *action) |
void | beginSolidShape (SoGLRenderAction *action) |
void | endSolidShape (SoGLRenderAction *action) |
void | GLRenderBoundingBox (SoGLRenderAction *action) |
SbBool | shouldPrimitiveCount (SoGetPrimitiveCountAction *action) |
SbBool | shouldRayPick (SoRayPickAction *const action) |
void | computeObjectSpaceRay (SoRayPickAction *const action) |
void | computeObjectSpaceRay (SoRayPickAction *const action, const SbMatrix &matrix) |
virtual SoDetail * | createTriangleDetail (SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, const SoPrimitiveVertex *v3, SoPickedPoint *pp) |
virtual SoDetail * | createLineSegmentDetail (SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, SoPickedPoint *pp) |
virtual SoDetail * | createPointDetail (SoRayPickAction *action, const SoPrimitiveVertex *v, SoPickedPoint *pp) |
void | invokeTriangleCallbacks (SoAction *const action, const SoPrimitiveVertex *const v1, const SoPrimitiveVertex *const v2, const SoPrimitiveVertex *const v3) |
void | invokeLineSegmentCallbacks (SoAction *const action, const SoPrimitiveVertex *const v1, const SoPrimitiveVertex *const v2) |
void | invokePointCallbacks (SoAction *const action, const SoPrimitiveVertex *const v) |
void | beginShape (SoAction *const action, const TriangleShape shapetype, SoDetail *const detail=NULL) |
void | shapeVertex (const SoPrimitiveVertex *const v) |
void | endShape (void) |
void | generateVertex (SoPrimitiveVertex *const pv, const SbVec3f &point, const SbBool useTexFunc, const SoTextureCoordinateElement *const tce, const float s, const float t, const SbVec3f &normal) |
The node types which have actual geometry to render inherits this class. For convenince, the SoShape class contains various common code used by the subclasses.
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For internal use only. |
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Constructor. |
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Destructor. |
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Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. Reimplemented from SoNode. Reimplemented in SoAsciiText, SoCone, SoCube, SoCylinder, SoText3, SoFaceSet, SoImage, SoIndexedFaceSet, SoIndexedLineSet, SoIndexedNurbsCurve, SoIndexedNurbsSurface, SoIndexedShape, SoIndexedTriangleStripSet, SoLineSet, SoMarkerSet, SoNonIndexedShape, SoNurbsCurve, SoNurbsSurface, SoPointSet, SoQuadMesh, SoSphere, SoText2, SoTriangleStripSet, and SoVertexShape. |
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Returns
If it returns
The default method returns Reimplemented from SoNode. |
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Action method for the SoGetBoundingBoxAction. Calculates bounding box and center coordinates for node and modifies the values of the action to encompass the bounding box for this node and to shift the center point for the scene more towards the one for this node. Nodes influencing how geometry nodes calculates their bounding box also overrides this method to change the relevant state variables. Reimplemented from SoNode. Reimplemented in SoIndexedLineSet, SoIndexedNurbsCurve, SoLineSet, SoNurbsCurve, and SoPointSet. |
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Action method for the SoGLRenderAction. This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method. Reimplemented from SoNode. Reimplemented in SoAsciiText, SoCone, SoCube, SoCylinder, SoText3, SoFaceSet, SoImage, SoIndexedFaceSet, SoIndexedLineSet, SoIndexedNurbsCurve, SoIndexedNurbsSurface, SoIndexedTriangleStripSet, SoLineSet, SoMarkerSet, SoNurbsCurve, SoNurbsSurface, SoPointSet, SoQuadMesh, SoSphere, SoText2, and SoTriangleStripSet. |
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Calculates picked point based on primitives generated by subclasses. Reimplemented from SoNode. Reimplemented in SoCone, SoCube, SoCylinder, SoImage, SoIndexedNurbsCurve, SoIndexedNurbsSurface, SoNurbsCurve, SoNurbsSurface, SoSphere, and SoText2. |
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Action method for SoCallbackAction. Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph. Reimplemented from SoNode. |
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For internal use only. Reimplemented in SoAsciiText, SoCone, SoCube, SoCylinder, SoText3, SoFaceSet, SoImage, SoIndexedNurbsCurve, SoIndexedNurbsSurface, SoIndexedShape, SoLineSet, SoNurbsCurve, SoNurbsSurface, SoPointSet, SoQuadMesh, SoSphere, SoText2, and SoTriangleStripSet. |
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Action method for the SoGetPrimitiveCountAction. Calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the action. Nodes influencing how geometry nodes calculates their primitive count also overrides this method to change the relevant state variables. Reimplemented from SoNode. Reimplemented in SoAsciiText, SoCone, SoCube, SoCylinder, SoText3, SoFaceSet, SoImage, SoIndexedFaceSet, SoIndexedLineSet, SoIndexedNurbsCurve, SoIndexedNurbsSurface, SoIndexedTriangleStripSet, SoLineSet, SoMarkerSet, SoNurbsCurve, SoNurbsSurface, SoPointSet, SoQuadMesh, SoSphere, SoText2, and SoTriangleStripSet. |
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A convenience function that returns the size of a boundingbox projected onto the screen. Useful for |
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Not implemented in Coin. Should probably have been private in TGS Inventor API. |
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Returns the complexity value to be used by subclasses. Considers complexity type. For |
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For internal use only. Reimplemented in SoAsciiText, SoCone, SoCube, SoCylinder, SoText3, SoFaceSet, SoImage, SoIndexedFaceSet, SoIndexedNurbsCurve, SoIndexedNurbsSurface, SoIndexedTriangleStripSet, SoLineSet, SoNurbsCurve, SoNurbsSurface, SoPointSet, SoQuadMesh, SoSphere, SoText2, and SoTriangleStripSet. |
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For internal use only. Reimplemented in SoVertexShape. |
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For internal use only. |
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For internal use only. |
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Not implemented in Coin. Should probably have been private in Open Inventor API. |
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For internal use only. |
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For internal use only. |
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For internal use only. |
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For internal use only. |
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Will create triangle detail for a SoPickedPoint. This method will only be called internally, when generatePrimitives() is used for picking (SoShape::rayPick() is not overridden).
This method returns This is not necessary with Coin. Of course, if you choose to override it, it will work in the same way as Open Inventor.
For this to work, you must supply a face or line detail when generating primitives. If you supply Reimplemented in SoAsciiText, SoText3, SoIndexedNurbsSurface, and SoNurbsSurface. |
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Will create line detail for a SoPickedPoint. This method will only be called internally, when generatePrimitives() is used for picking (SoShape::rayPick() is not overridden).
This method returns This is not necessary with Coin. Of course, if you choose to override it, it will work in the same way as Open Inventor.
For this to work, you must supply a face or line detail when generating primitives. If you supply Reimplemented in SoIndexedNurbsCurve, and SoNurbsCurve. |
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Will create point detail for a SoPickedPoint. This method will only be called internally, when generatePrimitives() is used for picking (SoShape::rayPick() is not overridden).
This method returns This is not necessary with Coin. Of course, if you choose to override it, it will work in the same way as Open Inventor. For this to work, you must supply a point detail in the SoPrimitiveVertex in generatePrimitives(). |
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For internal use only. |
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For internal use only. |
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For internal use only. |
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This method is slightly different from its counterpart from the original Open Inventor library, as this method has an SoDetail as the last argument, and not an SoFaceDetail. This is because we accept more TriangleShape types, and the detail might be a SoFaceDetail or a SoLineDetail. There is no use sending in a SoPointDetail, as nothing will be done with it. |
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For internal use only. |
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For internal use only. |
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Convenience function which sets up an SoPrimitiveVertex, and sends it using the SoShape::shapeVertex() function. |